Posts Tagged ‘more’
Sprint’s LTE cells have been popping up a lot lately, and today they’re spreading like the blazes — the carrier just flicked the (official) switch on its faster network in 22 new cities. The focus is primarily on southern locales like Baton Rouge, Miami, New Orleans and Tampa, although the expansion includes cooler climates like Lansing, Napa and Raleigh. The company is also teasing future rollouts for 13 more cities in Michigan, Texas and Washington state. If you want to know whether or not you’ll see the coveted 4G symbol this summer, Sprint has the full details after the break.
Sprint may be in the middle of a complicated set of acquisitions and mergers, but it’s continuing to build out its LTE network. The company says that it has activated LTE service in 22 US cities today, including Miami, Tampa, New Orleans, and Raleigh, bringing its network footprint to 110 markets around the country. That compares to 263 LTE markets for AT&T and 497 for Verizon Wireless, which was the first to build the high-speed cellular network across the country. T-Mobile’s nascent LTE network only covers seven cities. Today’s announcement still leaves Sprint with major holes in its LTE coverage, however, with cities like New York, San Francisco, Washington, D.C., and many more without service. Some users have seen LTE connectivity in…
Microsoft has slowly been catching up on filling the Windows Phone store with big-name apps, and according to Bloomberg Businessweek, that may be thanks to some financial encouragement. Microsoft is reportedly paying some companies $ 100,000 or more to build apps for its mobile OS. Though no specific apps are named, Microsoft has landed a number of favorites in just the last few months, including Pandora, Temple Run, and Jetpack Joyride. Of course, Temple Run‘s arrival came five months after Temple Run 2 hit iOS.
Presumably, Microsoft’s payment offer would be focused toward specific, high-profile developers only. The company is still running a separate program that offers each and every developer $ 100 per app submitted to the Windows…
As anger continues to foment over the US National Security Agency’s controversial surveillance programs, a confidential briefing on the topic held Thursday was attended by only 47 of 100 US senators.
The Hill reports that the briefing hosted several key players in the formation and execution of government surveillance programs, including NSA director Gen. Keith Alexander and Director of National Intelligence James Clapper, as well as a former judge from the secret FISA court which authorizes surveillance requests. But many senators instead elected to catch early flights home for Father’s Day weekend, leaving dozens of chairs in the chamber empty.
The meeting comes a little more than a week after a series of disclosures published by The…
It was a wild few days at this year’s Electronics Entertainment Expo. Just think — nearly a decade after the last generation of consoles was unveiled by Microsoft and Sony, we’ve gotten our first close-up look at the next generation. Unlike 2012′s lackluster showing, the convention floor felt invigorating for gamers waiting on the next reveals for Xbox One and PS4. While Nintendo tried keep steam going for its Wii U, the teams at Oculus Rift and Ouya brought light to the recent rise of indies and startups.
As Engadget staffers board planes for our respective trips back to HQ, we’re leaving you, dear readers, with a carefully collated collection of the big show’s highlights — and of course, a number of feature stories and interviews. We’ve also put together a recap video with Joystiq Reviews Editor Richard Mitchell wherein we recount the show with our best attempts at witty banter. Join us past the break and relive all the virtual magic.
ESPN is further boosting its major sports coverage by producing a raft of extra material for golf enthusiasts at the US Open. And the outlet will be doing the same during the British Open, along with Wimbledon, the US Open and Australian Open for tennis. The network is employing a special team during the tournament (including some not normally involved in golf coverage) to supplement the main ESPN broadcasts with featured group and hole coverage, hole flyovers, shot tracking and more. Some of the extra goodies will appear on ESPN3, DIRECTV, and USOpen.com. All that means you might need to drag that extra TV out of the spare room, and possibly your Xbox, laptop or tablet. Who says watching sports reduces your attention span?
Source: ESPN Frontrow
Apple’s iOS 7 Is A Smorgasbord For Game Developers, With Sprite Kit, Game Controller Support And More
Apple’s developer bits are generally the bigger picture story that comes out of WWDC, and some details are slowly emerging about those 1,500 or so new APIs Apple has added for devs to take advantage of. Some of the better news is around new gaming technologies, which should result in much improved experiences for both gamers and the people creating the games they play.
iOS 7 will introduce support for “Made for iPhone, iPod and iPad” (MFi) program-compatible game controller hardware (via 9to5Mac), which means developers will finally be able to access system-level tools for building in support for a wide range of devices from accessory manufacturers. The new API supports both controller sheaths that hold the iPhone or device itself, and standalone controllers that would more closely resemble your traditional gamepad.
New images found by Touch Arcade from the iOS 7 developer’s guide shows that controllers will be able to offer support for configurations of two joysticks, a directional pad, and up to six buttons at least, so that it should be able to replicate the setup of traditional controllers like the PlayStation DualShock or Super Nintendo gamepad pretty easily. For retro titles and core games alike, this should be a tremendous addition to the arsenal, and you can expect third-party hardware accessory makers like Griffin, Belkin, etc., as well as startups on Kickstarter, to be all over this. There are third-party controllers already out there, but they’ve always required devs to integrate an external SDK to get games working with them, that’s not going to be the case anymore.
Retro games should also get a nice boost from SpriteKit, Apple’s new framework for developing more simple, 2D style games and creating interesting physics effects like the one shown in the video below. Sprite Kit looks to be pretty powerful, but has the disadvantage of not reaching outside of Apple’s ecosystem, or of supporting older devices. Still, Apple has a very fast-adopting user base for new versions of iOS, and there are a lot of dev shops that focus only on iOS, so we could see some very cool stuff built with this new, simpler Unity-type engine on Apple’s devices.
Other new gaming features include turn-based multiplayer game modes, ladder rankings for high score leaderboards and more. But the game controller element alone could have a huge impact on iOS and its role in the mobile gaming market, and it’s quite likely that Nintendo and Sony should be watching very closely to see how the ecosystem around that feature develops.
The 48fps camera of time has spiraled its way around a too-picturesque mountain pass once again, bringing with it a new marketing season for Peter Jackson’s never-ending Tolkien films. As such, here’s the first trailer for The Desolation of Smaug, with its many CGI creatures, weirdly-fluid elves new and old, and huge setpieces that will later be the basis of a theme park’s “Bilbo’s Gold Slide” and “Dwarven Barrel Splash!” Plus, there’s that dragon that will sound like Benedict Cumberbatch. What more could you want in a Hobbit adaptation? Besides brevity.
Not so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday’s “hands-off” approach, third-party publishers will be allowed to throw some curveballs.
“There’s gonna be free-to-play, there’s gonna be every potential business model on there, and again, that’s up to their relationship with the consumer, what do they think is going to put them in the best fit. We’re not going to dictate that, we’re gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it’s not something we’re going to control, or dictate, or mandate, or implement.”
That’s the new word out of Tretton’s mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony’s own umbrella can cobble together any combination of policies they want. In fact, you could easily argue that this arrangement is even worse than Microsoft’s scheme. On the Xbox One, at least gamers will be well aware of what rules apply to every single title; on the PS4, we’re envisioning a great deal of confusion surrounding which titles are in or out when it comes to secondhand playability.
Call of Duty: Ghosts debuts this fall as the latest entry in a popular series, but our most in-depth look at it so far comes today. On the eve of E3 2013 press conferences Activision and Infinity Ward are giving a preview of what it will be like on the Playstation 4 and Xbox One, and even on the 122-ft wide screen they’ll have in their booth. This is our best look at the game since a brief teaser trailer and word that its DLC will arrive first on the Xbox One. Other than a look at more next-gen gameplay, it also highlighted new elements like a dog named Riley that will accompany you in single player and can take commands via headset and broadcast video back to the player’s character. Video of the preview event and the new gameplay footage are ready to view after the break. Check out a few new screenshots below before you click through.
Gallery: Call of Duty: Ghosts