Posts Tagged ‘Mark’

Canon 5D Mark III now captures 24 fps RAW video thanks to Magic Lantern firmware add-on

Canon 5D Mark III now captures 24fps RAW video thanks to Magic Lantern firmware add-on

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It’s no secret that Canon’s 5D Mark III is the go-to DSLR for videographers the world over, but things are about to become a whole lot more interesting. The people behind Magic Lantern have successfully coaxed the 5D Mark III into shooting 24 fps RAW video at resolutions up to 1,920 x 820 pixels using 1000x speed cards. If you’re not familiar with Magic Lantern, it’s an open source firmware add-on that brings additional functionality to Canon EOS cameras. The ability to capture RAW video at 24 fps improves dynamic range and resolution — it also provides extra flexibility during post-production. According to the team at Magic Lantern, more work is required before the feature is ready to be deployed. So until then, you’re invited to follow the link below and watch the RAW vs. H.264 videos after the break.

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Source: Nofilmschool

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‘Dark Touch’ review: a heady horror film that never quite hits its mark

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Earlier this month we announced that The Verge is partnering with the Tribeca Film Celebration for the Future of Movie series, and we’ll likewise be reporting and evaluating brand-new films from the festival with the rest of April.

A few of my preferred scary motion pictures are determined by the weird, exclusive lives of children. Without a sense of what & rsquo; s regular or comprehendible, filmic kids can see truth or survive disaster, somehow knowing both even more and less than the adults around them. Author and director Marina de Van guarantees to develop on the mythology of youth with Dark Touch, a highbrow scary piece that premiered at the Tribeca Film Festival earlier today. But regardless of its potential, Dark Touch gets lost in its effort to blend genre tropes …

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The Engadget Interview: Mark Setrakian of Syfy’s Robot Combat League (video)

For Michael

From the most up to date harbinger of the robopocalypse from Boston Characteristics to more friendly looking devices like Romo, Engadget has a longstanding love affair with all forms of robots. Syfy network’s newest program, Robotic Combat Organization (RCL), has actually offered us with twelve brand-new items of robot love– and the very best component is, we reach view them destroy each various other in gladiatorial fashion. RCL isn’t really the first program to have ‘bots do fight on TV, obviously, however it is the first to have the robotics be humanoid avatars that mimic the motions of individuals operating them. Mark Setrakian is the guy who made and built the lots robotics on the program, and we recently got the possibility to talk with him about how he did it.

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The Engadget Interview: Mark Setrakian of Syfy’s Robot Combat League (video)

For Michael

From the latest harbinger of the robopocalypse from Boston Dynamics to more friendly looking machines like Romo, Engadget has a longstanding love affair with all forms of robots. Syfy channel’s newest show, Robot Combat League (RCL), has provided us with twelve new objects of robotic affection –and the best part is, we get to watch them destroy each other in gladiatorial fashion. RCL isn’t the first show to have ‘bots do battle on TV, of course, but it is the first to have the robots be humanoid avatars that mimic the movements of the people operating them. Mark Setrakian is the man who designed and built the dozen robots on the show, and we recently got the opportunity to chat with him about how he did it.

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In conversation with Epic Games’ Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen

Epic Games isn’t just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year’s Game Developers Conference in San Francisco, repeatedly stating he’s “super bullish” on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. “Oh, for sure,” he said when we asked about UE4 support for the Rift. “We’re working on that now.” The Rift dev kit was demoed at CES 2013 running Unreal Engine 3′s “Epic Citadel” demo, and Epic’s offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.

The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its “Elemental” demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. “It’s a war out there, and we sell bullets and bandaids,” he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it’s fitting — Epic only makes a handful of games, and the company’s real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). “It’s a good place to be — we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we’re taking games. But because the engine is portable — it’s written in C++ — a licensee can take and do whatever they want,” he said.

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Mark Cuban Is Dominating The Referee-IQ Video Game At The MIT Sports Conference

Maybe it's not surprising. He's obsessed, after all.

Here at the MIT Sloan Sports Analytics conference, the Krossover company is demonstrating a fantastic app in which you can test your sports-viewer savvy by watching the first half of a play and trying to predict what happens in the second half. For example, you’re shown the beginning of a fast break and asked to choose who you think will ultimately score, or shown pre-snap motion around the line of scrimmage and asked to guess how many defenders will rush the passer. It's incredibly simple, but has the potential to be endlessly complex. (Imagine having to guess between cover-3 and cover-2 coverage, or pick the cut a player should make using the guidelines of the Princeton offense.) The only downside to this game — which isn't yet available to the public — is the fact that it seems like once it's released it will, in short order, destroy the working productivity of the entire planet. (No reason it couldn't be used for soccer.)

One of the games available for testing here at the conference covers referees' calls. You see a clip of two basketball or football players colliding and have to guess: what was called, a block or a charge? Defensive pass interference or no flag?

Here's who's got the current high score.

Comment from David Stern?

Comment from David Stern?


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Mark Cuban Is Dominating The Referee-IQ Video Game At The MIT Sports Conference

Maybe it's not surprising. He's obsessed, after all.

Here at the MIT Sloan Sports Analytics conference, the Krossover company is demonstrating a fantastic app in which you can test your sports-viewer savvy by watching the first half of a play and trying to predict what happens in the second half. For example, you’re shown the beginning of a fast break and asked to choose who you think will ultimately score, or shown pre-snap motion around the line of scrimmage and asked to guess how many defenders will rush the passer. It's incredibly simple, but has the potential to be endlessly complex. (Imagine having to guess between cover-3 and cover-2 coverage, or pick the cut a player should make using the guidelines of the Princeton offense.) The only downside to this game — which isn't yet available to the public — is the fact that it seems like once it's released it will, in short order, destroy the working productivity of the entire planet. (No reason it couldn't be used for soccer.)

One of the games available for testing here at the conference covers referees' calls. You see a clip of two basketball or football players colliding and have to guess: what was called, a block or a charge? Defensive pass interference or no flag?

Here's who's got the current high score.

Comment from David Stern?

Comment from David Stern?


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Mark Cuban Is Dominating The Referee-IQ Video Game At The MIT Sports Conference

Maybe it's not surprising. He's obsessed, after all.

Here at the MIT Sloan Sports Analytics conference, the Krossover company is demonstrating a fantastic app in which you can test your sports-viewer savvy by watching the first half of a play and trying to predict what happens in the second half. For example, you’re shown the beginning of a fast break and asked to choose who you think will ultimately score, or shown pre-snap motion around the line of scrimmage and asked to guess how many defenders will rush the passer. It's incredibly simple, but has the potential to be endlessly complex. (Imagine having to guess between cover-3 and cover-2 coverage, or pick the cut a player should make using the guidelines of the Princeton offense.) The only downside to this game — which isn't yet available to the public — is the fact that it seems like once it's released it will, in short order, destroy the working productivity of the entire planet. (No reason it couldn't be used for soccer.)

One of the games available for testing here at the conference covers referees' calls. You see a clip of two basketball or football players colliding and have to guess: what was called, a block or a charge? Defensive pass interference or no flag?

Here's who's got the current high score.

Comment from David Stern?

Comment from David Stern?


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Pluto moon names to be selected by public voting, we talk to astronomer Mark Showalter

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P4 and P5 aren’t the sorts of names that impart the manner of excitement space exploration companies and organizations are looking to inspire in the next generation of enthusiasts (nor the customers, philanthropists and tax payers destined to fund those explorations). The SETI Institute, a private non-profit, best known for its ties to the eponymous search for extraterrestrial intelligence in the universe, is looking to add a little bit of audience participation to the act of naming Pluto’s newly discovered moons, which sport those rather uninspired alphanumeric designations.

Beginning today, SETI will open up an online contest to name the moons, both of which were discovered via the Hubble Telescope fairly recently. As with the rest of the dwarf planet’s moons, the organization’s asking that the names be associated with Hades (the underworld), with ties to Greek or Roman mythology. SETI will pre-select candidates and is also allowing for write-in candidates (though it’s retaining editorial discretion here, so, for better or worse, we’re not likely to see a Baba Booey moon in the near future).

On a recent trip to the Bay Area, we had the opportunity to speak to Mark Showalter, the senior research scientist at the organization’s Carl Sagan Center, an astronomer who played a key role in the discovery of the celestial bodies. You can check out that interview just after the break, before heading off to vote. Showalter is also co-hosting a Google+ Hangout with astronomer Hal Weaver today at 2PM ET.

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Source: Pluto Rocks

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Mojang’s Notch and investor Mark Cuban donate $500,000 to EFF for patent reform

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Successful internet entrepreneurs Mark Cuban and Markus “Notch” Persson have each donated $ 250,000 to the Electronic Frontier Foundation in hopes of reforming a “broken” and “dangerous” patent system. Cuban, who started early internet radio site Broadcast.com and currently owns the Dallas Mavericks, has previously called to end all software and process patents, saying that the latter serve “absolutely no purpose.” His EFF donation will fund the new “Mark Cuban Chair to Eliminate Stupid Patents,” which will be held by Staff Attorney Julie Samuels. It will also pay for the EFF to hire an additional patent reform attorney, Daniel Nazer.

Persson, whose company Mojang created the hit game Minecraft, made a separate donation, which will go to…

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