Posts Tagged ‘face’
Apple has been issued a patent by the USPO today (via AppleInsider) that describes a system for using facial recognition and detection on a mobile or desktop computing device. This could work a lot like the Android face unlock option, which has been criticized before for its fallibility, but is also designed to prompt activity and use facial expressions as input for controlling the device.
This could be used to not only protect data on an iPhone in a locked state, but also determine how much information is shared on the lock screen for a user. So if a person is receiving a call and their iPhone recognizes them (determined by a number of factors, including skin tone, vectors, feature distance and size, etc.) then it’ll display caller ID and information from the user’s contacts app. If it’s not someone the phone has listed as a user of the device, it’ll block all that data.
Likewise with emails or messages, it could scrub the content of any actual info until there’s a positive recognition match for a phone’s rightful user. In a desktop computing context, the recognition could be used to analyze a user’s behavior over time as they sit in front of their Mac, determining when to trigger certain actions like screen savers, or enter a movie mode, or switch audio devices to prepare for a Skype call, for instance.
Apple has just acquired PrimeSense, the Israeli firm that helped created the original Microsoft Kinect’s motion sensing capabilities, so it’s tempting to link the two, even though the Apple patent far pre-dates that subsequent deal. Still, Apple has shown that it places a premium on innovation that helps users access their device more securely and more conveniently with the introduction of the iPhone 5s fingerprint sensor, and this could provide a way to allow users more access to things like Siri from the lockscreen, without the privacy compromises that come along with some of the assistant’s more useful convenience features.
The Justice Department will likely choose not to bring charges against Julian Assange for publishing the troves of classified documents leaked to him by Chelsea Manning, reports The Washington Post. Anonymous US officials tell the Post that the decision isn’t final, but that it’s looking unlikely that charges will be made unless Assange were implicated in some additional crime. “If you are not going to prosecute journalists for publishing classified information, which the department is not, then there is no way to prosecute Assange,” Matthew Miller, a former Justice Department spokesman, tells the Post.
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The first version of iOS created a very direct relationship between the iPhone and its user. When you tapped on a link, it opened, and when you pinched your fingers on a photo, it got bigger. But with the latest version of iOS, Apple took these kinds of animations and skeuomorphic physics to the next level. BuzzFeed FWD‘s John Herrman extrapolates the physics of iOS 7 to the real world, where an app on your home screen is actually five feet away from you.
“If iOS animations suggest that the icons are falling away from you, they are falling about 5 feet, and moving pretty fast,” he writes. “Assuming it takes about 0.8 seconds for this animation to complete, the app is moving at an average of about 6.6 feet per second, or about 4.5 miles…
This is Sebastian Bieniek’s series ‘Doubleface‘, featuring a girl who draws creepy looking faces on the side of her own. Could you imagine showing up for a first date with this girl? I mean, how could you not fall in love at first sight? She’s the total package — hair, eyes, nose. “It doesn’t take much for you, does it, GW?” I fell in love with the ‘before’ girl in an acne commercial once. Hit the jump for a bunch more.
Because what good is a Hello Kitty obsession if you can’t put the cat right in your eyeball, apparently Hello Kitty contacts are a real thing. You can either get one big face that takes up your whole eyeball, or a ring of little faces that go around the pupil. Me? I’m going to wear an eyepatch over one eye and get a skull and crossbones contact for the other one. I’m going to need a cutlass and some facial scars too, so if you’ve ever wanted to throw darts at someone now’s your chance. Did I ever tell you I was playing darts at a pub one time and this guy sitting on a bar stool next to me dropped one of his darts and unthinkingly tried to catch it by snapping his legs closed real fast and stabbed the point RIGHT INTO HIS FEMORAL ARTERY? When he pulled it out blood squirted all the way to the ceiling. I guarantee it’s still there too.
Hit the jump for a couple more shots including the other design.
The demo for “Blue” looks like something the average fan could get behind — if they can get over the part where you have to wear Google Glass.
There are good reasons to be skeptical of the incoming saturation of Google Glass as it pertains to sports and life in general. But watch the above video, for a forthcoming Google Glass app called Blue, and you get a sense of how sports and Glass can coexist in a way that a normal person could actually get behind (even if you will still kind of look like this guy).
Judging from online reaction, it taps directly into the sports fan’s desire to know everything they can about what's happening around them. There's more statistical info to look at today than ever before, but that can take away from the game: take your eyes off the field to look at your iPhone or a pitch counter high above the third-base side or (at home) your laptop, and you can end up missing out more than you gain.
This is a series of underclothing for ladies (and dudes who wear woman’s underwear) featuring hand-sewn animal deals with and little ears. They’re for sale by Etsy seller knickerocker, who likewise makes matching crop tops of the exact same animal deals with, which I in fact took the time to check out all of. And not just because I such as to navigate around Etsy looking at all the women modeling underclothing, but it’s kind of a hobby of mine. I such as to think of it as like a girls-next-door Victoria’s Secret brochure.
Hit the jump for a bunch more animals (no beaver though).
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Best HDTV ever: 000 LG and 00 Samsung OLEDs face off
OLED, which stands for "organic light-emitting diode," has a technological trick that's destined to change TVs forever: Since each pixel illuminates itself, and is totally pitch black when its not active, you have bright images and wide-viewing angles …
Read more on Today.com (blog)
Organic solar cells set to revolutionize renewable energy
In addition, some of these design concepts could also be applied to Organic Light Emitting diodes, a new and rapidly growing display technology, allowing for more efficient displays in cell phones and TVs. The study has been published in the journal …
Read more on ANINEWS
Where Can I Buy an OLED TV?
Steve, OLED, which stands for organic light-emitting diode, is used to manufacture everything from TVs to computer monitors to even small mobile devices. The OLED display works without a backlight which enables an OLED TV's panel to be ultra-thin. In …
Read more on TVPredictions.com (press release)
Apparently, slime mold has feelings too. Researchers at the University of the West of England have a bit of a history with Physarum polycephalum — a light-shy yellow mold known for its ability to seek out the shortest route to food. Now, they’re on a quest to find out why the organism’s so darn smart, and the first in their series of experiments equates the yellow goo’s movements to human emotions. The team measured electrical signals the mold produced when moving across micro-electrodes, converting the collected data into sounds. This audio data was weighted against a psychological model and translated into a corresponding emotion. Data collected when the mold was moving across food, for instance, correspond to joy, while anger was derived from the colony’s reaction to light.
Unfortunately, mold isn’t the most expressive form of life, so when the team demonstrated the studies results at the Living Machines conference in London, they enlisted the help of a robotic head. Taking cues from a soundtrack based on the mold’s movements, the dismembered automaton reenacts the recorded emotions with stiff smiles and frowns. Yes, it’s as creepy as you might imagine, but those brave enough can watch it go through a cycle of emotions in the video after the break.
Via: The Verge
Source: New Scientist
A new game for Google Glass claiming to be “the first Google Glass game” (it’s not, Battleship clone got demoed earlier this month) offers a look at what kind of things might be possible for developers building these kinds of experiences on Google’s unique wearable platform. In a word, it looks simple, and is reminiscent of the old, very basic games that would come pre-installed on your black and white Nokia feature phone like Snake.
The game looks diverting enough, but it also looks painfully dated and questions abound about its real-world playability. Others have suggested a voice-operated mechanism for controlling in-game action on Glass, but any kind of consistent and repeated use of voice is not going to work in any situation where there are other human beings around. Not to mention that people play casual games on commutes precisely because they help them look away from fellow travellers. These games seem primed to result in at least a few uncomfortably long, unconscious locked gazes.
Google Glass gaming might be appealing if it was an AR-layered experience like a mix between Oculus Rift and Google’s own Egress game, but as a way to basically play checkers in the corner of your field of view while you’re doing your best to also be a real functioning human I have my doubts. Everyone I’ve talked to about mobile gaming on the development side seems to have found people still like to plunk down at home or at work for dedicated gaming sessions; I doubt very much they’re going to want to do that while staring off into space at less-than-impressive visuals.
Now gaming as a use case for Google Glass is hardly fully explored at this stage, but what I’ve seen isn’t something that offers a lot of promise. There are a lot of question marks around Glass, but its viability as a gaming platform (a key factor in determining mobile success) might be the biggest of all right now.