Posts Tagged ‘Sourced’
Shortly after yesterday’s Apple WWDC keynote there was plenty of chatter amongst the pundits, journalists and developers about which apps Apple had screwed over with iOS 6.
In particular is the turn-by-turn map services now baked into iOS 6, a move that removes Google Maps from the core OS altogether. Waze, which launched back in 2009, offers free crowd-sourced map data for traffic and navigation via iOS, Android and other mobile platforms.
While it wasn’t touched on during the keynote, many assumed that Waze had essentially been killed off by Apple. A jovial Robert Scoble even declared to me that Waze was “screwed” shortly after the end of the keynote.
Turns out that that’s not true.
According to the following legal notice Waze is included as a source for iOS 6 Maps, in addition to Getchee, Localeze, Urban Mapping, DMTI, MapData Sciences and, of course, TomTom.
Others, like TomTom have confirmed with TechCrunch that they’re contributing data to Apple’s iOS 6 Maps.
Marathon was the Mac answer to Doom, and when I was younger I preferred it infinitely (in my innocence), lauding its creative level design, intense multiplayer, and insanely well thought-out story. When it gave way to Halo I pretty much stopped caring about Bungie, but now they’ve gotten my attention again.
As part of Bungie’s big 20th anniversary celebrations, they’ve finally released the complete Marathon to the development community, which actually isn’t that big of a deal, since they’ve had most of it for some time now. But as of today the whole series is officially free and open source.
What’s more, a “fan developer,” Daniel Blezek, is nearing completion of his port of Marathon to iOS. I’m not sure whether the on-screen controls are going to do it for me, but luckily, Marathon (like Doom) was simpler to control than games these days and doesn’t rely so much on the Z axis.
Now where’s my Pathways Into Darkness?!