Posts Tagged ‘wearable’

Wearable robots making strides

Wearable robots making strides
Besides “wearable robot,” the inventions also are called “electronic legs” or “powered exoskeletons.” This version, called Indego, is among several competing products being used and tested in U.S. rehab hospitals that hold promise not only for people …
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NY Times: Next Wave of Robots Will Fill Senior Care Gaps
One robot under development at the Georgia Institute of Technology, Cody, can perform tasks from kitchen cleaning to bathing. Others in the works, such as Carnegie Mellon's Home Exploring Robot Butler, “HERB,” can provide reminders, find household …
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YOUNG VOICES: FIRST program builds more than just robots – The Times
Students build robots to compete in a game every year. Working alongside mentors, the students learn life lessons like problem solving and teamwork. The program has four levels. Junior FIRST LEGO League, FIRST LEGO League, FIRST Tech Challenge, …
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Meta, The World’s First Entry-Level VR Glasses, Hires The Father Of Wearable Computing As An Advisor

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The Meta 1 is a pair of virtual reality goggles that performs some very unique and useful tricks. While they are still in beta stage, the glasses are coupled with a Kinect-like camera to sense objects in real space and allow users to interact with virtual worlds with the swipe of their hand.

The company founder, Meron Gribetz, says that the company is on track to create a mass produced solution shortly, but until then they have brought on Steve Mann, a real cyborg and wearable computing researcher, to act as an advisor. You’ll recall that Mann was assaulted in a Parisian McDonald’s for wearing a Google-Glass-like headset.

“We brought Mann on board because of his expertise in two key areas: miniaturization and mediated reality. Mann has been developing a Google Glass-like device for years but recognized now was not the right time for something of that scale, because of the limitations of such a device. Rather than a phone accessory, Mann is keen to work with us to develop a fully fledged new interface for computers,” said Gribetz.

“His scientific leadership in mediated reality will be a huge advantage for us when delivering an immersive augmented experience. Occlusion (hiding or modifying real world objects) is a key part of full augmented reality and Mann’s experience in mediated reality will allow us to bring the best solution to market in this area.”

Gribetz is a Y Combinator alum and the project, which is still on Kickstarter, is nearly funded with 26 days to go. Users can receive a Dev Kit for $ 550. Epson will be building Meta’s next-generation VR glasses which will look considerably less DIY than the beta developer version.

“The entrance into consumer wearables needs to be a high powered immersive device capable of fully replacing the computer and more. Heads up notification systems have their use cases, but they won’t be game changers. Mann’s commitment to a fully wearable future is why he chose to join us,” said Gribetz. Considering Mann has been wearing his computing power for most of this decade, it seems like a good fit.

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Progetto Wearhap: Wearable Haptics for Humans and Robots

Intervista al professor Simone Rossi. Si è tenuto il 29 e 30 aprile, presso il dipartimento di Ingegneria dell’informazione e scienze matematiche, il meeting…
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Distro Issue 89: With Google Glass, is the future of wearable computing finally in sight?

Distro Issue 89 With Google Glass, is the future of wearable computing finally in sight

Google has begun shipping the Explorer Edition of its high-tech headset to a select few over the past week. In a brand new edition of our e-magazine, Tim Stevens gives Google Glass the full review treatment, chronicles life behind the lens for a week and sits down with Google Ventures’ Bill Maris for a chat on the device. We also get cozy with Google Now for iOS in Hands-On, ogle more of Mission Workshop’s goods in Eyes-On and PlayJam CEO Jasper Smith tackles the Q&A. You can probably take it from here, but just in case, all of the download sources are down below for snatchin’ up a copy.

Distro Issue 89 PDF
Distro in the iTunes App Store
Distro in the Google Play Store

Distro in the Windows Store
Distro APK (for sideloading)
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Source: iTunes, Google Play, Windows Store

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Researchers print biometric sensors directly on skin, make wearable health monitors more durable

Researchers print biometric sensors directly on skin, make wearable health monitors more durableMC10 may be best known for its wearable electronic devices aimed at athletes, however the business also makes a medical diagnostic sticker called a biostamp. Its developer (and MC10 co-founder), John Rogers has actually fine-tuned that design so that it’s not an elastomer sticker label– now he could use the biostamp’s thin, stretchy electronics straight on human skin, and bond it with commercially available spray-on bandage material. By losing the elastomer backing of the original biostamp and applying the circuits directly to the skin, Rogers and his group at the University of Illinois were able to shave the gadget’s density to 1/30th of the (currently quite thin) biostamp. That incredibly thin profile indicates it conforms even much better to the curves of human hide and makes it shower- and swim-proof during the 2 weeks it lasts before being naturally exfoliated with your skin.

For those unpracticed what the biostamp does, it’s a mesh of circuits and sensors that could tape-record electrophysiological information like skin temperature and hydration state of the individual. The new biostamp won’t be in your doctor’s device box any time quickly, nevertheless, as Rogers and his group are still refining the cordless power and interaction technologies it leverages. Naturally, when those problems are resolved, there’s a good chance we’ll see MC10 turning it into an industrial item.

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Panasonic’s wearable camera HX-A100 heads-on

Panasonic's wearable camera HXA100 headson

Panasonic launched its own wearable cam today at CES, though, unlike some of its competition, the HX-A100′s camera is tethered to its controller by a cable. The IPX-8 compliancy badge does, however, mean that it can be submerged up to 5 feet underwater, and while there the in-built WiFi will see you sending your videos live to Ustream in 1080p at 60fps, 720p at up to 120fps and 640 x 360 at a very speedy 240fps. Our man James donned the Panasonic HX-A100 to give it a whirl at the booth this morning and while we didn’t get a chance to see any of the action cam’s video output while he wore it, he did remark that it was “not uncomfortable” and he did look kinda cool wearing it. The limitations for action cam fans might be found in trying to attach it to a car or other fixed spot when you consider that the memory card and battery sit in the control unit. No word on a date or price but we’ll keep an eye out for more info for sure. Check out some more poses from both James and the HX-A100 in the gallery below.

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Inhabitat’s Week in Green: biological concrete, flexible solar cells and the top wearable tech of 2012

Each week our pals at Inhabitat recap the week’s most interesting green developments and clean tech updates for us– it’s the Week in Green.

DNP Inhabitat's Week in Green TKTKTK

New Year’s Eve is rapid approaching, and workers in New york city City are tough at work installing 32,256 LED lights on the Times Square New Year’s Eve ball. As we close the publication on 2012, Inhabitat has actually been reflecting on all the top clean energy and green modern technology tales from the past year. From information that Germany met half the nation’s energy needs with renewable energy to an Egyptian young adult who constructed a brand-new quantum room propulsion system, 2012 was a big year for clean tech. To supplant the New Year we additionally assembled the leading green transportation and wearable innovation posts, and we’re inviting all our visitor to vote on the stories they liked finest!

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Xsens teases wearable 3D body sensors that won’t cost, will track an arm and a leg (video clip).

Xsens teases wearable 3D body sensors that won't cost an arm and a leg video

When we think of full-body motion capture, we most often associate it with movie-grade equipment that demands a dedicated room, odd-looking suits and a corporate bank account to finance it all. Xsens hints that we may not have to rent a professional studio (or stand in front of a Kinect) to get complete body tracking for personal use. It’s planning to show a wearable, 3D-capable tracking system at CES that uses “consumer grade” MEMS sensors to monitor joint positions and movement — in other words, the kind of technology that might go into a phone’s accelerometer, just strapped to our arms and legs. Further details are scarce, although Xsens is pressing for uses in everything from fitness to gaming. We’d like to see partners line up so that there’s a product we can buy in a store. Until then, we’ll have to make do with the company’s skateboard-dominated teaser clip, which you can find after the break.

Continue reading Xsens teases wearable 3D body sensors that won’t cost, will track an arm and a leg (video)

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Apple Patent A Reminder That It’s Working On Google Glass-Style Wearable Tech, Too

puppy-glasses

An Apple patent released yesterday by the USPTO and unearthed by Patently Apple is a reminder that Apple was in fact dealing with wearable tech in the kind of content-delivery glasses, a minimum of on paper, long before Google debuted Google Glass. Apple originally filed a patent for its own Glass Job back in 2006, and this latest patent sketches out the details for a device that might at some point go head-to-head with comparable providings from both Google and Microsoft.

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In the new patent, Apple describes a “ portable discussion gadget ” which could be any sort of gadget that an individual uses that also provides them with access to visual or audio media content. It ’ s a fairly broad description, and I think that ’ s the intent: Apple has always had a routine of patenting ideas first, and fretting about bringing them to market later. That ’ s why the company is in such a tough position with regards to smartphone patents, regardless of actually being a reasonably late entrant to the marketplace vs. other mobile phone makers.

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The patent goes on to keep in mind that a mobile presentation gadget can take the kind of “ a set of goggles that fit over the user ’ s eyes with display and possibly sound producing capability, a faceplate that covers the front of the individual ’ s confront with display and maybe sound producing ability, or other headwear that has show and possibly sound producing ability. ” They might also contain sensors to identify an individual ’ s presence, and in one version of the system described, the device has the ability to distinguish how it ’ s being worn whether the user wishes it to be energetic or not– so that raising glasses with the tech built-in, for instance, would pause media playback.

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Up until now, it seems like Apple is essentially describing what could possibly be an iOS-powered version of the virtual big display residence video eye protections already readily available on the marketplace, however the patent additionally explains means in which they could trigger interact components, like making a phone telephone call or connecting to a video conference. It additionally explains potential integration of live media services, streamed from Net sources, along with cable or satellite, yet an additional indication Apple is actively exploring the future of television.

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Apple ’ s vision is still more concentrated on wearable media dispatch, against the AR-type functions that Google is making the central function of its Project Glass gadget, which is also where Microsoft seems to be headed according to its own recent patent filing. However all of these huge tech business are clearly attempting to grow their flags for the following phase of mobile tech, which starts to look progressively like it ’ ll take the type of something we use, not something we carry.

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Microsoft Research bets on a ‘no-touch’ future of wearable devices

Microsoft Research no touch

Microsoft’s Research team in Cambridge opened its doors last week to offer a sneak peek at the future. Microsoft has spent nearly $ 30 billion on research and development over the past three years, and this particular lab — consisting of over 100 researchers mainly from Europe — has contributed to Bing, Xbox Kinect, and the functional programming language F#.

Microsoft is now looking well ahead into the future of computing and how user interfaces and the way we interact with machines will change. During an open house, the software maker demonstrated a variety of ways that the company is looking to improve its Kinect sensor and use it for an augmented reality future. From Kinect Fusion, that creates an interactive real-time 3D model…

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