The manic world of ‘Puppeteer’ demands your attention

puppeteer

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My notepad from my Gamescom 2012 demo of Sony Japan’s recently revealed platformer Puppeteer is, unfortunately, blank. It’s not because I’m a bad note-taker, or due to the fact that I didn’t have anything to create about the game– it’s due to the fact that it is just one of the most arresting games I’ve seen in a long time.

The game happens totally on a static stage upon which all of the interactive elements are wheeled on and off, rather quickly. Throughout the demo, the game’s very first phase is stacked, from front to back, and the member must move backwards through the set. After browsing one backdrop by jumping from side to side over its hazards, you’re teleported to the next in line as it’s pushed forward.

This level design– one of numerous types– is called “Zed,” …

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