Posts Tagged ‘fine’
Double Fine classics hit Humble Bundle, $35 nets Broken Age pre-order
Heads up, folks, just go ahead and grab your wallet right now. That’s because the latest Humble Bundle has arrived, and it includes a number of stellar titles from Double Fine. Here, you can name your own price for Costume Quest, Psychonauts and Stacking, and if you beat the average, you’ll also score a copy of Brutal Legend. All payments of $ 1 or more will net you a Steam key for the games, which are available — some for the first time — on Windows, Mac and Linux. As a unique twist to the promotion, payments of $ 35 or more include early backer access to Broken Age, the crowd-funded game that was previously known as Double Fine Adventure. As always, you can allocate some (or all) of your payment to charity, which benefits the EFF and Child’s Play. Click on through to the Humble Bundle and you’ll find bonus incentives for doling out some cash.
Filed under: Gaming
Source: Humble Bundle
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Leap Motion and Double Fine team on Dropchord, give air guitar skills an outlet
Emerging technology often needs a halo app to lure us in. For the upcoming Leap Motion controller, that app could come through the unusual (if welcome) channel of Double Fine’s Dropchord. The game’s exact mechanics are a mystery, but the music focus and exclusively gesture-based input should finally reward those who’ve spent years shredding invisible guitars. Gamers who don’t want to spring for a peripheral just to get one game will have the option of an iOS version sometime after Leap Motion gets first crack on May 13th. Knowing Double Fine’s reputation in motion gaming, the extra hardware just might be worthwhile — see Giant Bomb‘s proof after the break.
Filed under: Gaming, Peripherals
Source: Dropchord
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Inspiration Mars ship using human waste as a radiation shield: no really, it’s fine
Dennis Tito is planning an ambitious private flyby of Mars for 2018 that will carry all kinds of logistical challenges during its proposed 501-day span, not the least of which is shielding the crew from radiation without consuming valuable resources. The team’s solution is a clever one, if not especially pretty: human waste. While the walls of the Inspiration Mars spacecraft will initially be lined with water-filled bags to guard against cosmic rays, their contents will be gradually replaced with er, byproduct that will be dehydrated through the bag (possibly using polyethylene) to reclaim and purify water for drinking. As water-based materials are better at stopping radiation than metal, the approach theoretically represents the best of all worlds with less bulk, a simpler life support system and maximum room for supplies. If the Inspiration Mars group can keep the bags working at high efficiency in space, it won’t have to worry about its travelers’ safety; their comfort with being surrounded by their own waste may be another matter.
Filed under: Transportation, Alt
Source: New Scientist
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Privacy invasion or webcam art? ‘Screening Reality’ walks a fine line

Deep in the heart of Europe sits a huge display filled with live camera feeds from all over the world. Site visitors drop by to peer in on unsuspecting complete strangers, gazing blankly at scenes both intimate and banal– sleeping children, pedestrians, empty store fronts. A pc quietly churns nearby, bringing up brand-new video streams and with them, brand-new windows into the lives and routines of others.
It may seem like something out of a dystopian future, but for Pierre Derks, it’s reality.
Derks, 33, is a Dutch graphic designer and artist whose most recent installation, Screening Truth, assembles 805 live provides from insecure IP cameras to create a spectacular– if somewhat surprising– digital tapestry. The exhibition, which opened at the LhGWR Gallery in …
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AMD cuts silicon wafer order by three quarters, gets a nasty fine
If you need a concrete example of how the chip-making market is trickier than ever before, and exactly how it rewards scale at the cost of flexibility, then please, look no further. AMD has just significantly lowered its order for silicon wafers from its old mate Globalfoundries, in an effort to prevent the stock surpluses and write-downs that have just recently tormented its balance slab. Instead of buying the originally agreed $ 500 million-worth of cake trays this quarter, it’s now committed to investing simply $ 115 million. Except it was never ever, ever gonna be that easy. In lieu of reneging on its deal at short notice, AMD will certainly have to pay Globalfoundries a $ 320 million penalty on leading, bringing the final price of the bargain to just $ 65 million less than exactly what it would have paid for the full order.
On the plus side, of course, that’s still a major conserving for a company which is going with an extreme rough patch (to say the least) and attempting to stick to every cent. Besides, AMD handled to get out of paying the cost as a lump amount, while also reducing its obligations for 2013 and agreeing to pay Globalfoundries less for R&D once it changes to a more standard 28nm procedure– so it can’t entirely have lacked clout.
Continue reading AMD cuts silicon wafer order by 3 quarters, gets a nasty fineFiled under: Desktop computers, Laptops, AMDCommentsVia: HotHardware
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Intel appeals record-setting $1.45 billion antitrust fine… from 2009

It’s been even more than three years because being slapped with a record-setting & euro; 1.06 billion (approximately $ 1.45 billion) antitrust fine by the EU, and Intel is finally getting around to putting an appeal in motion. The request for a reversal is going to the second greatest court in the union, the General Court in Luxembourg, where Intel’s lawyers plan to argue that the proof utilized to convict the business was “exceptionally insufficient.” The Commission that levied the fine was even criticized the European Ombudsman for failings in record keeping and treatment throughout the original investigation. However, the prosecution is sticking steadfast to its argument that rebates given away by Chipzilla were plainly an ingenious tactic to hide its anti-competitive practices. Ought to the hearing not go Intel’s method, there is one last stop on its quest– the EU’s Court of Justice. A loss there would certainly need the rather sizable fine be paid.
Intel appeals record-setting $ 1.45 billion antitrust fine … from 2009 initially appeared on Engadget on Wed, 04 Jul 2012 13:54:00 EDT. Please see our terms for use of feeds.
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EU rejects Microsoft’s appeal against billion-dollar antitrust fine, reduces it by $48 million

The General Court of the European Union, the second-highest court in Europe, has rejected Microsoft’s appeal against an antitrust ruling over the company’s licensing practices. Four years ago, Microsoft was fined €899 million ($ 1.44 billion) for failing to comply with an antitrust decision in 2004. The European Commission ordered Microsoft to pay the fine alongside changes to its versions of Windows involving a removal of the Windows Media Player.
In a ruling today, the General Court of the European Union cut Microsoft’s fine by €39 million to €860 million ($ 1.1 billion). Microsoft issued a statement to Reuters saying it is “disappointed with the court’s ruling,” despite the slightly reduced fine.
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Magnus Robot Fighter 1991 series # 3 very fine comic book
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Malware attack on Iran’s oil ministry: infrastructure fine, but websites taken offline

Iran’s Ministry of Petroleum and a number of affiliated companies were hit with a malware attack on Sunday, the ministry confirmed. Production equipment at several locations was taken offline as a precaution, including at the Kharg Island oil terminal, where 90 percent of oil exports are handled. While an oil ministry spokesman said the attack “had not caused significant damage,” it wasn’t completely ineffectual. The BBC reports the attack took the oil ministry and national oil company websites offline, and that some of the sites’ user data was stolen. Iran’s core data on oil production is safe, however, since it’s housed offline and therefore much less accessible to attackers. Following the attack a “cyber crisis management committee”…
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Double Fine uses Kickstarter to fund its next adventure game, passes goal in under 12 hours

Tim Schafer — the developer behind Day of the Tentacle and Psychonauts has turned to Kickstarter to fund his studio’s next game, breaking the $ 400,000 goal in less than twelve hours. The new game is set to be a return to Schafer’s roots, a point-and-click adventure built initially for Windows. While the game’s not expected to be delivered until August, backers of the project are being offered a range of incentives — $ 15 will net you a finished copy of the game via Steam when it’s released along with beta access, and those who pledge higher amounts will receive custom artwork, become a game character, or even a shrink-wrapped copy of Day of the Tentacle.
Announcement! Double Fine and 2 Player Productions will use Kickstarter to fund…




