Posts Tagged ‘purchases’

Amazon purchases Liquavista display company from Samsung

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Proving rumors correct, Amazon just purchased Liquavista, the touchscreen company previously owned by Samsung. This news comes from The Digital Reader, which discovered the acquisition via new filings from the Netherlands Chamber of Commerce (Amazon also confirmed the news). That’s about it as far as details go, but it’s safe to assume that Amazon will employ Liquavista’s low-power color e-paper technology for its Kindle lineup.

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Via: Business Insider

Source: The Digital Reader

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Tablet Purchases To Drive Mobile Content Revenues To $65BN In 2016, Up From $40BN+ In 2013, Says Juniper

Image (1) ipad-gaming.jpg for post 340161

As tablet ownership and usage continues its upward trajectory, little surprise that more people are expected to be paying for more stuff on tablets in the coming years. But analyst Juniper Research has put out a new mobile content revenue forecast predicting that purchases on tablets will be the primary engine for growth — ergo: beating out smartphones — in the mobile content market over the next three years.

The analyst expects annual revenue generated from content delivered to mobile handsets and tablets to rise by nearly $ 25 billion over the period — climbing from more than $ 40 billion this year to $ 65 billion by 2016. Music and video now account for nearly half of all mobile content revenues, according to Juniper.

The analyst says growth in the mobile content market will “primarily” be fuelled by an upsurge in tablet users buying games, videos and ebooks on their slates. But it also flags up “increased opportunity” for content monetisation via direct carrier billing on smartphones as another factor helping to drive the market. “While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers — higher conversion rates, opportunities to monetise unbanked customers — suggest that deployments will rise significantly in the medium term,” notes report author Dr Windsor Holden in a statement.

Returning to tablets, the report found that ebooks are currently the largest revenue stream on slates, thanks to e-reader applications from the likes of Amazon, Kobo and Nook, but goes on to add that tablets are experiencing a sharp increase in both paid and free video applications. The analyst also expects consumer gaming spend to migrate to tablets from dedicated portable gaming devices such as the Nintendo 3DS and the Sony PS Vita — something Juniper has delved into before in a separate report.

The mobile content report also notes that the convergence of gaming and social networking has been “one of the major drivers” behind the post-download monetisation opportunity — i.e. via in-app purchases.

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PSN online purchases now automatically queue to download on your PS3, like your Xbox already does

There’s now no need to dig around your PlayStation’s downloads section for that fresh digital copy of Ni No Kuni you just picked up online at Sony’s Entertainment Network store. Finally catching up to the likes of Steam (and other competition), your orders will now automatically start downloading a few minutes after booting up your PS3. PSN Stores has even uploaded a guided tour of the new function — you’ll find it after the break.

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Via: PSN Stores

Source: Sony Entertainment Network

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Apple agrees to settle lawsuit over in-app purchases made by children

Apple agrees to settle lawsuit over inapp purchases made by children

Looks like Apple’s set to put an end to the 2011 in-app acquisition group action lawsuit filed on behalf of those whose children were spending a Smurphy amount of their cash without account owner consent. According to the settlement, Apple could wind up providing a $ 5 gift certification to upwards of 23 million clients. In matters where purchases total $ 30 or more, cash reimbursements could be awarded. The suit declares that Apple “failed to effectively disclose” the presence of in-app acquisitions in titles targeted at kids, a concern Apple has since address by requiring passwords to be entered when making in-app purchases.Com mentsVia: The New York TimesSource: Scribd

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Apple agrees to settle lawsuit over in-app purchases made by children

Apple agrees to settle lawsuit over inapp purchases made by children

Looks like Apple’s set to put an end to the 2011 in-app purchase class action lawsuit filed on behalf of those whose children were spending a Smurphy amount of their money without account holder permission. According to the settlement, Apple could wind up giving a $ 5 gift certificate to upwards of 23 million customers. In matters where purchases total $ 30 or more, cash refunds may be awarded. The suit claims that Apple “failed to adequately disclose” the presence of in-app purchases in titles targeted at children, an issue Apple has since address by requiring passwords to be entered when making in-app purchases.

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Via: The New York Times

Source: Scribd

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Google TV starts adding movie, music and TV purchases from Google Play

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Google TELEVISION owners rejoice: a brand-new update means you’ll have the ability to get and lease movies, popular music and TV programs from Google Play and see them on your Google TELEVISION device. Yes, it’s a little tough to believe that Google TV couldn’t already do that, when additional Android gadgets without “TV” in their names have had access for over three months. Still, when we attempted the new function at Google HQ last week, we located it to be a rather smooth procedure.

You’ll have the ability to look for multimedia in Google Play straight and purchase or rent with kept credit cards, however you can additionally make use of the special TV & Movies application that includes Google TELEVISION too, which lets you search for a flick or TELEVISION program around all readily available material sources– cable, satellite, Netflix, HBO …

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Navigon boosts iPhone app to version 2.1, discounts purchases through July 16th

Navigon boosts iPhone app to version 21, discounts purchases through July 16th

Navigon’s hitting those family vacation roads a day early, discharging variation 2.1 of its iPhone application. The cost-free update includes Google Street View, which pops up as you approach a destination, along with a Cockpit display, which includes G-force, rate and compass info for an additional $ 6. There’s even a brand-new Guide Route Preventing feature, enabling you to force the application to provide an alternate road after recognizing a part of road that you would certainly favor to skip, along with enhanced start-up and map rendering performance, and Retina iPad compatibility. The USA variation of the application is readily available for $ 30 (a $ 20 discount), while the North America model is also 20 bucks off, at $ 40, and regional tastes will definitely be readily available for $ 20 ($ 10 off). In-app acquisitions are also discounted, including FreshMaps USA for $ 15 (normally $ 40), FreshMaps North America for $ 10 (down from $ 20), FreshMaps MyRegion for $ 20 (instead of $ 50) and the previously mentioned Cockpit for $ 4 (frequently $ 6). All of the markdowns run with July 16th, so hit up the Application Store and get your download on now.

Continue reading Navigon boosts iPhone application to variation 2.1, discounts acquisitions through July 16thNavigon boosts iPhone app to

version 2.1, rebates acquisitions through July 16th originally appeared on Engadget on Tue, 03 Jul 2012 08:09:00 EDT. Please see our terms for use of feeds. Permalink|| E-mail this|Remarks

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Texas superintendent defends snowmobile expense, other purchases

Texas superintendent defends snowmobile expense, other purchases
The stinging state report claimed that Vranish spent unauthorized money on an HTC Touch cellphone and aMotorola Xoom tablet, double-billed for travel reimbursements and paid for repair of a personal snowmobile with public money.
Read more on Watchdog

Google's Page: Apple's Android Pique 'For Show'
I previously used the Motorola Xoom for a while and liked that. I think that those are great experiences, but they're going to get a lot better. I think that we're at the pretty early stages of this. There was a report that Google might brand its own …
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Tornillo ISD superintendent defends snowmobile expense, other purchases
The stinging state report claimed that Vranish spent unauthorized money on an HTC Touch cellphone and a Motorola Xoom tablet, double-billed for travel reimbursements and paid for repair of a personal snowmobile with public money.
Read more on Texas Watchdog

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Amazon Appstore shatters $20 ceiling for in-app purchases

Amazon Appstore shatters $  20 ceiling for in-app purchases

In a move that’s likely to grab the attention of more than a few Android developers, Amazon has announced that its arbitrary $ 20 limit for in-app purchases via the Appstore is no more. The company announced this change in an email to developers, which follows a tweak to the Appstore’s parental controls. In-app purchasing is rather new territory for the Amazon crew, which first unveiled the necessary APIs just last week. There’s no word on what new monetary limit is now in place, but make sure to watch your spending, kids — some of these apps are incredibly habit-forming.

Amazon Appstore shatters $ 20 ceiling for in-app purchases originally appeared on Engadget on Tue, 17 Apr 2012 08:02:00 EDT. Please see our terms for use of feeds.

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iOS and Amazon users spend more on in-app purchases than Google Play customers

In-app purchases Draw Something

Flurry has released its latest research results comparing the iTunes App Store, the Amazon Appstore, and Google Play, and on its face, it looks like users with open wallets are headed to Apple’s and Amazon’s offerings over Google. The mobile research and advertising company found that for every $ 1 spent per user on in-app purchases in the App Store, 89 cents was spent in the Amazon Appstore and just 23 cents in Google Play. To get those numbers the agency looked at “a basket of top-ranked apps that have similar presence” across all three platforms and whose “primary business models are in-app purchase[s].” The selection of apps had a total of 11 million active users per day, and revenue was measured from mid-January to the end of…

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