Posts Tagged ‘returns’
LG may bring Google TVs to Korea, China soon; seeing ‘good returns’ in the US
While Eric Schmidt’s proclamation that “most” new TVs would have Google TV embedded last year didn’t come true, LG stated today that it’s bringing the platform to more regions soon. The Korea Times reports an unnamed company executive at the KCTA Digital Cable Show stated the platform is yielding good returns, with average sales of 10,000 units per month. He went on to state that LG Electronics would bring Google TVs to Korea later this year — following the integrated IPTV boxes offered by LG Uplus — and China after that. Microsoft is apparently ready to follow Google TV’s lead with HDMI passthrough and TV overlays, we’ll see if it can gain traction at home and overseas before others catch up.
Filed under: Home Entertainment, HD, Google, LG
Source: Korea Times
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Axio returns as Melon, an EEG headband that’ll help you learn to focus
The quantified self movement’s gaining steam, with companies creating all sorts of gadgets to track our activity levels, sleeping habits and even what’s going on inside our heads. Melon’s an EEG headband that taps into your brain’s inner workings to show you how well you maintain mental focus. We actually saw Melon’s prototype predecessor last year when it was called Axio, and while this new band packs largely the same components, the design’s been refined to a much thinner profile. As before, its got a trio of electrodes for sensing brainwaves, a NeuroSky chip for filtering out extraneous electrical noise and Bluetooth 4.0 for offloading data wirelessly. It sends data to iPhones (Android’s in development) running the Melon app, which translates that info into a focus graph — generally speaking, the higher the neural activity in your pre-frontal cortex, the higher your level of focus. Users then input contextual data tags like time of day, type of activity and the surrounding environmental conditions to allow them to track variables that may affect their focus.
Filed under: Wearables
Source: Kickstarter
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Nintendo 3DS – Donkey Kong Country Returns 3D TV Commercial
Official Site: http://donkeykong.nintendo.com/ Like Nintendo on Facebook: http://www.facebook.com/Nintendo Follow us on Twitter: http://twitter.com/NintendoA…
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NASA PhoneSat returns photos from orbit, reminds us of streaming circa 1998
The launch of NASA’s PhoneSat mission last year was loaded with promise: finally, proof that mobile technology could power nanosatellites and stick it to The Man. The photos have returned, and… well, Lockheed won’t be scrapping its big satellites just yet. While we’re impressed that the Nexus Ones onboard the three PhoneSats delivered images from orbit through amateur radio waves, the transmission artifacts are more like those from 15-year-old online videos than what we see on the ground today. Don’t think that the effort was in vain, however — far from it. While the inaugural PhoneSats have burned up in reentry, as expected, future iterations should build on the experience and make a better case for small-scale spacecraft.
Filed under: Transportation, Science, HTC
Via: The Verge
Source: NASA (1), (2), PhoneSat
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UberTAXI returns to NYC in a limited capacity
Just a few days after receiving the nod from New York City’s Taxi and Limousine Commission (TLC), UberTAXI has officially returned to the Big Apple — with some limitations. For starters, automatic fare billing is not yet available, so passengers will have to pay drivers directly via cash or credit card. Uber warns that ride availability will be limited as the company is working on adding more cabbies to its system. Also, while New Yorkers can use a mobile app to call for a ride, drivers cannot be requested by SMS. Finally, the TLC’s e-hail pilot program prohibits UberTAXIs from making trips to both JFK and LaGuardia airports along with accepting fares going outside of New York’s five boroughs. Restrictive? Yes, but at least it’s a start.
Via: The Next Web
Source: Uber
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Donkey Kong Country Returns
Donkey Kong Country Returns
- Dual control schemes including the Wi Remote/Nunchuk, as well as a sideways oriented Wii Remote
- The game offers the traditional side-scrolling experience everyone loved, but also levels created in fully rendered 3D environments
- New silhouetted level s add additional challenges as players work to time movements and attacks
- For the first time ever, the franchise features the ability for two people to play together at the same time – one as Donkey Kong, one as Diddy Kong
- Hidden items, puzzle pieces and other surprises are found all through the jungle; spell out K-O-N-G by the end of each level to earn an extra bonus
After 14 years, Donkey Kong Country has returned with an all-new banana-hoarding adventure only on Wii!! Donkey Kong makes his triumphant return by going back to his running and jumping roots in an all-new barrel-blasting, rail-riding and ground-pounding adventure! The Donkey Kong Country series comes to life on Wii in lushly rendered environments that will have you running left to right, hunting high and low and blasting front to back to scour eight worlds in search of hidden coins, puzzle pieces, and Donkey Kong’s stolen banana hoard. Diddy Kong joins the adventure with his own moves, special combo abilities and a series-first two-player cooperative mode. When playing alone, Donkey Kong carries Diddy Kong on his back, giving a jet powered boost to his jumps. In co-op play a second-player can also join on any level, controlling Diddy Kong independently or riding on DK’s back to power through stages together, allowing players of all ages and skill levels to experience the fun of Donkey Kong Country Returns. The Wii Remote and Nunchuk controllers put the brute force of a great ape in the palms of your hands. Shake the Wii Remote and Nunchuk controller s to slap the ground, stunning enemies, demolishing objects and activating explosive switches. A quick shake while running sends Donkey Kong power rolling through lines of enemies. Add in skillful jumps, grabbing and throwing objects and clinging to vines on walls and ceilings, and you’ll be racing through stages like a true king of the jungle.
Inspired by earlier games in the Donkey Kong Country series, Donkey Kong Country Returns is a new take on a beloved Nintendo franchise. The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that appear in silhouette, two different controller schemes and more.
A New Country for Old Friends
Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong’s banana hoard and stolen his stash of bananas – and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.
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Gameplay
Like earlier Donkey Kong Country games, Donkey Kong Country Returns is a side-scrolling platformer, but although the game contains classic references, as well as levels and activities reminiscent of earlier games in the series, it is far from a remake. In fact, Donkey Kong Country Returns stands very much on its own not only in its nearly 3D status, but also in its new visual treatment and control scheme. The game features the familiar team of Donkey Kong and his little buddy Diddy Kong. The goal is make your way across Donkey Kong Island collecting bananas and search for hidden items as you swing on vines, ride mine carts and more as you avoid the variety of enemies and situations set against you. New silhouette graphical treatment of both game heroes and enemies in certain levels also introduces new challenges, as players must perform all actions from within an entirely new perspective. The game also features the players choice of either the Wii Remote/Nunchuk controller configuration, or a sideways oriented Wii Remote. In addition to simple navigation and jumping movements, the Wii Remote also allows for a variety of other actions, including: ground pounds, rolls and even air blowing with simple, yet timed shaking of the remote.
In addition, the game also contains fun and user-friendly co-op functionality. In co-op mode players take on the role of either Donkey Kong or Diddy. Both characters have abilities of their own, but work together. Beyond this the game takes possibilities for cooperation even further, especially with players of different skill levels, as Diddy can if need be simply rest on Donkey Kong’s shoulder and let him do all the work at times. In the event of death, either character can also be revived by the other by hitting a Donkey Kong barrel within the game. The game also continues the series’ use of additional animal friends such as Rambi the Rhino, who can serve as a battering ram and can be ridden in certain areas of the game.
Key Game Features
- Retro Studios faithfully restores everything that made the original series great, from barrel cannons to mine carts, and then builds on those elements with stunning graphics and new layers of depth to the world and game play. The game offers the traditional side-scrolling experience everyone loved, but with levels created in fully rendered 3D environments.
- Diddy Kong joins the quest. With his trusty backpack, he can produce a jet pack or Peanut Pop Guns to give Donkey Kong more abilities.
- For the first time ever, the franchise features the ability for two people to play together at the same time – one as Donkey Kong, one as Diddy Kong. Players can navigate the levels separately or as one unit. Diddy Kong can ride on Donkey Kong’s back and hop off whenever he pleases, allowing novice players to ride on Donkey Kong’s back through more challenging areas of the game.*
- Hidden items, puzzle pieces and other surprises are found all through the jungle. Spell out K-O-N-G by the end of each level to earn an extra bonus.
- Motion controls give players a real feeling of control. Players move Donkey Kong using the Control Stick on the Nunchuk controller and can shake the Wii Remote controller to make Donkey Kong slap the ground.
- Vibrant colors, beautiful graphics and fun characters draw players in. Even people who have never played a Donkey Kong game before can pick up a controller and start collecting loads of bananas.
- Every level offers new fun and new challenges. Sometimes Donkey Kong is running through the jungle, sometimes his action takes place on a tropical beach and other times he must become a master of timing as he jumps chasms in a mine cart.
Additional Screenshots
Familiar actions & environments.
View larger. |
New silhouetted levels.
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Special abilities via Wii remote.
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Co-op play and new enemies.
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* Additional accessories required and are sold separately.
List Price: $ 29.99
Price: $ 24.57
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LG’s Nexus 4 Finally Returns To The U.S. Google Play Store
There are entire host of brand-new smartphones waiting for their time to beam at Mobile World Congress (not to point out an event or two before the big show), however you ’ re in luck if you ’ re a residential Android fan taken with LG and Google ’ s Nexus 4. The hard-to-obtain mobile phone first reappeared in the German Google Play Store previously today, and now those of you in the UNITED STATE can lastly buy one once again too.
Google caught some flack when the Nexus 4 initial introduced because of the tumultuous procedure of actually ordering one, not to mention succeeding issues with stock. It ultimately specified where Google and LG representatives started playing the blame game, insinuating (and in some cases announcing) that the fault lay with the various other party. In the end though, LG stays committed to cranking out Nexus Fours and it just could be that the Nexus drought mores than for great. That is of course, till the oft-rumored Nexus 5 (also allegedly crafted by LG) makes its main look — murmurs from the rumor mill indicate a feasible introduction at Google ’ s next I/O conference in May.
On the off-chance that you ’ ve reviewed this far and still haven ’ t clicked over to the Google Play Store to put an order, right here are direct links for the 8GB and 16GB designs so have at it! At this point, Google claims that devices will start shipping within the next two weeks, but The Verge declares that deliveries will strike doorsteps even sooner than that. Is Google under-promising and preparing to over-deliver? Let ’ s hope so — those first few hours of Nexus availability definitely left a bad taste in some individuals ’ s mouths.
Update: Our own Darrell Etherington bugged me to update this post with the news that you can now get Nexus 4s in Canada. So there. ”
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On The Verge returns tomorrow with Foursquare CEO Dennis Crowley, Paul’s trip to NASA, Polygon, and more!
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That’s right, we’re back … once more! On The Verge returns tomorrow, November 6th, and we’ll be commemorating All Hallows’ Eve the United States presidential poll in design! For starters, Paul Miller went on a couple trips to see the culture of innovation on both the (fairly) smaller sized scale of Maker Faire and larger scale of NASA. Then in the studio we’re delighted to have Foursquare CEO Dennis Crowley talk about the future of discovery (and possibly share a couple of formulas on the best ways to get special badges). We have actually additionally welcomed Polygon editors Chris Plante and Russ Frushtick to hang out and chat about both their launch and documentary series Press Reset.
Josh, Nilay, and Paul will certainly of course be together once more to discuss about the greatest tales of the month …
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Acer Iconia W510 preview: as Acer moves into the Windows 8 period, it returns to its netbook roots

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Right here it is, individuals: our first Windows 8 gadget. No, not the very first we’ve laid hands on, but the very first built-for-Win-8 COMPUTER that we have actually had the ability to take residence and spend some quality time with. If you do not bear in mind today’s specimen, you ‘d be forgiven: the Acer Iconia W510 is just one of many, lots of tablet / laptop hybrids that have debuted over the past few months. Plus, this isn’t really also the highest-end Windows 8 PC Acer has to offer: unlike the W700, which has a 1080p screen and Ultrabook digestive tracts, the W510 runs off a Clover Trail-based Atom processor, and has a smaller sized 10.1-inch (1,366 x 768) display.
Accordingly, the rate is also reduced: the W510 will certainly start at $ 500 for the tablet only, though you’ll additionally be able to acquire it with the detachable keyboard dock for $ 750. (And if the dock truly does double the battery life to 18 hours, you might want to.) Though the W510 won’t be readily available for a few weeks yet– it goes on sale November 9th– we have actually gotten a hold of a very early device. A vital note: the model we tested was pre-production, so we’ll resist on benchmarking in the meantime and update our story with performance scores and an evaluation card once we have the chance to test a last unit. In the meantime, if you’re searching for a deeper dive on the hardware, you’ve concerned the right location.
Acer moves into the Windows 8 era, it returns to its netbook roots originally appeared on Engadget on Tue, 09 Oct 2012 08:00:00 EDT. Please see our terms for use of feeds. Permalink|| Email this|Opinions
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AT&T cutting returns and service cancelation period from 30 to 14 days, starting tomorrow? (update)
Vulnerable to bouts of customer’s remorse? Well if you were organizing an AT&T flavored purchase, you could desire to begin the vehicle. A tipster has actually delivered in how seems a notice to personnel encouraging that the returns period for equipment and service cancellations will certainly be diminishing from 30 – to 14-days– effective tomorrow. Purchases made today would benefit from the longer duration, and our tipster declares that there may be a grace period until November where returns could be processed as if still under the initial scheme (what sounds, to us, like a courtesy for those who didn’t review the fine print). We do not have all the small print, however head past the break for a little more on the specifics.
[Thanks, Anonymous]
Update: The fine people over at Phonescoop handled to get an official response from AT&T, and the change has actually been verified. Basically, after October 7th the 14 return policy will certainly without a doubt go int effect for gadgets– other than for “pick AT&T business consumers.” Hit the more coverage link below for the full feedback.
Filed under: Cellular phones, Mobile, AT&TAT&T cutting returns and service cancelation period from 30 to 14 days, starting tomorrow? (update) initially appeared on Engadget on Sat, 06 Oct 2012 12:22:00 EDT. Please see our terms for use of feeds. Permalink|| E-mail this|Opinions








