Posts Tagged ‘Reality’
TouchMountain, an augmented reality app powered by Windows Phone 8
André Meyer, a student and developer at MIT Innovation AG, talks about and demonstrates TouchMountain. This innovative application makes awesome use of augme…
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Microsoft could make 3D Skype calls a reality with new meeting tech

A 3D telepresence technology that started life as a Microsoft research project may soon become an official product, a new job listing suggests. Microsoft has begun advertising for a new software development engineer who will be tasked with helping it develop hardware and software capable of offering holographic meetings for remote workers. The company says it is also looking to extend the technology to Skype, allowing consumers to enjoy “high-definition communication” in its voice and video calling software.
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‘Eve Online’ developer builds a virtual reality space dogfighting simulation using Oculus Rift

If you had any question whether the Oculus Rift virtual reality headset would lead to desirable new games, just ask any of the 1,500 people who attended FanFest 2013 in Iceland this year. There, Eve Online developer CCP showed off “EVR,” a proof-of-concept game, which stuffs players into the virtual cockpits of a 360-degree turn-and-burn multiplayer space dogfighting simulation that appears to be set in the Eve Online universe. If reports from the conference are any indication, attendees who tried the game were extremely impressed.
It looks something like this, if you can imagine this trailer inside the wraparound 3D view of a virtual reality headset:
Presently, the demo uses a standard gamepad to fly around and fire weapons, but the…
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Microsoft could make Skype holograms a reality with new 3D meeting tech

A 3D telepresence technology that started life as a Microsoft research project may soon become an official product, a new job listing suggests. Microsoft has begun advertising for a new software development engineer who will be tasked with helping it develop hardware and software capable of offering holographic meetings for remote workers. The company says it is also looking to extend the technology to Skype, allowing consumers to enjoy “high-definition communication” in its voice and video calling software.
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Virtual Reality now: hands-on with the Oculus Rift final development kit
On a sunny Southern California afternoon, Oculus VR’s founder, Palmer Luckey, its VP of Product, Nate Mitchell, its press agent, a film crew, photographers and a pair of Engadget’s editors occupy a conference room in the company’s Irvine headquarters. While it’s the first time that most of the group has met in person, they’re all here with a common interest. This assembly is gathered to take a look at what is said to be the final development hardware design of the Oculus Rift virtual reality headset. Outside of this intrigued mash-up of press and corporate executives, Oculus’ heads-up headset has managed to generate a lot of buzz in a reasonably short amount of time. The original concept was constructed from leftover parts in the garage of a tinkerer who was trying to create an affordable VR experience. Looking to further the Rift’s development, the newborn firm took to crowdfunding and smashed its 30-day Kickstarter goal of $ 250,000 by raising a colossal $ 2,437,429 this past August.
During its early fundraising days we managed to go hands-on with a crude prototype of the equipment which left us yearning to get our hands on a final development model. A few short months later at CES, the company teased a larger, redesigned 7-inch development model, but only allowed us to try out an updated test unit that featured a 5.6-inch, 1,280 x 800 display wrapped in several layers of black gaffer tape. Fast-forward to today and here I am waiting to test-drive that elusive headset that got away from us back in Las Vegas. With all of the buzz surrounding the company’s recent VR efforts, it’s time for Oculus to put up or shut up.
Gallery: Oculus Rift Development Kit hands-on
Filed under: Wearables, Software
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USC starts a web hub for DIY, open source virtual reality projects
For the sheer selection of virtual reality headsets offered, there’s been few resources available for those who desire to craft their own gadgets. USC wants to conserve us the effort of searching around. Its MxR Laboratory has actually simply launched a display of creations and modifications that Do It Yourself enthusiasts can develop, consisting of open source code for both the gadgets and integrating full-body movement control through Kinect for Windows or OpenNI. The most ambitious is Outlet HMD, a total 1,280 x 800 headset that involves a 3D-printed shell and custom-assembled electronics. If your own aspirations don’t stretch that far, you can still develop the VR2GO viewer, which utilizes iPhones and iPod touch players as the eyepieces, in addition to mods for the Oculus Rift designer kit that add stereo cameras or enhance the field of view. Yes, you’ll need a 3D printer and a flair for scheduling to get many of these projects going, but you will not need to await somebody to make them for you– a big assistance when numerous ready-made VR displays are either in advancement or priced out of reach for the typical individual.
Filed under: Shows, WearablesCommentsVia: Roadway to VRSource: USC
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We’re live at SXSW’s Virtual Reality: The Holy Grail of Gaming panel with Oculus and more
Exactly what? You didn’t think we ‘d make it out of the first day of SXSW without some gaming protection, did you? We’re here at the program’s Games Exposition, a space loaded with the current and biggest offerings from business huge and small. We could not help but do a doubletake when we saw the lineup for the rather verbose Virtual Truth: The Holy Grail of Gaming. The panel’s got Cliff Bleszinski (Epic), Palmer Luckey (Oculus Rift), and Chris Roberts (Wing Commander)– an outstanding offering moderated by Oculus’ Nate Mitchell. Strap on those goggles and come talk VR with us after the jump.
Filed under: GamingComments
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Watch live: Oculus Rift inventor and CliffyB talk virtual reality at 7PM ET

We’ve called the Oculus Rift head-mounted display “the future of virtual reality.” But what does that really mean? Perhaps you’d like to hear the answer, live on the air, from a panel of gaming luminaries. At 4PM PT today, you can join renowned game developers Chris Roberts (Wing Commander), Cliff Bleszinski (Gears of War), Paul Bettner (Words with Friends), and the inventor of the Oculus Rift himself, for a live conversation streaming to you direct from the SXSW Interactive festival in Austin, Texas.
Check back here at 4PM PT (7PM ET) to hear their thoughts on all things VR.
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Polaroid to make Socialmatic Camera a reality for fans of Instagram, recursion
Instagram owes its unique identification to Polaroid’s OneStep cameras; it’s now time to return the favor. Socialmatic has actually signed a deal for a production, Polaroid-branded variation of its 2012 Socialmatic Camera idea you see above, which equates the mobile app’s retro icon to a real-world, instant-print shooter. While technical information are scarce, the agreement will see accessory maker C&An Advertising build and sell the design sometime in the first quarter of 2014. If the completed Polaroid work is anything like the concept, it can be even more than a novelty with its interchangeable lens system, 4.3-inch touchscreen, Bluetooth, WiFi and 16GB of storage. We do not know if the camera will deliver with Android, but we hope it does– there would be an appropriately Xzibit-like component to running Instagram on top of an Instagram-shaped camera.
Submitted under: CamerasCommentsVia: DVICESource: Socialmatic
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Before VFX shows the stark reality of unfinished films

Like it or not, CGI is now an integral part of filmmaking– but the studios that produce the effects aren’t fairing so well. So what would todays movies appear like if no one was around to finish them? A great deal of movies– even some that you would not anticipate– would be left with next to nothing. Before VFX reveals exactly what such a globe appears like, collecting manufacturing images of empty sets and stars on green screens. Though we anticipate results in The Hobbit, seeing Daniel Day-Lewis on an empty set for Lincoln is jarring.





