Posts Tagged ‘project natal’
Microsoft confirms Natal launch in October (update: Microsoft responds)
We’ve heard it before, now Microsoft’s Syed Bilal Tariq is repeating the October launch date for Natal. Speaking to GamerTagRadio, Microsoft’s marketing manager for Saudi Arabia says that the Natal launch,
“is going to be somewhere in October and we will be in a position to confirm the date at E3, which is in June, but definitely it is going to be October 2010.”
So there you have it. While we’d prefer to see an official press release on the topic, there’s little reason to doubt what you can hear for yourselves after the break.
Update: It’s not as clear-cut of a statement as we’d probably, but Microsoft has responded via email, telling G4, “Syed Bilal Tariq is not a [Microsoft] employee… He is a vendor employed through a third-party company on behalf of the Microsoft subsidiary in Saudi Arabia.” Sure, that downplays his realm of knowledge, but it doesn’t completely discredit. No comment was given as to the October date. At least E3′s a few hours closer now, right?
Continue reading Microsoft confirms Natal launch in October (update: Microsoft responds)
Microsoft confirms Natal launch in October (update: Microsoft responds) originally appeared on Engadget on Tue, 11 May 2010 05:00:00 EST. Please see our terms for use of feeds.
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Xbox Natal Due H2 2010

Aptina is the sole supplier of the 1.3 megapixel CMOS Image Sensors, CIS, for the upcoming Xbox 360 Project Natal. According to a report on DigiTimes, via sources in Taiwan, shipments of the new technology are scheduled to start the second half of 2010.
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Xbox Project Natal Preview

You can see more at the official Xbox site: http://www.xbox.com/en-US/live/projectnatal/
All in all this looks just bad ass! The videos below really speak for themselves. I first heard that the price point will be around $200 USD, which really turned me off to the idea of having one but after seeing the commercial below I had second thoughts about being without.
Facial recognition, motion sensing, voice recognition, voice command, personal equipment scanning for in game use, and super collaborative locally or across Xbox Live. Unlike the Wii there is nothing to hold in your hand when you smack the TV or overhead light. See for yourself.


