Posts Tagged ‘Gaikai’
Gaikai Cloud Gaming In PlayStation 4 Brings Easy Free Trials Of Games, Sharing, Spectating And Remote Play
Gaikai ’ s Dave Perry took the stage at the PS4 event today to describe exactly how Gaikai would be including cloud gaming aspects to the PS4, which will make it feasible to jump in and want games in the PlayStation shop, make sharing with your friends a snap, and additionally welcome spectators and get pals to help you by remotely taking over your game.
The PS Vita will additionally finally get a lot even more useful, thanks to Remote Play. Perry stated that the group has significantly decreased transmission times, turning the PS4 into a server and the Vita into a client enabling remote play of titles run on the PS4 direct to the Vita. It ’ s precisely like the Wii U, however with a controller you can walk away with and use as a standalone mobile console.
The capacity to easily jump right into PS4 games and experiment with titles by means of streamed gaming is a significant addition for Sony, which had more restricted demo ability in the PS3 PlayStation shop which required considerable downloads when it were readily available (which wasn ’ t for each title). Inviting players to sign up with and see your game additionally includes the ability for spectators to chim with with on-screen comments as you play, and the capability to take over your controller to help you out if you run into problem. It ’ s a much more social version of Nintendo ’ s handholding modes in recent releases.
Will gamers opt to call a pal, so to speak, instead of getting on GameFAQs? That ’ s a good concern, but clearly the company is doing every little thing it could to try and develop a genuine social network, instead of the freely affiliated group of commonly crude, sometimes racist anonymized gamers that made up the PlayStation Network of the past.
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We’re just a few days away from Sony’s February 20th “see the future of” PlayStation event where we anticipate to see the next version of its house console, and the rumor mill is whiring. The most recent one tonight comes from the Wall Street Journal, with a report that links Sony’s $ 380 million acquisition of cloud gaming service Gaikai last year with a technique to offer in the opposite direction compatibility on the PlayStation 4. The WSJ reports Sony has been “investing heavily” in preparing Gaikai for an increase of PS4-equipped gamers, while additionally establishing better cameras for its Relocate and the DualShock + touchpad controllers we have actually seen just recently.
Exactly what’s not revealed, nonetheless, is any potential pricing plan, or whether cloud games will work making use of existing cloud conserves. While getting totally digital copies of games we already own is less than appealing, if Sony can carry out something like the deserted UMD-to-PSP Go “great will” strategy, then there might be advantages for all. In the last gen Sony made use of hardware, then software and then absolutely nothing at all for in the opposite direction suitable gaming, while Microsoft went all software– we’ll see exactly how it balances out this time around.
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We’re just a few days away from Sony’s February 20th “see the future of” PlayStation event where we expect to see the next edition of its home console, and the rumor mill is buzzing. The latest one tonight comes from the Wall Street Journal, with a report that connects Sony’s $ 380 million purchase of cloud gaming service Gaikai last year with a method to provide backwards compatibility on the PlayStation 4. The WSJ reports Sony has been “investing heavily” in preparing Gaikai for an influx of PS4-equipped gamers, while also developing better cameras for its Move and the DualShock+touchpad controllers we’ve seen recently.
What’s not revealed, however, is any potential pricing plan, or whether cloud games will work using existing cloud saves. While buying fully digital copies of games we already own is less than appealing, if Sony can implement something like the abandoned UMD-to-PSP Go “good will” plan, then there may be benefits for all. In the last gen Sony used hardware, then software and then nothing at all for backwards compatible gaming, while Microsoft went all software — we’ll see how it balances out this time around.
Source: Wall Street Journal
Fortune is reporting that Gaikai is on the marketplace: the streaming game service provider has actually employed bankers and is looking for a buyer to spend “well in excess of $ 500 million,” according to the publication’s anonymous sources. We just can’t point out whether that would certainly be a fair rate for the firm or not, but it’s absolutely a service provider to see: we just recently spent an entire day at Gaikai’s Aliso Viejo HQ, and found out that the team’s ambitions go method past getting gamers to pay for a cloud-based game or twelve.
When we reached out, Gaikai wouldn’t comment on just what it defined as a rumor, but this isn’t the first time this month that the service provider’s allegedly been headed towards a sale. Earlier this month, multiple independent publications reported that …
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It’s a beautiful day in Aliso Viejo, California, as long as you don’t mind a cloudy sky. On this particular occasion, though, the overcast horizon seems fitting, because I’m about to spend the day with Gaikai. Four years ago, video game industry veteran and outspoken prognosticator David Perry imagined that graphically immersive games could be streamed to any computer from the cloud, and early last year, his company Gaikai was one of the first to deliver on that promise. Now, nestled amid the rolling hills just southeast of Irvine, in the midst of a lazy suburban community populated by palm trees, spotless roads, and plenty of schools, David Perry is leading me on a behind-the-scenes tour of Gaikai’s HQ.
On the second floor of the…
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Intrigued by OnLive, but don’t really want to invest in a glorified set-top box and weirdo controller? You’re in luck. GaiKai, a firm specializing in video game advertising, has launched a streaming game service that lets you play new games right in your browser. Nothing to download, even. Like literally, click here, wait for the popup (takes about 10 seconds if you have the bandwidth) and you’re playing Mass Effect 2.
I played through the intro and it worked like a charm with only a few stutters and artifacts, pulling about 5-6Mb/s of data on average for a 720p stream, but on a second go (to get a better screenshot, which I failed to do), it froze up and gave me a “recalibrating” error:
Not that this is necessarily GaiKai’s fault, but I would be mad if I’d paid for this. As it is, I can’t really get worked up about an ad not functioning correctly.
The strategy is basically a form of mega-advertising. Instead of putting a banner on a website that says “Hey come download the demo,” you literally embed the entire demo, and all the user has to do is click on it. Or, say, fill out a short survey, as this blog post by GaiKai CEO Dave Perry points out, and which you’ll have to do if you want to play Dead Space 2. After all, that bandwidth ain’t free. But it’s getting close.
It makes lots of sense, of course, though OnLive did a lot of work in proving they can scale it. Why shouldn’t you go to a website and have the demo “play”? For full games, I’d say a local install is still very worthwhile, but for demos, which take up a ton of space, take forever to download, and you only play for a half an hour or so? Bring on the streaming.
Gaikai beta goes live, brings Mass Effect 2, Dead Space 2, Sims 3 and Second Life demos to your browser window
Remember Gaikai, the cloud computing service that lets you demo video games in your browser window without downloading a thing? It’s live, meaning it’s no longer just us tech journalists that get to give it a thorough try. Provided you have a blazing fast internet connection and both Flash and Java installed, four streaming game demos are a just a click (and possibly a survey, or a short wait) away, including three EA titles (Mass Effect 2, Dead Space 2, The Sims 3) and Second Life. As we discovered in our initial hands-on, it’s not a flawless experience even with a fantastic internet connection, but it’s not meant to be — the entire point is to allow you to adequately sample a game right before making a purchase decision. It’s also a free taste of the future, and you don’t see those every day.