Posts Tagged ‘squarely’

Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted

Lookin’ to get your Grown Nerd on? Look no further. We just sat through 1.5 hours of high-brow technobabble here at SIGGRAPH 2011, where a gaggle of gurus with IQs far, far higher than ours explained in detail what the future of 3D face scanning would hold. Scientists from ETH Zürich, Texas A&M, Technion-Israel Institute of Technology, Carnegie Mellon University as well as a variety of folks from Microsoft Research and Disney Research labs were on hand, with each subset revealing a slightly different technique to solving an all-too-similar problem: painfully accurate 3D face tracking. Haoda Huang et al. revealed a highly technical new method that involved the combination of marker-based motion capture with 3D scanning in an effort to overcome drift, while Thabo Beeler et al. took a drastically different approach.

Those folks relied on a markerless system that used a well-lit, multi-camera system to overcome occlusion, with anchor frames acting as staples in the success of its capture abilities. J. Rafael Tena et al. developed “a method that not only translates the motions of actors into a three-dimensional face model, but also subdivides it into facial regions that enable animators to intuitively create the poses they need.” Naturally, this one’s most useful for animators and designers, but the first system detailed is obviously gunning to work on lower-cost devices — Microsoft’s Kinect was specifically mentioned, and it doesn’t take a seasoned imagination to see how in-home facial scanning could lead to far more interactive games and augmented reality sessions. The full shebang can be grokked by diving into the links below, but we’d advise you to set aside a few hours (and rest up beforehand).

Continue reading Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted

Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted originally appeared on Engadget on Wed, 10 Aug 2011 21:46:00 EDT. Please see our terms for use of feeds.

Permalink Physorg  |  sourceCarnegie Mellon University, Microsoft Research  | Email this | Comments

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Pinel & Pinel’s 80′s arcade cabinet fits squarely into the future

Pinel & Pinel — it’s been awhile, hasn’t it? The design boutique has just kicked things back into high gear with an all-new creation inspired by the era of wooden TVs, Bono’s mullet and the original Engadget BBS. The 80′s Trunk, a swank new arcade cabinet, is easily one of the most astounding creations we’ve ever seen, and there’s no question that your basement is yearning for one as we speak. Unlike conventional cabinets, this one’s equipped with an emulation system that houses 60 unforgettable titles (Pac-Man, Space Invaders and 1924, just to name a few), and there’s also a plethora of color options to choose from. You’re also looking at a 1080p LCD, enough amplification to wake the neighbors with bleeps and bloops and an iPod / iPhone docking station if you prefer your own background noise. Mum’s the word on a price, but it’ll probably come down to choosing between this and your first born’s college education. You know what to do.

Pinel & Pinel’s 80′s arcade cabinet fits squarely into the future originally appeared on Engadget on Fri, 16 Jul 2010 10:18:00 EDT. Please see our terms for use of feeds.

Permalink Oh Gizmo  |  sourcePinel & Pinel  | Email this | Comments

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