Posts Tagged ‘system’
Visteon’s HABIT is a concept infotainment system that puts road trip copilots out of a job (video)
A good acronym also hints at what it does, and Visteon‘s new intelligent in-car concept, HABIT, is a good example of that. The Human Bayesian Intelligence Technology system — to give it its full name — learns the behaviour of drivers so it can automatically change the temperature, heat the seats and drop that Biohazard album just when you need it most. Factors such as weather, time of day and real-time road conditions all play a part, plus, of course a log of all your typical in-car interactions. It promises to go above just warming your behind on a cold morning though, offering intelligence that would be able to divine local radio stations that play your kind of jam when you’re out of town. It could also seamlessly mix these with your local / tablet / smartphone library and internet sources. Sound a little too creepy? Wait until you see the computer-generated demo video presenter past the break.
Filed under: Peripherals, Transportation
Via: Autoblog
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NINTENDO WII BLACK GAME SYSTEM BUNDLE With Controls and GameS SEE PHOTOS
BLACK Nintendo GameCube System w/ 2 Controllers, Hookups, Game and Memory Card
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New FC Twin Duo NES,Super SNES Nintendo Console Game System
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Lufia & the Fortress of Doom (Super Nintendo, 1995)
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NVIDIA’s Shield Mobile Gaming System Feels Like The Way Android Games Should Be Played
NVIDIA brought its new Shield handheld gaming system to Google I/O this year, and was showing off a near production device. The Shield made its debut at CES this year, surprising most since it’s a consumer handheld device from a company that generally makes internal components, but it has some neat tricks up its sleeve, including a Tegra 4 chipset, 2GB of RAM, a 5-inch 720p display and 16GB of internal storage.
The Shield units available at I/O this week were all running Android and showing off Android games with hardware controller support, and none were demoing the PC game streaming NVIDIA announced would be coming to Shield as a beta when it comes to retail in June.
My experience with the NVIDIA was limited to just a few games, including the Epic Citadel demo that always gets trotted out to demonstrate amazing graphics capabilities on mobile devices. There were also a couple playable cart racers in action, and all of the above performed well and really showed that the hardware is capable of rendering high-quality video smoothly and without any apparent effort. For a device that’s essentially a smartphone without the actual phone powers, but with more physical buttons for $ 349, that’s an important achievement to be able to claim.
Shield does its Android job well, and the hardware feels great to these gamer’s hands. Buttons are slightly clicky and the ergonomics are solid, and the thing doesn’t take up too much more space than an Xbox controller when the screen is folded down and it’s in travel mode. There’s mini-HDMI, which was outputting gameplay to a small HD television, and a micro-USB slot for charging. The onboard screen boasts “retinal” quality 294 PPI pixel density, which means video and games look silky smooth.
Maybe the best part is that Nvidia has gone for a pretty near stock Android Jelly Bean experience, which a rep from the company told me was a conscious choice they made after first trying a more involved widget overlay that ended up making for a much less pleasant experience. Navigating the stock Android with hardware controls (you can also always use the touchscreen) is also surprisingly intuitive.
All that said, this is a strange device with a market that’s probably going to be pretty niche. Really, it almost seems like a reference device designed to show off the power of Tegra, but Nvidia is actually shipping the thing, so those of us like me who actually have a hankering for this kind of hardware will really be able to buy it, even if it doesn’t become a runaway success.
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Hands-on with the iConsole.tv, an Android-powered game system with the heart of a desktop PC
Pry open any Android-powered game console on the market today, and you’ll likely find a mobile processor — an ARM-based chip originally designed for tablets, smartphones and maybe the odd specialty device. It seems to make sense — after all, isn’t Android a mobile OS? Christopher Price, CEO of Mobile Media Ventures, doesn’t seem to think so. “Android is the future of personal computing,” Price told Engadget. “Even on the desktop.” According to Price, developers just haven’t had a chance to play with a truly powerful Android gaming machine. So naturally, he’s building one.
Despite its Apple-esque name, the iConsole.tv claims to be the most powerful Android device to date. It’s a bold claim, but the specs add up: the company’s Unit 00 developer kit runs Android on a 3.3GHz Intel Ivy Bridge CPU, 8GB of DDR3 RAM and two 500GB hard drives. Graphics are handled by Intel’s integrated HD 4000 chipset — a surprisingly capable GPU, though still a far cry from dedicated hardware. Price stressed that these specifications are for the $ 999 developer version the company announced today. The final product’s build hasn’t been finalized. Still, with all that power, we had to wonder why MMV chose Android. Price reiterated the potential he sees in the platform. “We’re pushing the envelope and adapting it for high-performance gaming, but we see Android being the change agent in personal computing, on the TV and the desktop. People hate walled gardens, and they hate maintaining their PCs. Android can solve that, and we’re going to help make that happen.”
Gallery: iConsole.tv hands-on
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Mad Genius’ Motion Capture System brings Sony’s break-apart controller idea to life, and then some
Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn’t use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible
In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other — not to mention that the in-game character’s weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that’s left is the inevitable Oculus Rift tie-in (like we’ve just done with this post).
Filed under: Gaming, Peripherals
Source: Mad Genius Controllers (YouTube)
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What is good about Windows Phone operating system?
Question by Aaron S: What is good about Windows Phone operating system?
I am considering buying a windows phone for a new phone
Any opinions?
Best answer:
Answer by Kevin Frausto
7.4or higher
Know better? Leave your own answer in the comments!
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Nintendo to Wii owners: the Wii U is an entirely new system, not just an upgrade
The difference between the Wii and Wii U are readily apparent to most contemporary gamers, but some consumers are having trouble telling them apart. “Some have the misunderstanding that the Wii U is just Wii with a pad for games,” Nintendo president Satoru Iwata told Investors last week, “others even consider Wii U GamePad as a peripheral device connectable to Wii.” Nintendo is eager to clear up the confusion, of course, and pushed a notification to internet connected Wii consoles stating it plainly. “Wii U is the all-new home console from Nintendo. It’s not just an upgrade — it’s an entirely new system that will change the way you and your family experience games and entertainment.” The note also assures readers that their Wii accessories will work on the new console, and gives a brief run down of the console’s selling points: the Wii U GamePad, backwards compatibility and HD graphics. The humble message probably isn’t enough to repair the damage done by product’s nearly identical names, but it’s definitely a step in the right direction. Check out the full statement after the break.
[Thanks, Will]
Via: IGN
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Nintendo Wii Video Game Console – White Gaming System
wprebay kw=”wii” num=”54″ ebcat=”-1″ wprebay kw=”wii” num=”55″ ebcat=”-1″
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Titan supercomputer to be loaded with ‘world’s fastest’ storage system
If you figured Titan’s title of the world’s most powerful supercomputer would provide the individuals at Oakridge National Lab reason to rest on their laurels, you ‘d be mistaken. The computer system is set to have its fleet of 18,688 NVIDIA K20 GPUs and equal number of AMD Opteron processors joined what’s stated to be the planet’s speediest storage system, making its file setup 6 times quicker and providing it 3 times more ability. Called Spider II, the new hardware will endow the number cruncher with a peak efficiency of 1.4 terabytes a 2nd and 40 petabytes of storage spread across 20,000 drive. Behind the refresh are 36 of Datadirect Networks’ SFA12K-40 systems, which each pack 1.12 PB of ability. For more on the herculean rig’s upgrade, struck the jump for the press launch.
Filed under: Misc, Storage, ScienceComments
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Sony Anycast Touch live-broadcasting system hands-on (video)
The Anycast Touch is not only a sleeker incarnation of Sony’s all-in-one studio, with a slider design and a manageable-enough 6.6-kg (13-pound) body; it’s also the company’s first such system to feature a touchscreen interface. The machine sports two touch-enabled displays, allowing users to adjust audio controls, type via an on-screen keyboard and edit footage, among other functions. Video sources are assigned to one side of the panel, and tapping a particular input will bring up the footage in the middle preview window. It seems like an intuitive interface, especially given all the live-broadcasting controls on board — a six-input video switcher, a five-channel audio mixer, a built-in character and title generator, and a remote camera controller, just to name a few.
Aside from the touchscreens, built-in live-streaming capability is one of the Anycast Touch’s most unique features. On the show floor, Sony was sharing the product’s output with WiFi-enabled devices. According to the company, this functionality will be useful in educational settings, at houses of worship, corporate seminars and any other events intended to reach a broad audience. The Anycast could even help news producers scale back on their own gear, letting them trade those gigantic live trucks for live vans or sedans, for example. Pricing info isn’t set in stone, but Sony says the MSRP will be less than $ 20,000 when the device ships at the end of summer. There’s simply a ton of functionality here, so we definitely recommend checking out the studio-in-a-box in action in our hands-on video after the break for a bit more detail.
Gallery: Sony Anycast Touch hands-on
Filed under: Home Entertainment, Sony
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