Posts Tagged ‘engineer’
A Google engineer has once again disclosed a Windows flaw. In a Full Disclosure posting to the SecLists mailing list, Tavis Ormandy — an Information Security Engineer at Google — details a vulnerability in Windows 7 and Windows 8 that can be exploited by local users to gain escalated privileges. Security firm Secunia notes that the issue is “less critical” than other flaws as it’s not a remotely exploitable one. Nevertheless, it appears that Ormandy has taken the full disclosure approach, stating he doesn’t have “time to work on silly Microsoft code,” rather than Microsoft’s preferred responsible disclosure route that calls for vulnerabilities to be reported privately.
Ormandy previously revealed a serious vulnerability in Windows…
Shane Todd’s girlfriend discovered him hanging in his Singaporean apartment 6 months ago, a abrupt tragedy that local authorities deemed a self-destruction. But six months later, Todd’s girlfriend, family and the FBI are still wondering exactly what exactly took place. Todd had actually simply put in his last day as an employee of IME, a Singaporean government research institute, where he had actually been working on a high-powered amplifier with commercial and “big” military uses. The amplifier was being co-developed with the Chinese telecom giant Huawei. Todd’s moms and dads say their son was increasingly uneasy at his job and “said there were things he had done that could get him in trouble with the United States government.” The Singaporean examination is still continuous. However after …
The question is not if, but when?
And we may be getting closer, as Apple has listed a job posting looking for a Siri UI Engineer with a few hints at OS X integration.
This isn’t the first we’re hearing of a potential Siri roll out on the desktop level. In November, 9to5mac reported that Siri and Apple maps would be present in the next version of OS X.
The job listing calls for an engineer “responsible for implementing the content that appears within the conversational view.”
“We take every application that Siri interacts with, distill it down to fundamentals, and implement that application’s UI in a theme fitting with Siri. Consider it an entire miniature OS within the OS, and you get a good idea of the scope!” the listing reads.
Yet, no where in the job posting is there mention of iOS specifically. There is, however, mention of Mac OS X. Under key requirements, Apple asks for knowledge of all of Apple’s development APIs (both iOS and Mac OS X), as well as “familiarity with Unix, especially Mac OS X.”
Obviously, the listing is still very ambiguous, but it signals that Apple is beefing up Siri for something new. And as AppleInsider astutely notes, Dictation has already found its way onto the desktop (just like it did on the iPad before Siri showed up in tablet-form).
It all adds up, but we’ll have to wait on Apple’s word before we know for sure.
Valve hardware engineer Jeff Keyzer on Steambox: ‘It’s going to be different things for different people’
There isn’t a hardware standard for Valve’s upcoming Steambox concept. While the goal of the initiative is to move PC gaming from the desk to the living room, that doesn’t necessarily involve a single hardware standard or minimum spec, Valve hardware engineer Jeff Keyzer told Engadget in an interview this morning at CES 2013. “It’s going to be different things for different people. We’re interested in investigating an ecosystem of devices that don’t necessarily have to share a common spec,” Keyzer said. Nothing’s set in stone, of course, and Valve’s still very much in the exploratory phase of its Steambox push. “We’re exploring the space, and trying to understand what the tradeoffs are and how that impacts the user experience — what it’s like to actually use this hardware and play games,” he explained. Beyond specs, he pointed out that all the prototypes of Steambox on display at CES share one common feature: “they don’t look totally out of place in a living room.”
Keyzer and the hardware team at Valve certainly seem to understand the challenges ahead of them in 2013. In true Valve fashion, their approach to tackling those challenges lies in iteration and openness. “We’re planning to be open and involve users, so I think over the coming year you’ll hear from us, and it won’t be this big secret. I really think that it’s going to be quite open,” Keyzer said. And there’s that hardware beta we heard about last year, lest you forget.
Steam’s Big Picture Mode — a TV- and controller-friendly version of Valve’s widely used digital gaming service — is the first volley in Valve’s big living room push. Keyzer pointed out that several devices already on the market are essentially doing what Valve hopes to do in the coming year with its own hardware. “There are a lot of computer manufacturers that are making computers like these now that you can buy presently and are supporting Big Picture,” he said, referencing the three non-Valve PCs on display in the booth. “But we think that there’s a lot of fertile ground for innovation and exploration in that area, so that’s what we’re doing,” he added.
It’s not that commonly we see the worlds of baking and modern technology mix, but when Johan von Konow dealt with making a traditional gingerbread residence for the vacations, he added a laser to the recipe. The engineer and tinkerer first set about making an accurate, miniature 3D representation of his summertime residence in a CAD program, with the assistance of his wife. He then printed describes of the necessary structure blocks onto sheets of baked gingerbread, and made use of a 50-watt laser engraver to cut them out and score icing guides for the final touches in the future. Burnt edges rendered the confectionary inedible, however as its final destination was no longer tummies, raw lasagna sheets were included for structural support, and hot adhesive used to bind it completely. If you have actually got all the kit and are feeling inspired by the photo above, the design layout and task walkthrough are readily available at the source link below. Hansel and Gretel needn’t be fretted this time around– the tech used developing this certain gingerbread home has attracted a different kind of aged tenant.
Today, Mars rover Interest began its analysis of a rock called “Jake Matijevic.” The rock was named in honor of the surface operations system main engineer for every Mars rover purpose so far, who passed away in late August, simply 2 weeks after Interest efficiently landed on Mars. Interest will review “rock target Jake” hasing its arm-mounted Alpha Fragment X-Ray Spectrometer and its mast-mounted, laser-firing ChemCam, which has currently seen one test so far. Mars Science Lab project expert John Grotzinger informed Universe Today that the rock is fairly average and will provide a great basis to test Interest’s instruments. Grotzinger included, “to honor Jake and his contributions we have actually named the very first rock where we’re …
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Question by : can a mechanical engineer major in automation and robotics?
is automation and control a major in mechanical engineering?
Answer by ROBERT
Not without mastering electrical engineering first.
Know better? Leave your own answer in the comments!
Question by brandon a: how many years of collage do i need to be a good robotics engineer?
yes i cant spell good but i really want to be a robotic engineer when i grow up i was wondering how many years of collage do i need ?
Answer by exopccc3
Well first you need to learn how to spell well, because without good communication skills, you can forget about any high-level jobs such as being a roboticist.
4 years of an engineering degree with knowledge in electrical, mechanical, and computer systems are essential, plus specialization activities in robotics.
Add your own answer in the comments!
Could Apple really be looking to end their longstanding affair with the 30-pin Dock Connector? It’s been a move that’s been rumored for years, and a job opening at Cupertino for a Connector Design Engineer adds a bit of fuel to that fire.
This person will be “responsible for managing multiple connector designs and developments in support of the iPod product lines.” It goes on to describe that this task will “involve adaptation of existing connectors or complete new designs.” It’s apparently important enough to Apple that they’ve got another, very similar listing on their jobs page.
It sounds like Apple isn’t just looking for a new lead engineer — Apple could be looking for a new iDevice interface.
The Dock Connector has lived a good life. Introduced in 2003 with the third generation iPod, the Dock Connector has been a trusted consort in the Apple army. But it’s time for retirement. Smaller, more compatible interconnects are more than capable of providing the power and a data connection. A MicroUSB-equipped iPhone might make Steve Jobs roll in his grave, but it would also make millions of users rejoice in the name of a universal connection.
As I’ve mentioned, people have been forecasting the death of the Dock Connector for years now. The reasoning is almost always the same: the sheer size of the Dock Connector is hindering Apple’s design. If Apple moved to something smaller, such as a Mini Dock Connector or even MicroUSB, this would allow for a larger range of designs. But Apple has yet to make the switch. That might change with the iPhone 5, though.
One of the leading iPhone 5 rumors, along with a significantly bigger screen, involves a new interconnect. Recent leaked iPhone 5 photos supposedly show what appears to be a MicroUSB port at the bottom of the device instead of the traditional Dock Connector. There have also been whispers of a MagSafe-like connector as well.
Even without this job posting, it’s pretty much accepted that the Dock Connector is nearing the end of its life. Even though there are better options, it will still be sorely missed. Just think of all the iDevice docks that will fall silent when their owners upgrade to the latest hardware — well, unless, Apple releases a pricey Dock Connector to Mini Dock Connector adapter.
[Hat tip to Wolfgang Bremer, CCO of Founder2be.com]
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We love finding out how things work, and arguably one of the most important parts of the smartphones and tablets we thrive on is the accelerometer gauging our device’s orientation. Imagine our delight, then, when we see the University of Illinois’ Bill Hammack (i.e. The Engineer Guy) giving a visual rundown of how accelerometers work. Although it’s certainly the Cliff’s Notes version of what’s going on in your Android phone or iPhone, the video does a great job of explaining the basic concepts behind three-axis motion sensing and goes on to illustrate how MEMS chips boil the idea down to the silicon form that’s needed for our mobile hardware. Hammack contends that it’s one of the coolest (and unsung) parts of a smartphone, and we’d definitely agree; you can see why in the clip after the break.