Posts Tagged ‘experiment’
It may be the most watched sporting event, but SMI’s more interested in how we watch the Champions League final than the game itself. The eye-tracking firm, in participation with the KMRC and University of Tübingen, will observe how 61 fans watch the Dortmund/Bayern tussle using its RED-m cameras. The project aims to discover if supporters of rival clubs perceive matches differently, and if, tracking their eye movement, to learn how those perceptions are formed. Of course, given our violently hysterical reactions when Didier Drogba sunk the winning penalty in last year’s game, the researchers might have difficulty keeping the participants still enough to monitor.
On April 8, 2013, Stanford’s Program in Law, Science & Technology and Stanford’s Center for Internet and Society hosted the second annual robotics and law co…
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This is a viral advertisement for that movie ‘Drop Dead Fred’ or whatever (actually ‘Dead Guy Down’ for the sake of journalistic integrity) that includes 2 dudes in an elevator, one pretending to strangle the other with an extension cord, to see exactly how people will react. SPOILER: Poorly– they respond badly. The majority of escape (most likely to call for help but possibly simply to make believe nothing took place), a number of jump in there and get physical, and at least one dude just stands there taking pictures. Extremely, there were no weapon-toting heroes in the bunch to put an end to the experiment. What would you have done? Due to the fact that I would have just gotten on, awaited the doors to close, busted ass so hard they both passed out, then tied them up and questioned them. Remember: just since somebody is strangling someone does not instantly make them the bad man.
Struck the jump for the video.
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Sure, you can constantly play catch with the dog, however just what kind of game can you play with a caged rodent? Well, “locate the poster,” evidently. A team of specialists from Universities in Spain, Germany, Austria, England and the US have placed together a virtual reality system created to let humans interact with rats at the rodent’s scale, challenging human participants to locate and lead the rodent to a unmarked objective. According to a paper published in PLoS One participants were “beamed” into the rat’s environment by connecting a head-mounted show and joystick to a rat-sized telepresence robotic. Human members were then treated to a proportionally accurate representation of the game sector. The rat was there too, tracked with an overhead camera and represented by a human avatar.
Individuals were tasked with coaxing their rival in front one of three posters in effort to sleuth out which one represents the “winning” position. When both users are in front of the appropriate secret poster, a bell appears and the game ends. The game was largely developed to check a scaled immersive virtual fact teleoperator system, but researchers are optimistic the modern technology could possibly be utilized to observe pet behavior from a brand-new point of view. Check out the setup in action after the break, or keep reading with to the source link below for an in-depth summary of exactly how humanity and a few of nature’s smaller creatures can easily get along in a virtual area.
Continue reading Proportional VR experiment shrinks guy down to rat size, lets us play games with rodentsFiled under: Misc, RobotsProportional VR experiment shrinks man down to rat size, lets us play games with rats originally appeared on Engadget on Sun, 04 Nov 2012 14:36:00 EDT. Please see our terms for usage of feeds. Permalink Verge|PLoS One|E-mail this|Comments
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Sure, you can always play catch with the dog, but what kind of game can you play with a caged rodent? Well, “find the poster,” apparently. A team of researchers from Universities in Spain, Germany, Austria, England and the US have put together a virtual reality system designed to let humans interact with rats at the rodent’s scale, challenging human participants to find and lead the rodent to a unmarked goal. According to a paper published in PLoS One participants were “beamed” into the rat’s environment by linking a head-mounted display and joystick to a rat-sized telepresence robot. Human players were then treated to a proportionally accurate representation of the game arena. The rat was there too, tracked with an overhead camera and represented by a human avatar.
Participants were tasked with coaxing their opponent in front one of three posters in attempt to sleuth out which one represents the “winning” position. When both players are in front of the correct mystery poster, a bell sounds and the game ends. The game was primarily created to test a scaled immersive virtual reality teleoperator system, but researchers are optimistic the technology could be used to observe animal behavior from a new perspective. Check out the setup in action after the break, or read on through to the source link below for a detailed description of how mankind and some of nature’s smaller creatures can get along in a virtual space.
Specialists at the University of Barcelona and University College London (UCL) have actually made use of a customized virtual fact (VR) system to enable humans and rats to interact on the exact same level. Composing in a paper published in the diary PLOS ONE earlier this week, the analysts explain the process as ‘beaming’– human individuals are given a VR headset which permits them to control a virtual avatar, revealed above, while the movements of a rat in a separate enclosure are mapped on to a 2nd avatar. A robotic in the rat’s enclosure represents the human, its motions scaled down to fit the smaller sized area.
During the experiment, the rats and humans were located more than seven miles apart, at different locations near the University of …
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CLASSIC: The Old ‘Sealed Bottle Of Liquid Nitrogen In A Trashcan Full Of Ping Pong Balls’ Experiment
This is a video of Plymouth University professor Roy Lowry putting a bottle of sealed fluid nitrogen in a trashcan, then covering the container with 1,500 ping-pong balls. Just what occurs next? Absolutely nothing I ever before got to witness in any of my lame-ass science classes, I could tell you that. Although one time a professor did break clear wind throughout an examination and told us he would certainly give us all A’s if we promised not to discuss it on social media. I LIED HARD.
Hit the jump, but skip to 3:30 unless you in fact wish to discover something.
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3D animation director Bassam Kurdali has taken to Kickstarter to raise funds for his latest project, Tube. The film is being made by a team from around the world, using open-source digital modeling software Blender to create the characters and environments. The project is an exercise to show the power and flexibility of open-source, with the final product being released under a Creative Commons license for all to share, mix, and re-interpret. However, those who choose to back the project financially will still be rewarded, with anything from exclusive artwork, to a place in the credits, or even being immortalized with a cameo appearance in the movie.
Tube is inspired by the poem The Epic of Gilgamesh and follows the story of Gilgamesh,…
Back in September of 2010 Google started experimenting with a new Chrome feature called False Start, which cut the latency of SSL handshakes by up to 30 percent. While the delay in forging a secure connection never seemed like a major concern for most, the pause (which could be several hundred milliseconds long) before a browser starts pulling in actual content was too much to swallow for Mountain View engineers. The tweak to SLL was a somewhat technical one that involved packaging data and instructions normally separated out — reducing the number of round trips between a host and a client before content was pulled in. Unfortunately, False Start has proven incompatible with a number of sites, in particular those that rely on dedicated encryption hardware called SSL Terminators. Chrome used a blacklist to track unfriendly sites, but maintaining that repository proved more difficult than anticipated and became quite unwieldy. Despite reportedly working with over 99 percent of websites Adam Langley, a Google security researcher, has decided that False Start should be retired with version 20 of the company’s browser. The change will likely go unnoticed by most users, but it’s always a shame to see efforts to make the web as SPDY as possible fail.
www.mindbites.com for full video. www.mindbites.com for a bundle of videos on Early Atomic Theory. For an even broader bundle of videos that cover Early Atomic Theory and Atoms, Molecules, and Ions, check out www.mindbites.com . To search for topic-specific help in our library of 400+ video products for Chemistry, please refer to our Chemistry category at: www.mindbites.com . To check out our full Chemistry video course, with 300+ videos included, refer to: www.mindbites.com . In this lesson, Professor Harman explains the discovery of the nucleus and Neutrons. The nucleus of atoms was discovered using radioactivity, which is the spontaneous emissions of particles of radiation fron an atom. Prof. Harman talks about early experiments with radioactivity, the discovery of gamma, alpha, and beta particles and their characteristics. Alpha particles were instrumental in the discovery of the nucleus of atoms. The Rutherford Gold Foil Experiment used alpha particles aimed at gold foil. The vast majority of the particles went through the gold foil, but approximately 1 in every 8000 was deflected at a severe angle. Rutherford hypothesized that this was only possible if the majority of the atom’s mass was held in one central location, which he deemed the ‘nucleus.’ It was detemined that the nucleus of an atom is very small, analogous to one lightbulb, if Las Vegas is an atom. This discovery led to a revision of the “”Plum Pudding”" model of an atom to the “”Planetary”" model …
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