Posts Tagged ‘perfect’

This Hublot LaFerrari Watch Looks Perfect For Cobra Commander

Hublot-La-Ferrari-2

While I’m not a big fan of ostentatious watches that cost too much and are aimed at buyers with more money than sense (in short, most of the Hublot line) I will give this odd-looking watch a moment of reflection. It is the MP-05 LaFerrari, a tourbillon watch with a 50-day power reserve, a number almost unheard of in the watch world, and a unique styling that is reminiscent of a certain Arashikage ninja.

The watch itself has a custom HUB9005.H1.6 movement and displays the time in a series of vertical registers. There is a visible tourbillon (essentially a rotating balance wheel AKA the little wheel that “spins” in your average mechanical watch) on the bottom of the watch as well as a winding port on the top. To wind it you use this little power drill. Seriously.

A power reserve indicator tells you how long you have to go before you whip out your little drill gun and the entire thing is designed to look like the cowling on the $ 1.3 million LaFerrari or, more precisely, Cobra Commander’s codpiece. The watch is completely handmade and you can see more photos here. It comes in a limited edition of 50 and you can expect to pay $ 300,000 for the privilege of strapping it to your wrist.

Related Posts:

How New York is designing the perfect subway car interior

6239017125_0382ec4f27_b_large

New york city transit authorities have come up with what they think is the perfect automobile interior. In the winter season of 2011-2012, analysts rode the New york city City metro system to monitor where travellers sat and stood, also studying the length of time they did so. Unsurprisingly, New Yorkers were delighted to sit or stand alone, preferring to congregate near the doors in the middle of the automobile, even if there were seats readily available. Wired takes a look at the brand-new subway vehicle design– which suggests using asymmetrical door positionings to lure cyclists far from the doors and removing the middle seats– which mimic NYC subway automobile designs of old (pictured above).

Continue reading & hellip;

Related Posts:

Making The Perfect Phone Is Not Enough

htc-one-review01

“The One isn’t just the best smartphone HTC has ever made — it can legitimately lay claim to being the best smartphone ever produced by anyone.” That’s GDGT’s Peter Rojas speaking about the HTC One. Rojas isn’t alone in this opinion. The HTC One is a phone nearly universally loved by the Internet. The display, the size, the build quality, even HTC’s Android skin is nearly, well, perfect.

But even a perfect phone might not save HTC.

HTC released its March revenue figures today: lowest quarterly net profit since the company started selling products under its own brand in 2006. Revenue fell 37% to NT$ 42.8 billion from NT$ 67.79 billion, ringing in below the company’s February guidance of NT$ 50 billion to NT$ 60 billion. And the stunning One is one of the primes reasons for the slump.

The HTC One was announced on February 19th, ahead of the handset onslaught from Mobile World Congress and the Samsung Galaxy S4 debut. We were instantly in love with the device, raving about the look at feel after playing with it for just a few minutes. HTC was back, we thought.

HTC has long made quality handsets. The One is not a stark departure from the company’s track record. The company’s tag line has long been quietly brilliant. And that properly described HTC. The company rarely touted its achievements like Apple or Samsung, preferring to let its products, as they say, do the talking.

Ever since the Windows Mobile days, HTC has churned out impressive kits. The Touch Diamond, Touch Pro, even the original Android handset, the G1, felt like something special. Made out plastic, sure, but put together in a way that felt solid and above its price point.

As Android matured, HTC keep producing top-tier devices. At the time, Nexus One, EVO 4G, and the Droid Incredible seemed to state that HTC was always going to be the top Android brand. HTC kept the course, perhaps to a fault, and in 2012, outing the original One phones in the One S, One X and One V. Yet again, these were very nice handsets, but failed to capture the same sort of attention as their predecessors, largely living in the shadow of Samsung’s more-widely available Galaxy S II & III phones.

Benedict Evans, telecoms and technology analyst at Enders Analysis, made a fantastic point speaking to The Guardian. “HTC has a scale problem. Last year at this time both it and Sony launched great new products, and they went nowhere. Everybody is saying that the HTC One looks nicer than the Samsung Galaxy S4, but without the marketing and sales and commission budget, it can’t reach enough people. Making lovely bits of hardware is a necessary, but insufficient, condition in this business. Now it’s getting into a vicious circle where it has to cut back its marketing budget to get its cashflow under control.”

HTC was paying attention, though. The ONE was going to be different. It packs the best of HTC’s design and engineering and hit the market well ahead of competitors. The HTC One was supposed to launch worldwide in the middle of March, just a month after its unveiling.

That didn’t happen. But this did.

While the HTC One suffered numerous delays caused by a short supply of parts, Samsung announced the Galaxy S4 on March 14th. If the ridiculous announcement is any indication, Samsung is going to throw everything behind its latest smartphone. Expect a massive media blitz as the Galaxy S4′s Q2 launch window approaches, likely downing out any paltry marketing planned for the HTC One.

HTC has never been good at marketing partly because for the longest time the company didn’t have to. HTC used to make white label handsets, allowing other brands, such as Verizon and AT&T, to slap their logo on the devices and sell at higher margin. Most of the memorable marketing campaigns for HTC devices have come from the carriers rather than HTC.

If HTC wants the One to sell like gangbusters — and after today’s financial news, they need it to do so — the company will need to elevate its marketing efforts to a completely new level.

The HTC One launches in the States on AT&T and Sprint on April 19th. It’s hitting T-Mobile (and maybe Verizon) later. On AT&T and Sprint, it’s priced right with the 16GB available for $ 199 on a two-year contract (it’s only $ 99 on Sprint for new customers). It’s the best Android device available right now and for the foreseeable future. I would take it over the Galaxy S4.

HTC likely threw its entire company behind the HTC One. Pick one up. Try it. Feel it. The phone is closer to perfect than any other phone previously made. However, a perfect product has never been a guarantee of success. Like Benedect Evans said to The Guardian, while the HTC One might be a collection of lovely bits of hardware, that’s not enough alone.

Incoming search terms:

Related Posts:

Samsung Galaxy S2 AT&T att Bad imei Perfect Condition

Samsung Galaxy S II SGH-i777 - Good Condition Black AT&T Smartphone

$172.69
End Date: Sunday Jul-14-2013 1:21:27 PDT
Buy It Now for only: $172.69
Buy It Now | Add to watch list

Samsung Galaxy Note 2 II SGH-I317 16GB Titanium gray AT&T
$355.00 (18 Bids)
End Date: Wednesday Jun-19-2013 11:20:23 PDT
Bid now | Add to watch list

Samsung Galaxy S III 16GB SCH-i535 - Good Condition Blue Verizon Smartphone
$294.19
End Date: Friday Jul-19-2013 1:16:14 PDT
Buy It Now for only: $294.19
Buy It Now | Add to watch list

Incoming search terms:

Related Posts:

Microsoft’s MixShape uses big data and clever visuals to craft the perfect Spotify playlist

Mixshape_large

Making a good mix for a party or workout is serious, time-consuming work, so why not throw some data analysis and computing power at the problem? MixShape takes Spotify’s vast music library and couples it with some heavy data analysis from The Echo Nest to give you a graphical representation of the high-energy peaks and down-tempo valleys of a given playlist. Once you have a base to work from (either your own Spotify playlist or one that’s automatically created for you), you can tweak the “flow” and duration of the mix, and Mixshape will automatically add, subtract, and rearrange songs to give you what it thinks you want to hear. The project is sponsored by Microsoft, which created a custom touch interface for the project in IE10,…

Continue reading…

Incoming search terms:

Related Posts:

Pocket Casts 4.0 for Android may be your new favorite podcast app, but it’s far from perfect

Pocket Casts for Android

Pocket Casts, a preferred podcast app, received a major update for its Android app bringing it to version 4.0 this week. Many more than simply an attribute update, the brand-new Wallet Casts app has been completely rewritten and revamped from the ground up for Android 4.0 and newer using Google’s design standards. The outcome is an appealing and feature rich app that is one of the nicest podcatchers that we have the chance to utilize, however not without its drawbacks.

Continue reading & hellip;

Related Posts:

Perfect Score: Don’t Sweat the Technique – Eric B & Rakim (NBA Baller Beats) – Baller Difficulty

Old school, love the song, needs to be more Funk/Jazz-based Hip Hop, a la this and Grits’ old stuff. This song sampled Kool & the Gang (“Give it Up”) with a modified bassline, pretty sweet. Perfect 100% on everything, baller difficulty (hardest) on this song. NBA Baller Beats, pick it up for Xbox 360 Kinect! I’m thrilled the sensor picked this one up just fine. It gave me some nonregisters on Autobiotics, but not on this song. Ballin’! My ministry channel: www.youtube.com/crossallegiance Thanks for watching! God bless you.
Video Rating: 5 / 5

Incoming search terms:

Related Posts:

The Perfect Game The World Forgot

The story of the best physics game ever made. And what the modern gaming world can learn from The Fight of the Sumo Hoppers .

The first time I played Fight of the Sumo Hoppers, I didn’t stop until my hands gave out; either the webbing between my fingers started burning or my forearms got sore from splaying my hands so wide for so long. I can't remember, exactly. It was mid 2000 at the latest.

It was clear to me then that this dead-simple DOS title was a great game. Today, more than 10 years later, I think it might be perfect.

Sumo Hoppers has no plot and offers virtually nothing in the way of player progression; there's hardly even a sense of a persistent “player” at all. Its graphics are purely functional: lines just thick enough to see, players distinguished by primary colors. The physics engine, as far as I can tell, is incredibly simple. Characters have mass, their feet have both zero width and infinite traction, and gravity is about a third as strong as it is on Earth. Two players are locked together with an inflexible bond; only their legs can move. First one to hit the mat — or a wall — headfirst loses. That's it.

The game was released in 1997 and updates appear to have stopped in 1999. It was an indie game before indie gaming had a name; it was released as the internet was maturing and DOS games were dying — in other words, into a perfect storm of obscurity. Its lone creator, Tuomas Korppi, hasn't made a game since.

But Sumo Hoppers can count among its fans some of the most interesting and influential minds in the gaming industry. Bennett Foddy, Oxford professor and creator of ultra-simple, ultra-addictive games such as QWOP and GIRP, has even created a web-based tribute called Get on Top. “It was actually Lee Perry, the designer behind Gears of War, who put us on to it,” says Foddy. “I had played a bunch of DOS freeware physics games back in the day,” he says, “which had a big influence over me making my physics games.”

“Doug Wilson (of JS Joust fame) was talking to Lee at GDC last year, and he mentioned that Sumo Hoppers was one of his all-time favorites,” Foddy explains. “We were really excited when we saw it. It's exactly in the spirit of the games we're trying to make: hardcore, ridiculous hot-seat sports games for two people on the one computer.”

Korppi, the Finnish mastermind behind the game, considers it a high watermark of a past life. “When I was younger, I wrote quite a lot of simple computer games,” he says, “but Sumo Hoppers was by far the best of them. So maybe it is better that I do not mention the other ones.”

He seems almost bewildered by his game’s underground success. “I knew Sumo Hoppers is a good game, but it was a bit strange, so I was not sure if it would be appreciated by others,” he says. “Fortunately, it turned out that also others appreciated it.”

Korppi doesn't design video games anymore. In fact, he doesn't even play them. In the time since releasing Sumo Hoppers, he's turned his attentions elsewhere: He ran for Helsinki city council under the banner of the Pirate Party — “in our system, it is advantageous for a party to have as many candidates as possible,” he says of the ultimately unsuccessful campaign — but spent most of his time focused on academia. “I have … done some mathematics, obtained a Ph.D., and even managed to publish two papers on the interplay of nonstandard analysis and algebraic topology,” he says.

Sumo Hoppers was borne out of a physics experiment, more or less. “I was experimenting with spring systems,” says Korppi. “I had an idea for a karate game where the karatekas would consist of springs, and the player would control the karateka by controlling individual springs.”

“When you develop physics-based games, you do not program the gameplay directly,” he says. “You program the physics simulation and hope that it will provide a good game.”

Early versions were too complicated. “The game was too difficult,” he says. “Trying not to fall was enough challenge.”

Foddy has dealt with similar issues in his games. “One of the nice things about using physics simulations in games is that you get good 'game feel' (something that designers really strive hard for) for free,” he explains. “In my view, the downside to physics games can be that they get too chaotic and out of control,” he says. “It can be hard to understand why you won or lost in a game like Crush the Castle or QWOP. It's too hard to control the outcomes, so it can wind up feeling a lot like trial and error, unless you practice a lot.”

Korppi's approach was to tie the game down a bit — or more accurately, tie it together. “I once watched sumo on TV and happened to think of the bodies of the two wrestlers as one system,” he explains.

“The genius of Sumo Hoppers is in tying the two players together with their arms, which is an elegant way of radically simplifying the game,” says Foddy. “It's still deep, chaotic fun, but you have just enough control to be able to develop a sense of mastery.”

The result is, indeed, chaotic, and the learning curve is steep. But it's short: After a few dozen games, your fingers get used to the controls — five keys for leg placement, three for extension — and the game pulls you in. The only real flaw is outside the game: In multiplayer mode, two players share 16 keys across one keyboard.

“My major surprise was how good a game Sumo Hoppers turned out to be,” says Korppi. “When I got a prototype working, I remember that I thought that I can never make another game that is as good.”


View Entire List ›

Related Posts:

Original Xbox 8 GB Black Console 1 Controller & Game **TESTED-WORKS PERFECT**

Microsoft Xbox 360 S 4 GB Matte Black Console (NTSC)

$149.99
End Date: Tuesday Jul-16-2013 16:23:13 PDT
Buy It Now for only: $149.99
Buy It Now | Add to watch list

Conker: Live & Reloaded For Xbox And Xbox 360! Disc Only!
$20.50 (16 Bids)
End Date: Wednesday Jun-19-2013 11:30:38 PDT
Bid now | Add to watch list

Microsoft Xbox 360 S Kinect & Adventures Bundle 4 GB Black Console - New Seales
$254.00
End Date: Tuesday Jun-25-2013 16:57:04 PDT
Buy It Now for only: $254.00
Buy It Now | Add to watch list

Incoming search terms:

Related Posts:

Kickstarter: The Hydra Is A Configurable Power Supply Perfect For Your Next House Robotic Build

hydra-power





This embed is invalid

” />






Typically right stuff that gets press attention from Kickstarter normallies concentrate on the consumer market, however the Hydra is a new job on the crowdfunding website that could possibly make special waves in every little thing from hobby electronics, to home robotics, to industrial manufacturing. It ’ s a compact power supply with three outputs, each with entirely configurable voltage. Put just, the Hydra is practically like a Raspberry Pi for the power supply sector: little, customizable, and relatively low-cost at $ 200.

Power supplies are needed for any electronic device that requires to plug into a wall outlet or battery pack in order to operate. They ’ re accountable for converting electrical power from one kind to another, and ensuring that the voltage out to gadgets matches their requirements. The Hydra can deal with voltage in of anywhere between 5V and 14V, and push it back out via its three outputs to a variety of 3V and 12V, with each of the outputs individually configurable via USB, Bluetooth (and a smartphone app) or serial link.

According to the Hydra task creators, the Hydra serves essentially as a full-featured replacement for a bench-top power supply, which, as you could see from the image above, is a much, much bigger device. It could be set up to work as a battery charger for the majority of kinds of rechargeable batteries, and it could likewise power high-power LEDs, electronic devices and wireless transmitters. You could utilize it for mobile devices by connecting it to a battery pack, or develop a whole industrial robotic for a factory manufacturing line with it, relying on your demands.

The job is the brainchild of Caleb Chamberlain, who holds a Master ’ s degree in electrical engineering from BYU, and founded CH Robotics to design and create inertial and orientation sensors for various kinds of robots. The Hydra is already a practical prototype, and Chamberlain states there ’ s a production procedure in location to start developing them at volume once they get the startup capital, which is likely why he ’ s only looking for $ 10K to fund the product. The Hydra is available for $ 160 with pre-order, or $ 212 for a Bluetooth-enabled variation, both of which have an approximated shipment date of April.

The Hydra might not be as consumer-friendly as an iPhone case or a Bluetooth speaker, but it ’ s a Kickstarter project that might have considerable impact in amateur, little business and industrial markets, and as such it ’ s absolutely one to see.

Related Posts:

Featured Products

Archive
Gruvisoft Donations