Posts Tagged ‘Powers’
Google is reportedly working on a tablet version of its Project Tango advanced mobile vision device, to be launched starting next month with around 4,000 initial developer beta units, the Wall Street Journal reports. The tablet would sport a 7-inch screen, along with a complement of cameras that include two on the rear with built-in infrared sensors for figuring out depth and mapping a space… Read More
Gartner’s third-quarter smartphone research report is out, and on the surface it paints a very flattering portrait for Google. Mirroring Strategy Analytics’ report at the end of last month, Gartner also estimates that Android has crossed the symbolic 80 percent mark, reaching 81.9 percent of …
Extreme Reality, an Israeli startup backed by SV Angel, has been at work for eight years on building motion capture technology.
Now they’re opening up the kimono with a platform that can turn any basic webcam or laptop cam into something like a Kinect, with the power to capture a three-dimensional range of movement.
“We’re aiming to give people a console-like experience without the user having to buy additional hardware,” said Asaf Barzilay, who is Extreme Realty’s vice president of products and research and development.
They’ve launched a new developer zone and an SDK for developers to play and test out Extreme Reality’s motion control software. They say it will let developers easily add Kinect-like experiences to web-based games. Without asking consumers to buy hardware, they believe the market for motion-centric games could be orders of magnitude larger.
Their platform lets based laptop and mobile cams capture motion and gestures that are up to 5 meters or 17 feet away from the camera.
The Herzelia, Israel-based company says that other game makers like SEGA have already incorporated their SDK into games like GO DANCE for iOS. Then there are more indie titles like Side-Kick’s Top Smash Tennis for Windows 8, Indie Hero’s BeatBoxer+TM for Windows 7 and VTree Entertainment’s Pro Riders Snowboard for Windows 7 and 8.
The SDK is free at first, but then there’s a revenue sharing arrangement that the company works out on a case-by-case basis. The SDK supports Unity, C++ and C# and operating systems like iOS and Windows 7. But no Android yet.
The company has raised about $ 19 million in venture funding from SV Angel, Marker LLC, Texas Instruments and Crescent Point Lantern.
Extreme Reality was actually founded eight years ago, but didn’t really start putting out consumer or developer-oriented products into the market until about three years ago. During that time, they picked up about 14 patents.
“We were in a laboratory mode,” Barzilay says.
What do you think is the dumbest background story on how one obtained super powers for a super hero?
Question by radio309: What do you think is the dumbest background story on how one obtained super powers for a super hero?
Answer by Tim H
I have to say, a millionaire walking his family through a street called “Crime Alley” late at night is pretty dumb.
What do you think? Answer below!
The Alliance for Wireless Power (A4WP), a consortium working to establish a new wireless charging standard, hasn’t been around for terribly long — Samsung and Qualcomm joined forces to create the organization just over a year ago — but it’s planning to make waves as quickly as possible. One of the most effective ways to do exactly that, then, would be to persuade large players in the mobile industry to join along, and Intel certainly meets that qualification. The company announced this afternoon that it has officially joined the A4WP’s Board of Directors. This move doesn’t guarantee that we’ll be soon seeing Intel-powered devices with built-in wireless charging capabilities, but it’s at least a solid indication that the folks in Santa Clara are mindful of (and intrigued by) the potential that near-field magnetic resonance tech holds.
This is a recent shot of Chuck Norris and his freshly shaven beard and mustache. He looks like a dad. Definitely not the kind of guy you’d imagine roundhouse kicking the devil’s pecker off then singing Metallica’s ‘No Remorse’ into it like a karaoke mic. *telephone ringing* Hello? Uh-huh. Okay, I’ll tell him. Chuck? That was Jackie O, she said she wants her sunglasses back. I mean, I think you look great in them and all, but you can’t go around stealing women’s glasses.
Thanks to Michael, who once beat Chuck in paper-rock-scissors three times in a row.
This is the end, Big N supporters. Nintendo Power‘s last issue is upon us and in a shock idea of the hat, the journal’s personnel has actually determined to pay tribute to the famed cover that began it all. Framed in a similar way to the inaugural concern from 1988, this last dance with all things officially Nintendo apes the Super Mario Bros. 2 clay-styled setup for a cover tale on New Super Mario Bros. U. Try to find it to hit newsstands one last time on December 11th, bringing the treasured decades-old publication full circle.
Filed under: Games, NintendoCommentsVia: JoystiqSource: Tiny Cartridge
One day after Apple’s big iPhone 5 news day, an accolade for Apple in the tablet category: J.D. Power and Associates has put the brand at the top of its annual tablet customer satisfaction survey. This is the first time that the influential pollster has tracked U.S. consumers on tablet usage — it is known for its mobile handset rankings, which Apple also topped for smartphones last week. Amazon and its Kindle Fire tablet are, however, nipping at Apple’s heels: the two were separated by only six points, with Amazon scoring particularly well because of its low price. Final tallies for the two brands were Apple at 848 and Amazon at 842, on a scale of 1,000.
Both scored higher than the industry average of 832, with Samsung, Acer, Barnes & Noble and HP rounding out the top rankings in the list, all below the industry average.
In addition to ranking tablet brands, J.D. Power also looked at tablet usage. The 1,985 tablet owners who were polled reached conclusions that reflect what others have also been saying: the bigger touchscreen on tablets is making them a much stronger magnet for content consumption and user engagement than their smaller-sized smartphone cousins.
Tablet users are spending, on average, 7.5 hours per week on their devices, doing things like surfing the web, watching videos, listening to music, and reading books. That still puts it at a lower time than PCs, which clock up 9.6 hours of usage a week for the same activities.
Unsurprisingly, those who use their tablets more are also more satisfied with the tablet form factor. On a scale of 1,000, those who view three or more hours of video per week rated their satisfaction as 857, versus those who watched less rating at 812.
And the survey delivers a fairly clear message about the importance of getting the content right — in the form of apps and other services — for tablet makers’ bigger hardware businesses. Those who watch more than three hours of video are also 90% more likely to become repeat buyers of the same brand — the same percentage that said they would return to the brand if they were satisfied with it. However, those who watched less still seemed to show strong brand affinity, with 81% of them saying they would buy the same brand of tablet again. Some 37% of all respondents said they would be buying a new tablet in the next 12 months.
“As tablet computing, multimedia, display, and application offerings continue to evolve, their impact on usage patterns will continue to grow,” writes Dr. Uma S. Jha, senior director of mobile devices at J.D. Power and Associates. “Tablets are a force in the marketplace that offer a great alternative to laptops and netbooks.”
As tablets move more to becoming a replacement for people’s PCs, they have already passed smartphones in usage. The survey found that consumers who owned both tablets and smartphones spent 40% more time browsing the web on their tablets than they did on their phones. Gaming apps scored even higher, with 56% more time spent on tablets.
But it’s not just a consumer plaything: 25% of owners said they used their tablets for business. This, too, was something noted by Apple during its last quarterly results where it highlighted the rise of enterprise deals for its iPad. It’s something that we’ve heard anecdotally too from enterprise service companies.
In its tablet rankings, J.D. Power asks users to rate products in five categories and then weights them in different proportions: performance (26%), ease of operation (22%), styling and design (19%), features (17%), and price (16%). It notes that Apple’s score of 848 came largely from being the first in performance, ease of use, styling/design and features, while Amazon beat it out on price.
Indeed, while Amazon first entered the market with a $ 199 Kindle Fire, its latest line of tablets, announced only last week, pointed to the company moving into higher-end products, with the 8.9-inch HD model costing $ 499, comparable with Apple’s pricing. It will be interesting to see whether Amazon, going forward, will be able to hold its own against Apple in the other categories as it clearly will become less attractive on a pricing level.
One day after Apple ’ s huge iPhone 5 news day, an accolade for Apple in the tablet classification: J.D. Power and Associates has actually placed the brand name at the top of its yearly tablet consumer contentment study. This is the first time that the influential pollster has tracked USA individuals on tablet use — it is known for its mobile handset positions, which Apple additionally topped for smartphones last week. Amazon and its Kindle Fire tablet are, nonetheless, nipping at Apple ’ s heels: the 2 were separated by just 6 points, with Amazon scoring especially well due to the fact that of its reduced rate. Final tallies for the 2 brand names were Apple at 848 and Amazon at 842, on a scale of 1,000.
Both scored greater than the business average of 832, with Samsung, Acer, Barnes & Noble and HP rounding out the leading positions in the list, all below the industry average.
In addition to ranking tablet brands, J.D. Power additionally considered tablet utilization. The 1,985 tablet owners who were polled reached conclusions that reflect just what others have additionally been saying: the larger touchscreen on tablets is making them a much more powerful magnet for content usage and individual engagement than their smaller-sized smartphone relatives.
Tablet individuals are investing, on average, 7.5 hours per week on their gadgets, doing things like surfing the web, watching videos, paying attention to songs, and checking out books. That still includes it at a lower time than PCs, which clock up 9.6 hours of use a week for the very same events.
Unsurprisingly, those who utilize their tablets even more are also more satisfied with the tablet kind element. On a scale of 1,000, those who watch three or more hours of video clip per week rated their satisfaction as 857, versus those who watched less ranking at 812.
And the study delivers a rather clear message about the significance of getting the content right — in the kind of apps and additional services — for tablet makers ’ bigger hardware companies. Those who view even more than 3 hours of video recording are additionally 90 % more likely to become repeat purchasers of the exact same brand — the very same portion that stated they would return to the brand if they were pleased with it. Nonetheless, those who watched less still appeared to reveal strong brand affinity, with 81 % of them stating they would certainly buy the very same brand of tablet again. Some 37 % of all participants stated they would certainly be purchasing a brand-new tablet in the next 12 months.
“ As tablet computing, multimedia, display, and application offerings continue to develop, their effect on utilization patterns will continue to expand, ” creates Dr. Uma S. Jha, senior director of mobile units at J.D. Power and Associates. “Tablets are a force in the marketplace that offer a terrific option to laptop computers and netbooks. ”
As tablets move more to coming to be a replacement for people ’ s Computers, they have actually already passed smartphones in usage. The survey discovered that consumers who possessed both tablets and smartphones invested 40 % even more time scanning the web on their tablets than they did on their phones. Gaming apps scored also greater, with 56 % even more time spent on tablets.
However it ’ s not merely an individual plaything: 25 % of owners stated they used their tablets for company. This, too, was something taken note by Apple during its last quarterly results where it highlighted the increase of business deals for its iPad. It ’ s something that we ’ ve heard anecdotally too from enterprise service companies.
In its tablet rankings, J.D. Power asks individuals to rate items in 5 groups and then weights them in different proportions: performance (26 %), simplicity of operation (22 %), styling and design (19 %), attributes (17 %), and cost (16 %). It takes note that Apple ’ s score of 848 came predominately from being the first in performance, ease of usage, styling/design and attributes, while Amazon topped it out on cost.
Without a doubt, while Amazon first got in the market place with a $ 199 Kindle Fire, its most current line of tablets, revealed just last week, aimed to the company moving into higher-end items, with the 8.9-inch HD style costing $ 499, equivalent with Apple ’ s rates. It will certainly be fascinating to see whether Amazon, going ahead, will certainly be able to hold its very own against Apple in the additional groups as it clearly will become less attractive on a pricing level.
Incoming search terms:
- Published News Upcoming News Submit a New Story Groups louisiana tech football
- powered by myBB physics games for palm
With Google’s mobile OS claiming a tremendous 68 percent of the world’s overall smartphone marketshare, it’s practically a requirement for business to increase outside of that other well-known platform. Naturally, the Kickstarter-funded Triggertrap has actually taken note of this and is now announcing that its automated shutter release production will be offered on Android starting today. Unlike on iOS, however, the Triggertrap Mobile application will not have a cost-free model on Google Play (or Amazon’s app shop), so individuals will need to spend $ 5 for the application in order to get started– of course, that’s on top of the $ 30 for the must-have dongle and matching cable. Triggertrap’s expected to be flaunting the brand-new Android application at Photokina next week, and you understand we’ll be sure to deliver you a demo to help you decide if it’s certainly worth taking the trigger.