Posts Tagged ‘light’

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Lumu Is A Digital Light Meter For Photographers That Plugs Into Your iPhone & Tells You What Camera Settings To Use

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Meet Lumu: a digital light meter for photographers that plugs into the iPhone’s headphone jack as a smaller and smarter replacement for traditional analogue light meters. It’s used in conjunction with Lumu’s app — being demoed in prototype here at hardware alley at Disrupt NY – to help photographers figure out the best camera settings for their current location.

Lumu is not going to help you take better photos on your iPhone — it’s a tool for standalone cameras that have ISO, aperture and shutter speed parameters that can be manually set. The startup, which hails from Slovenia in Europe, plans to kick off a Kickstarter funding campaign in about a month. The Lumu device will cost $ 99.

“It’s the world’s smartest light meter,” says co-founder Benjamin Polovic. “The existing light meters are large, bulky and very expensive. With Lumu, the main processing is done on the iPhone, so we use the iPhone’s power. It also doesn’t use any batteries, it’s powered from the iPhone.

“You take your iPhone or your iPod and plug it in and it’s going to recognise it, and it sets all of the parameters for your unique environment. So you put in your ISO that you use in your film or your digital camera, the aperture you want to use and then it calculates the time.”

The photographer then needs to manually input the suggested settings into their camera but Polovic says the group is thinking about making a Bluetooth dongle so settings can be wirelessly sent to a digital camera. “We’re excited to get some ideas from Kickstarter when the campaign launches,” he added.

As well as showing the light level and exposure value for the current lighting conditions, the app lets users store pre-sets for individual geotagged locations so they can easily revisit them later. It will also include an auto mode, and a filter-style feature that will tell users how to achieve effects such as bokeh (background blur). 

Polovic said Lumu’s hope is to inspire more people to start digging down into their camera settings. ”We love photography, we want to make it better, we want to introduce it to people who don’t necessarily know how to use cameras because they are quite complex. We want to make it simple,” he says.

The startup has been developing Lumu for about four to five months, according to Polovic. Down the line, it plans to launch an SDK so developers can create other apps using the light sensor — giving the example of an app that wakes the iPhone’s owner when it starts getting light, for instance.

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UPenn’s TitanArm exoskeleton prototype makes light work of heavy lifting (video)

UPenn's TitanArm exoskeleton prototype makes light work of heavy lifting (video)

It’s no wonder people are interested in exoskeletons. Not only do they tap into our lust for the technology of science fiction movies, but among other applications, can make a significant impact on the lives of those living with disabilities. While many offer leg support, a team from University of Pennsylvania recently took silver in an engineering competition for its TitanArm prototype, a powered upper-body exoskeleton that, as the picture above shows, allows you to out-rep anyone at the gym.

Designed to be lightweight and cheap to produce, the robotic bicep upgrade uses a (mostly) aluminum frame, battery-powered DC motor, cable drive system, racket braking and thumbstick controller for movement, with a BeagleBone board supervising the electronics that pull it all together. The group at UPenn imagines TitanArm could be employed as a lifting aid, but more importantly, in healthcare applications like increasing mobility or physical therapy — sensors and other data from the exoskeleton could even allow docs to monitor patients remotely. More info on the project can be found at the source link, while a video below shows TitanArm in use and outlines the hardware that makes those heavy hammer curls a cinch.

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Source: TitanArm

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WindsorNot: the 4-inch WebOS smartphone that never saw the light of day

The HP WindsorNot a 4inch WebOS smartphone that never saw the light of day

The downfall of WebOS left more than a few canceled devices in its wake, but the most illusive of the bunch tends to be the WindsorNot: a touch-only smartphone. We’ve seen hints of it here and there, but the shy little device has largely been kept under wraps — until now. The dedicated folks at WebOS Nation have managed to get their hands on a functional prototype. The 4-inch devices seems to lie somewhere between a Pre3 and HP Touchpad, aping the hardware specifications of the former while adopting the latter’s software version: WebOS 3.0. The tweaked software does feature a smartphone-sized keyboard, but WebOS Nation says some of the OS’ trappings are difficult to read, and were clearly meant to be refined for the smaller screen before release. The phone’s form, on the other hand, seems to be top notch, indicating that the project was canned before the software team had a chance to catch up. Check out the source link for a full walkthrough of the device and a brief history lesson of WebOS’ last days.

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Source: webOS Nation

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3Gbps LED light bulb WLAN acheived by Fraunhofer Heinrich Hertz Institute

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We first noted it back in 2008: the possibility of using LED light bulbs for secure and directional wireless internet access. Well, the Fraunhofer Heinrich Hertz Institute is claiming that speedy data rates of up 3Gbps have proven feasible in its labs. The boost comes from its latest enhancements, allowing the 180Mhz frequency to be used over the usual 30Mhz, which apparently leaves extra room for moving data. If you’ll recall, that’s a significant leap over the 800Mbps top speed it achieved back in 2011 mixing various light colors. While this IR-like take on wireless internet access gains steam, remember that it’s more likely to be used in areas where WiFi radios cause interruptions (hospitals, trade shows like CES, etc.) — rather than a strip of mini spot lights from IKEA for the casa. (We can dream, can’t we?) FHHI plans to show off the new gear at FOE ’13, but for now you’ll find the full press release after the break.

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Facebook gets green light to build its second campus at California headquarters

Facebook gets green light to build its second campus at California headquarters

Seems as if building new, fancy properties is quickly becoming the norm within the tech sector. Following in both Apple and Google’s spacious footsteps, Facebook too will be looking to amplify its California-based headquarters — and now it’s received the OK from Menlo Park authorities to commence turning Frank Gehry’s design vision into a reality. The second campus itself is set to boast nearly 434,000 square feet in total and be built across 22 acres, which will be plenty of space to house anything from a rooftop park to an underground tunnel which leads to Facebook’s existent abode. As for city council members, they seem to be rather pleased by Zuck’s proposed construction, with one Kirsten Keith expressing how she “feels very lucky that we’ll have a Frank Gehry building here.” Well then, cheers all around.

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Via: Sky News

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Apple’s Long-Rumored Game Controller May Soon See The Light Of Day

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I ’ ve long thought that touchscreens leave a certain something to be preferred when it comes to playing games, and if a brand-new (and extremely curious) report holds true, Apple may feel the same way. According to PocketGamer. business ’ s Jon Jordan, Apple has actually been meeting designers on-site at this year ’ s Game Developers Conference in San Francisco to chat about a forthcoming Apple game controller.

Jordan ’ s several designer sources claim that the Cupertino business has booked a conference room under an assumed name to speak about the game-centric device, though they weren ’ t able to drop any light on what things will appear like or when it will in fact see the light of day. That stated, Apple is expected to hold an iPad-centric event in April so it ’ s possible that this controller may be formally unveiled in just a couple of weeks.

Initially look, the prospect of Apple churning out a game controller of all things seems downright ridiculous, but after chewing on it for a while the thought doesn ’ t seem rather as outlandish. You ’ d be hard-pressed to consider OS X as prominent a platform for games as Windows is (though some big-league designers are working to alter that), but iOS plays home to a staggering lot of games and it ’ s not impossible to think that Apple would wish to improve the kinds of games experiences offered to iPhone, iPod and iPad individuals. As such, a game controller appears like the type of thing that Apple would agonize over getting right, and it appears that Apple may have been doing just that.

In the website ’ s 2012 testimonial of the 3rd generation iPad, AnandTech ’ s Anand Lal Shimpi and Vivek Gowri let slip a tantalizing tidbit when talking about the iPad ’ s faculty as a gaming equipment: ” I know of an internal Apple project to bring a physical controller to market, but whether it will ever before see the light of day continues to be to be seen, ” the review checks out.

What ’ s more Apple has been seen bulking itself up with patents that associate with a possible gaming push for a minimum of a few years now. This patent from 2008 explains an accessory that wraps around a transportable electronic device with touchscreen (sound familiar?) and consists of a standard D-Pad and button, while this one found in 2012 takes a somewhat different method. Regardless, these patents plus the AnandTech remarks make it rather clear that Apple has been mulling over a physical game controller (or something like it) and it might be time for those aspirations to come to fruition.

I ’ ve connected to Apple, however the business has actually declined to comment.

(Additionally, below ’ s hoping it looks nothing like the Pippin controller imagined above.)

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