Posts Tagged ‘Nintendo’s’
Video game publisher Electronic Arts had already suggested that its upcoming Star Wars games might not be coming to the Nintendo Wii U, but it looks like the situation is more dire than that. EA tells Kotaku that the company is not currently making any games for the Wii U, period.
“We have no games in development for the Wii U currently,” spokesman Jeff Brown told the publication.
Though former EA CEO John Riccitiello actually appeared on the Nintendo stage at E3 two years ago to announce an “unprecedented partnership” for Wii U titles, the company claims its obligation is fulfilled, Kotaku reports:
Brown told Kotaku that that early run of EA games on Wii U represented EA delivering on its E3 2011 partnership.
Though EA is…
Welcome to The After Math, where we attempt to summarize this week’s tech news through numbers, decimal places and percentages
We’ve been getting our first unfiltered experiences with Google Glass this week, which makes it the perfect time to go over some of the salient points up until now. At the same time, Apple sold more hardware, more apps and made even more money — it was largely another good quarter for the Cupertino coffers. Add in a million-second game show and there are more than enough numbers to play around with in this week’s After Math.
The Nintendo 3DS XL improved on the original in a large variety of ways, consisting of much better ergonomics and playability. The chunkier body and larger display was essential in helping to coax the console out of the shadow of its predecessor, and we were complete of praise when we reviewed it. But the experience of dealing with a gadget is so various from assessing it, that we ‘d such as to ask you what, if Nintendo was asking, would you have altered?
Filed under: Gaming
If you’re a gamer and love you some bright colors, Nintendo‘s got simply the bundle of joy with a few new 3DS models. “Pink Gloss” and “Light Blue” colors will arrive to the portable console on March 20th in addition to a boost in memory from the normal 2GB to 4GB for 15,000 yen (about $ 160). The rug might be pulled from under your brightly-hued dreams if you’re not in Japan, though– just players because nation will have the ability to take it.
Namco‘s CONTAINER! STORAGE TANK! CONTAINER! might have a wonderful title, however it appears like its sales trajectory wasn’t too far off from its name. The bizarre Wii U container fight game is going free-to-play as of this week’s eShop update– a minimum of in Europe– dividing the game into three pieces based on game modes, each costing & pound; 1.59 (& euro; 1.99). Need to you opt to not pay Namco’s light toll, you could play each of the game’s modes free of charge 3 times per day– that toll raises to & pound; 7.99 (& euro; 9.99) apiece after February 28th, so you might wish to act rapidly. The brand-new rates and division of the game enters impact this Thursday, when the EU’s Wii U eShop updates.
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Namco‘s TANK! TANK! TANK! may have a great title, but it looks like its sales trajectory wasn’t too far off from its name. The bizarre Wii U tank battle game is going free-to-play as of this week’s eShop update — at least in Europe — dividing the game into three pieces based on game modes, each costing £1.59 (€1.99). Should you choose to not pay Namco’s light toll, you can play each of the game’s modes for free three times per day — that toll raises to £7.99 (€9.99) apiece after February 28th, so you may want to act quickly. The new pricing and division of the game goes into effect this Thursday, when the EU’s Wii U eShop updates.
Source: Edge Online
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The Wii U’s launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console’s slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo’s world; Kyoto’s digital sales are tied to the gaming hardware, not the user’s account. It’s been a soft spot for Nintendo gamers for some time now, and the Wii U was the company’s chance to make amends — except it didn’t. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo’s content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
Nintendo will finally make its Wii U readily available to consumers this November, after having actually previewed the next-gen console for over a year now, the company revealed at a press occasion today. The Wii U will be available in a $ 299.99 Fundamental model in white with 8GB of onboard storage space, and a 32GB Deluxe model in black for $ 349.99. It ’ ll struck the UNITED STATE on November 18 and Europe on November 30.
The console will certainly ship with one of its trademark GamePads, the touchscreen controller that looks and behaves a bit like a standalone mobile console or a tablet, and which offers gamers an included element of play, either by means of second-screen material or by means of the capability to play games on the mobile as an alternative of the TV.
Early reaction to the controller unit has actually been lukewarm, with numerous criticizing its battery life (3 to five hours) and exactly how it can ’ t operate as a standalone device without the Wii U base, something Sony is capitalizing on by making the Vita a second-screen unit for some PS3 games. One more worry was that initially, each console only supported one GamePad at a time; Nintendo, however, has because said that the Wii U will deliver with support for 2 GamePads simultaneously. Wii U owners can easily additionally link up to four Wii Remotes at once, and your existing hardware for the original Wii will certainly be appropriate.
For Nintendo, this is a huge launch. The business ran into trouble early on with its last hardware release, the 3DS, which began gradually even though it steadily obtained steam. However following the blockbuster success of the Wii and Nintendo DS, it was a substantial wake-up call. The games titan posted its very first loss in 3 quarters in July, owing to a 3DS that still wasn ’ t generating income regardless of an uptick in sales. Some credit the surge of mobile gaming as one of the reasons behind Nintendo ’ s flagging fortunes.
Relying on exactly how the Wii U fares, we might see extreme changes at the Japanese game business. Shareholders have pushed Nintendo to think about becoming a platform-agnostic game publisher in order to get from the thin-margin hardware game and deliver rewarding brands like Mario to iOS and Android tools. The Wii U might be Nintendo ’ s last big opportunity to show that it can still move challenging goods, not just beloved games symbols.
The idea of a second screen experience is fairly central to the Wii U as it is today, but it looks like it could have nearly been shoved aside as just another concept. In an interview published today by The Telegraph, Nintendo president Satoru Iwata said that the company “almost gave up on the idea of the additional screen” during its final discussions about the console, adding that “this was due to our concern over the expected high cost, it may not have been feasible to create this and sell it at a reasonable price point for the consumers.” As Joystiq notes, that does suggest it was ultimately able to land on a “reasonable” price for the console, although we’re still only hearing unofficial numbers tossed around at this point. You can find the full interview at the source link below.
The Wii U’s 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn’t expect it to function like one at all. In a recent interview with Kotaku, NOA prexy Reggie Fils-Aime confirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad. It’s a puzzling omission for sure, but not one made lightly on Nintendo’s part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and “unwieldy.” So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built’s American keeper at the source link below.