Posts Tagged ‘Quadrocopter’
This is a video of Jason Do n’tknowhislastname proposing to his greatly pregnant girlfriend Christina Soontobedo n’tknowhislastname with an engagement ring flown in on a quadrocopter. All of it takes location in Alamo Square Park (aka the park from the Capacity opening credits) in San Francisco. Admittedly the time getting at the proposal is pretty sweet, I simply do not understand how the quadrocopter fits in. It simply appears to be one of those, “Just due to the fact that you can” kind of circumstances. That would be like me asking my girlfriend if she ‘d mind making me a sandwich and then having a ring poking out the top of the peanut butter which is actually an excellent idea although nothing like this quadrocopter one and probably exactly what I’m visiting do and you better not take it initially. \* pounding table \* You hear me ?! Those ‘PB & Jelly Proposal’ Youtube hits are mine.
Hit the jump for the video.
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We think that in the future, exertion activities will turn into a new experience, involving interactions with autonomous embodied systems. Our dream is Joggobot, an autonomous flying quadcopter that exemplifies our thinking about the combination of robotics as well as physical exercise.
You use Joggobot to ask the question how (and if) robots should support us when exercising. As such, Joggobot assists us in order to understand the interactions between a person and a robot. Our Joggobot is able to track the location of the jogger via an built-in camera and tag detection software. This software turns the previously human-controlled quadcopter into an autonomous flying robot that reacts to the jogger’s actions. We ask questions such as “Should the robot be a pacemaker for the jogger? If so, can this be motivating? Or should the Joggobot be more like a dog, reacting to the jogger like a pet companion? How does this affect the interaction, and in particular, the exercise experience for the jogger? Will joggers run faster or longer because of the robot? And, maybe more importantly, will the jog be more engaging?”
We believe robots have been so far mainly investigated from a perspective where they do tasks for us we do not want to do: vacuuming floors, going into war zones, and cleaning up nuclear power plants. With Joggobot, we want to propose the idea of robots as companions for physical activity. We believe this is a promising approach, as both robots and exercise are embodied, by which we mean they are both heavily body-focused. We think that this match in body-focus can lead to more engaging experiences. For example, compare Joggobot to running with one of the many mobile phone apps that support joggers. Such an app does not know about the shape and size of the phone (its “body”), nor does the shape and size of the mobile phone knows (or does) anything about the app or the exercise. Therefore the app is not very body-focused or embodied. Jogging on the other hand is all about the body. And so is Joggobot: it’s a physical device that acts and reacts to its environment and the jogger. Both the Joggobot and the jogger are affected by environmental conditions such as wind. Both’s performance is affected by rain. Both get “tired” (Joggobot’s speed diminishes with low battery) and with both you can hear if they invest physical effort: the jogger puffs, the Joggobot whirrs. We believe the match in focus on the body can facilitate more engaging experiences, for example joggers might “relate” more to Joggobot because it has a body, they might even develop empathy because both have a body-focused experience. This is important, as we know from sports research that social factors are key when it comes to exercising.
We hope our project will enhance our understanding of why we play (and hence why we jog and therefore why we do not jog enough), further the experience of jogging and promote the consideration of robots supporting exertion activities.
In the Exertion Games Lab, we investigate the intersection between technology, the body and play, we call this coming together Exertion Games. Joggobot is a form of an exertion game, as jogging is play (we are not jogging to get from A to B, but for the experience of jogging), and the Joggobot represents technology that is part of that experience. Joggobot as well as all of our other exertion games are inspirational pieces to inspire industry of what the future can and should be like in 10 years time.
Joggobot by Eberhard Gräther and Florian ‘Floyd’ Mueller, with help from Wouter Walmink, Chad Toprak, Josh Platt, Conor O’Kane, Jennifer Lade, Jonathan Duckworth, Wendy Ju and Wolfgang Gräther. Video by Eric Dittloff.
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We’ve always liked the Parrot AR Drone quadrocopter, and of course the four-rotor layout is gaining popularity among robocists everywhere — but this is something totally new. Weighing in at just 20 grams (that’s only slightly more than DARPA’s hummingbot), it’s basically just a PCB with rotors on it — and with the telemetry being handled off-device, it’s essentially a thin-client UAV.
The “CrazyFlie” is made by Daedalus Projects, whose aim was to make pretty much what it is: a flying robot pared down to the essentials. They’ve been working on it for quite a while and this is its debut. Simple hardware means it’s cheap to make — I smell a promotion on ThinkGeek in a few months.
[via Hack a Day]
If you’ve watched some of our previous robotic quadrocopter coverage you’ll have seen these little choppers fly through hoops and interact with humans in fairly mundane ways. Now I’d like you to watch this video of two quadrocopters sharing a nice game of catch. They target the ball and throw it back to the thrower and once you have two in the same pen they start throwing the balls to each other. The result? Mirth and merriment!
These robots were made by researchers at the Swiss Federal Institute of Technology in Zurich (ETHZ) and use highly precise positioning sensors to tap the balls into play and then right themselves before they fall.
Now while I’m fine with these things playing ball, I worry what will happen when they get tired of these jackanapes and begin to prefer controlling humans by threatening them with live grenades thrown hither and yon as we cower in fear of our new robotic masters. While I doubt it will happen this year, there’s always the chance these things can become sentient before 2012 when the Mayan calendar runs out and we’re invaded by aliens anyway, so win-win.
Yeah, we’re doomed. Remember those cool Quadrocopter Manhacks created by the GRASP Lab at Penn State? Well it’s getting worse: now these things can react to objects thrown in their path and fly around them autonomously. They can even right themselves after “extreme initial conditions” which means when you bat them out of the way they won’t fall down or fail but instead prepare themselves to attack again.
We are so surprisingly dead when these things get smart that most of us will go in our sleep, our necks filled with poison by mosquito-quiet quadrotors with need-tipped proboscii.