Posts Tagged ‘publishing’

Medium brings design and photo improvements to its social publishing platform

Medium is debuting a slew of new look-and-feel tweaks designed to let would-be columnists pretend they’re working for a well-designed print publication. The site says that one of its initial goals was to empower writers with “dead simple” tools to …

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Julian Assange likely won’t face US charges for publishing leaks, reports Washington Post

The Justice Department will likely choose not to bring charges against Julian Assange for publishing the troves of classified documents leaked to him by Chelsea Manning, reports The Washington Post. Anonymous US officials tell the Post that the decision isn’t final, but that it’s looking unlikely that charges will be made unless Assange were implicated in some additional crime. “If you are not going to prosecute journalists for publishing classified information, which the department is not, then there is no way to prosecute Assange,” Matthew Miller, a former Justice Department spokesman, tells the Post.

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Medium opens its social publishing platform to all Twitter users

Twitter’s Ev Williams started Medium to simplify and socialize online article writing, but the service’s invitation-only nature has kept many folks on the sidelines. Today, things are opening up: Medium’s now accessible to anyone willing to sign into Twitter and verify an email address. Would-be …

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Amazon launches Kindle Worlds publishing platform for fan fiction, will pay royalties to writers and rights holders

Amazon launches Kindle Worlds publishing platform for fan fiction, will pay royalties to writers and rights holders

Amazon’s taken a number of steps to bring different types of content to the Kindle Store, and it’s now venturing into an area that has a long history with the internet: fan fiction. The company’s today announced Kindle Worlds, a new publishing platform that promises to pay writers royalties for stories inspired by established works. Naturally, the original rights holder needs to be a willing participant as well, and they’ll also be paid a royalty for all fan fiction stories sold. So what are your options for now? For the launch, Amazon has partnered with Warner Bros. Television Group’s Alloy Entertainment to open up three of its series to fan fiction enthusiasts, giving you the chance to write stories set in the world of Gossip Girl, Pretty Little Liars or The Vampire Diaries. The company’s promising that additional licenses are on the way, but for now you can check out the finer details in the press release after the break and at the source link below.

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Amazon’s bookish domain name hunt irks publishing groups, Barnes & Noble

Amazon's bookish domain name hunt irks publishing groups, Barnes & Noble

Publishers represented by the Authors Guild and Association of American Publishers have filed objections to Amazon’s pursuit of new common top-level domains “. book,” “. author” and “. read. While a few of those gTLDs have already come under fire from whole countries, the prominent book groups told gatekeeper ICANN that “placing such common domains in private hands is plainly anticompetitive,” adding that it would allow “currently dominant, well-capitalized business” to abuse their market power. ICANN plans to designate rights to organizations or business to handle domain suffixes like the current “. com” or “. org” and firms like Google, Microsoft and Amazon have actually sought names like “. app” and “flick,” commonly in competition with each various other. Competitor Barnes & Noble filed its own demonstration, saying that Amazon “would utilize control of these TLDs to suppress competition in the bookselling and publishing sectors.” If such objections are persuasive enough, business can lose not just the domain name in concern, but 20 percent of the $ 185,000 application cost– unquestionably wallet modification for attires like Amazon.

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Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

The Unity game engine and development platform has actually reached the 4.0 milestone and is now readily available for acquisition with a slew of brand-new components onboard. Headlining the update are DirectX 11 support, brand-new computer animation devices and an add-on for releasing games to Flash. In addition, Tux is getting some love with a preview of a deployment choice for publishing games to Computer Linux. Sure, a landmark release could seem like an excellent time for Unity Technologies to cool its heels and reduce development, however a release isn’t really on the roadmap. According to the company’s CEO, David Helgason, Unity 4 will certainly see a much faster paced schedule and even more regular releases than the platform previously had. Developers can easily snag a free version of the software or shell out at least $ 1,500 for an expert license. For even more information on additions and enhancements to the engine, struck the jump for the press release or tap the 2nd source link below for the total rundown.

Continue reading Unity 4.0 now on sale with DirectX 11 support, Linux posting preview, brand-new animation devices and moreFiled under: GamingUnity 4.0

now on sale with DirectX 11 support, Linux posting preview, new animation devices and even more originally

appeared on Engadget on Thu, 15 Nov 2012 02:42:00 EDT. Please see our terms for use of feeds. Permalink|Unity Technologies (1), (2)|E-mail this|Comments

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Review About It: Gartner Study Identifies Tablets Are Resulting in A ‘Less Paper’ But Not ‘Paperless’ Publishing Globe


A report out earlier today from NPD highlighted how tablets are taking over from notebooks as the mobile PC of option. By coincidence, a study has been released by Gartner today that sheds some light on the “ just how ” behind that shift: more people are making use of tablets for the functions that made use of to be the safeguard of Computers, such as checking email, social networking and examining the weather.

The survey additionally discovered that tablets are coming to be a mainstay for individuals who read periodicals, journals and books. Greater than 50 percent of respondents stated they favored to review on tablets instead of on paper. It ’ s not clear if ‘ tablets ’ in this case features gadgets like the Kindle too, however exactly what ’ s clear up until now is that a mobile touchscreen is not changing the physical models of those totally, yet: it ’ s about “ less paper ” instead of “ paperless ”, Gartner says.

Gartner ’ s searchings for are from the end of 2011 and covering just over 500 consumers in the UK, U.S. and Australia, was run as a diary where people recorded what they did on their 3 most-used devices: those, it seems, were predetermined as tablets, mobile gadgets and PCs. The analysis does not examine the real gadgets, to see whether the iPad, for instance, is seeing more use than an Android tablet.

Gartner discovered that merely as it is with PCs, email was the most preferred activity with respondents: 81 percent stated they examined e-mail on tablets. After that, newsreading was the second-most favored task at 69 percent; checking climate was the third-most preferred at 63 percent; social networking was at 62 percent; and gaming in third at 60 percent.

And exactly what ’ s intriguing is that while we ’ ve heard a lot from journal, paper and book publishers about exactly how the surge of tablets has changed their company designs around, the Gartner study offers us the other side of the bargain: it shows that customers are truly utilizing their tablets as a substitute for all 3, with a bulk of participants, 51 percent, saying they chose to obtain their periodical hit from their tablets greater than the paper variations.

Carolina Milanesi, analysis vice president at Gartner, notes that tablets scored much greater as a printed matter replacement than phones or Computers.

“ The rapid adoption of media tablets is substantively altering just how consumers access, produce and share content,” she writes. “ On average, one in 3 participants utilized their media tablets to check out a book, compared with 13 percent for mobile PCs, and 7 percent for mobile phones. ”

In fact, in your home tablets appear to stand in a class of their very own for individuals, in that they are used in addition to whatever else a customer is utilizing; on the other hand, that “ whatever else ” is often shifting, from TELEVISION to PC to mobile gadget depending on just what individuals are doing. Tablets, Gartner notes, are made use of most in the sitting room (87 percent), the room (65 percent) and kitchen area (47 percent), and less on the weekends than on weekdays, when we tend to be out of the residence more.

And simply as the NPD experts mentioned that notebook Computers are being more tablet-like, right here we get some confirmation from the individual side that we clearly have a taste for the tablet kind element at the second: they are small and light-weight, and that ’ s convenient. And while PCs are commonly shared commodities in a household, probably since of their dimension or rate, or for the fact that they are not precisely made to be shared, tablets occupy a customized position more akin to the mobile device: some 45 percent of respondents said they “ do not share their tablet at all. ”

Gartner even provided some study evaluations on exactly how some other gadgets are made use of. It indicated that if tablets are dominant at home, smart phones are the most dominant when thinking of day-long usage. They are used eight times per day on average, the study found. As a point of comparison, tablets are only used two times per day on average, and mobile Computers are used 3 times per day (although the hours spent in those times will, of course, vary). In regards to what they ’ re utilized for, it ’ s a spread similar to tablets, apart from that new music is included in as a top-five task (climate drops out).

Like tablets, mobiles are utilized most of all in the sitting room (78 percent). Gartner ’ s conclusion: TVs are battling for users ’ attention, which is additionally being captured by these portable devices. Mobile TV remains an extremely specific niche activity: just five percent of users stated they watched mobile TELEVISION on their phones. On-demand content scored somewhat higher at 15 percent.

A bit on gender differences, too: while both use Internet in your home than outside the home, men state they utilize their tools for gathering details, while girls say they utilize them for home entertainment like games and socialising on internet sites like Facebook and Twitter.

Added information is available in the Gartner report “ Study Analysis: Early Tablet Adopters and Their Daily Use of Connected Devices. ” The report is offered on Gartner ’ s website at.

\* Note to Editors
In November 2011, Gartner consulted 510 individuals by means of an on-line survey in the U.S., the U.K. and Australia. Participants needed to possess a media tablet and a minimum of 2 additional connected gadgets.

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Amazon and Avalon in a tree, publishing romance books di-gi-tal-ly

Amazon moseys up up alongside Avalon, strikes publishing deal for over 3,000 western, romance and mystery titles

Amazon Publishing and long-running book-maker Avalon now has more in common than rhyme schemes. The pair have struck up a deal to publish over 3,00 titles from the publisher’s back-catalogue, broaching its romance, mystery and western genres. It’ll be the first time that these books will be digitized and, well, Oprah’s always looking for stuff to read.

Continue reading Amazon and Avalon in a tree, publishing romance books di-gi-tal-ly

Amazon and Avalon in a tree, publishing romance books di-gi-tal-ly originally appeared on Engadget on Tue, 05 Jun 2012 16:06:00 EDT. Please see our terms for use of feeds.

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6waves Lolapps Sheds Most Of Its Development Team To Focus on Publishing Games


6waves Lolapps, the social gaming company that was formed out of a merger just half a year ago, shed most of its employees on the development side today to focus on publishing other studios’ titles.

The decision today seems to undo some of what that merger agreement created last July and we hear it had to do with a limited runway of cash. Last summer, social gaming company Lolapps merged with game publisher 6waves to form a new entity that was a dual producer and publisher. They then raised funding from Korean gaming giant Nexon and Insight Venture Partners. The amount they raised was undisclosed, but an SEC filing showed a $ 35 million round.

The company insists, however, that the merger is still in place and Lolapps is not being spun out. They didn’t disclose how many people were laid off.

“6waves Lolapps will now focus on working with independent developers to launch and grow their mobile and social games,” said chief executive Rex Ng in a statement. “As a result, we have restructured the company to focus on key functions which include developer outreach, product advisory, user growth initiatives and our publishing platform.”

Going forward, the company will focus on publishing. Its existing titles will continue to work and 6waves Lolapps is looking for a third-party team to service them. Escalation Studios, the Dallas-based gaming studio it acquired recently, will still continue to do mobile development and Smartron5, the other company it acquired in China, will still focus on that market.

Not everything is being lost from the merger. When 6waves combined with Lolapps, it picked up the company’s infrastructure and platform technology. 6waves had some technology that could predict how games would perform financially.

The titles that were still in development including Ravenshire Castle will still come out. 6waves Lolapps’ chief product officer Arjun Sethi and one of Lolapps’ original co-founders Kavin Stewart will personally fund a spin-off to make that happen.

All in all, the layoffs are just another sign of how challenging the environment is for gaming companies on Facebook. If Zynga has been showing progressively slower revenue growth on the Facebook platform, you can imagine how the smaller game developers are feeling the pinch.

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