Posts Tagged ‘FilsAime’
Nintendo’s Reggie Fils-Aime: Wii U GamePad won’t feature multi-touch
The Wii U’s 6.2-inch killer feature might look a whole lot like a tablet, but prospective buyers shouldn’t expect it to function like one at all. In a recent interview with Kotaku, NOA prexy Reggie Fils-Aime confirmed that multi-touch capabilities will indeed be purposefully absent from the upcoming GamePad. It’s a puzzling omission for sure, but not one made lightly on Nintendo’s part. According to Fils-Aime, the existence of hardware buttons on the controller itself render that full-blown slate functionality redundant, not to mention cost-prohibitive and “unwieldy.” So you see, the Big N giveth and the Big N taketh away, but all in the name of user convenience. You can check out the full blow-by-blow with the House that Mario built’s American keeper at the source link below.
Nintendo’s Reggie Fils-Aime: Wii U GamePad won’t feature multi-touch originally appeared on Engadget on Tue, 12 Jun 2012 17:54:00 EDT. Please see our terms for use of feeds.
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Fils-Aime: Nintendo Not Interested In “Garage Developersâ€
In stark contrast to the Apple Store’s bottom-up model for mobilizing games and apps, Nintendo’s Reggie Fils-Aime has said that his company isn’t really interested in that kind of model right now. In an interview with Gamasutra discussing indie game development, Fils-Aime said:
I would separate out the true independent developer vs. the hobbyist. We are absolutely reaching out to the independent developer. Where we’ve drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue.
Although I’m a big fan of so-called “garage developers” (love the indie gaming scene), I can’t say I disagree with Nintendo here. The Wii in particular has been marred by “shovelware,” reducing the perceived value of a game on the system. They want to avoid that, and part of that is establishing certain standards for production values.
Setting the bar high means they won’t be a platform for new, experimental games that may find distribution on XBLA or PC, but it also means they maintain a high level of control and their platform will be seen as one where you can trust every release. At least that’s the idea. I’m not sure it works in practice, considering the amount of crapware on the Wii. But maybe he was just speaking hypothetically.
Among other things, Fils-Aime also addressed rumors of a Wii successor; we’ve heard from a few sources (none inside) that this E3 may see Nintendo breaking out its next-generation console, but Reggie dealt with that in a professional and non-coy manner: “The Wii has a long life in front of it. We’re still sitting at $ 199.” Yes you are, Reggie. But your sales aren’t sitting — they’re lying down.
[via Kotaku]
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Live from Nintendo’s 3DS preview with Reggie Fils-Aime

We’re here live in NYC at Nintendo’s 3DS press preview event, where Reggie Fils-Aime is scheduled to give a short presentation to kick things off. We’re hoping to learn some pricing and availability details — and possibly hear a word or two about 3D and the eyesight of younger gamers. After that, it’s time to party, right? We’ll find out.
Continue reading Live from Nintendo’s 3DS preview with Reggie Fils-Aime
Live from Nintendo’s 3DS preview with Reggie Fils-Aime originally appeared on Engadget on Wed, 19 Jan 2011 08:45:00 EDT. Please see our terms for use of feeds.
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