Posts Tagged ‘Engine’

Pinterest Accidentally Built A Better Search Engine Than Google

Nine out of ten times, Pinterest search actually beats Google image search. Pinspiring.

Pinterest was built for *discovery* but with its recent acquisition of Punchfork and real upgrades to the search feature, the user experience has vastly improved. While Pinterest search results can be broad and a little all over the place, it can actually be more useful than Google’s bread-and-butter product.

Google, you are SO obvious.

1. Pinterest search for STRIPES: clothes, art, design

1. Pinterest search for STRIPES: clothes, art, design

Google search for STRIPES: stripes

Google search for STRIPES: stripes

2. Pinterest search for RUFFLES: dresses, skirts, cakes, ruffles!

2. Pinterest search for RUFFLES: dresses, skirts, cakes, ruffles!


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EA working on ‘Frostbite Go’ game engine for Android and iOS

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EA has long been said to be working on a mobile version for its Frostbite engine, and now the company has posted information about the effort online. The Frostbite page officially reveals the existence of Frostbite Go, a “mobile division” meant to allow Frostbite-based games. While it says the Frostbite Go project will target “all major mobile platforms,” only iOS and Android are mentioned specifically. The company was hiring mobile developers last year, and an EA / Dice project manager mentioned a mobile team called Frostbite Go in April. Epic — whose mobile version of Unreal Engine 3 powers popular iOS game Infinity Blade — has long led the pack in bringing AAA engines to mobile platforms, but EA and Crytek have both previously…

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Battlefield 4′s Frostbite 3.0 game engine goes mobile in ‘Frostbite Go’

It appears that while EA’s making claims that its Frostbite 3.0 game engine (which powers next-gen’s Battlefield 4) can’t run on Nintendo’s Wii U, the game publisher is also working on bringing “true Frostbite experiences to all major mobile platforms.” The Frostbite website details the initiative as “Frostbite Go,” and calls it “one of our most exciting current projects.”

Without directly saying “Frostbite 3.0,” the blurb details Frostbite Go as aimed at “empowering EA game developers” — in so many words, it sounds like Frostbite Go isn’t meant for indies as much as it’s meant for EA studios used to working with Frostbite. Battlefield 4 will be the first game from EA to launch using the latest iteration of Frostbite, which isn’t a huge surprise considering that BF4‘s developed by the same folks who develop the engine (EA DICE). It’s expected to arrive this fall on both current and next-gen platforms.

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Via: Game Informer, NeoGAF

Source: EA

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Apple Patents Built-In iPhone Remote Unlocker, Engine Starter And Parking Locator For Cars

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The USPTO published a number of Apple patent applications Tuesday, including two related to automobiles (via AppleInsider). The car patents both describe systems that can be built into future iPhones, replacing most of the functionality of your standard key fob with the smartphone, and providing a way to help drivers navigate the often maze-like interiors of parking garages to find their ride.

In one application, Apple describes what amounts to a series of different indoor positioning systems to help drivers locate their cars when parked. The system would involve pairing a car and an iPhone via Bluetooth, and then using that connection to automatically detect when a car ends up actually parking in a spot. Then, it uses sensor data communicated from the parking facility itself to peg a location.

Once a user returns to the garage, they can trigger the phone to find their current positioning data from the same system, and then provide actual guidance or directions back to their car itself. The patent describes parking garages in which devices are placed at regular intervals throughout to help facilitate the indoor location portion. Apple’s recent acquisition of indoor positioning system company WiFiSLAM could also work very well in terms of helping provide a way to make this system work.

The IPS element is interesting, but where Apple’s patent is really unique is in using on-board device sensors, including things like the camera and microphone, to determine automatically when a car parks to begin with to trigger the car location logging information. There are plenty of “where did I park my car” apps out there (though few boast IPS), but the automatic, fully-integrated way Apple’s system would work would make it so that you don’t even have to remember to activate it.

The other car-related application describes a system that would turn the iPhone into a remote car starter, unlocker, and essentially a parental control device for a target vehicle. The patent talks about using Bluetooth to pair a car and a handset, then allowing a user to choose their level of security, making it possible to have the phone unlock the car automatically based on proximity, or require a PIN to even use any car control functions.

Apple’s patent goes further than most remote starter/unlocker key fobs by allowing a user to set specific limits for particular devices, like making it possible to start the engine with a phone only during set hours, setting a max speed for use with a particular device, limiting access to infotainment services, and building in geofencing. All of these can be used in theft prevention, but also to set limits on say a teen child’s car permissions.

It’s about time that cars got tighter integration with mobile devices, in ways that make the best use of all the tech on board our modern smartphones. Many car companies seem to be open to working closer with Apple, too, so while there’s a lot of infrastructure changes described in these patents, we still could see these features make their way to shipping devices over the next few years.

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Visualized: Unreal Engine 4 ‘Infiltrator’ demo gives an impressive peek at next-gen gaming

Visualized Unreal Engine 4 'Infiltrator' demo gives an impressive peek at nextgen gaming

Simply in case you missed it last evening buried in our meeting with Impressive Games VP Mark Rein, the business revealed off a brand-new real-time trial at GDC 2013 this week, labelled “Infiltrator.” The nearly four-minute clip, showcases a sci-fi shootout created with its Unreal Engine 4, and incredibly powered by a solitary GeForce GTX 680. Now that we have actually piqued your curiosity a bit, look into this beautiful display of advanced espionage after the break, plus a bonus clip of the “Elemental” UE4 demo operating on a PlayStation 4 dev kit in real-time.

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Visualized: Unreal Engine 4 ‘Infiltrator’ demo gives an impressive peek at next-gen gaming

Visualized Unreal Engine 4 'Infiltrator' demo gives an impressive peek at nextgen gaming

Just in case you missed it last night buried in our interview with Epic Games VP Mark Rein, the company showed off a new real-time demo at GDC 2013 this week, titled “Infiltrator.” The nearly four-minute clip, showcases a sci-fi shootout created with its Unreal Engine 4, and remarkably powered by a single GeForce GTX 680. Now that we’ve piqued your curiosity a bit, check out this gorgeous display of futuristic espionage after the break, plus a bonus clip of the “Elemental” UE4 demo running on a PlayStation 4 dev kit in real-time.

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In conversation with Epic Games’ Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen

Epic Games isn’t just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year’s Game Developers Conference in San Francisco, repeatedly stating he’s “super bullish” on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. “Oh, for sure,” he said when we asked about UE4 support for the Rift. “We’re working on that now.” The Rift dev kit was demoed at CES 2013 running Unreal Engine 3′s “Epic Citadel” demo, and Epic’s offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.

The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its “Elemental” demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. “It’s a war out there, and we sell bullets and bandaids,” he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it’s fitting — Epic only makes a handful of games, and the company’s real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). “It’s a good place to be — we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we’re taking games. But because the engine is portable — it’s written in C++ — a licensee can take and do whatever they want,” he said.

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Google Maps Engine Lite beta lets amateurs craft their own location sets

Google Maps Engine Lite beta lets amateurs import their own points of interest

Pros have long had access to Google Maps Engine if they require to highlight anything from regional shops to natural resources. Today, Google is satisfying the rest of us potential cartographers with a beta for Google Maps Engine Lite. The web service lets daily individuals draw objects and import locations for their own reference, whether it’s roughing out favored hiking tracks or determining worthwhile put on an upcoming trip. Map makers can stylize the maps and share them with others, if they such as– the Lite tag mostly restricts users to “small” spreadsheet imports and a maximum of three information sets for contrasts. As long as you can live within those prescribed borders, you can try the slendered down engine today.

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Search engine for 3D printed gun parts launches in a month, promises Defense Distributed

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A brand-new search engine for 3D printed firearm parts and other patented items is coming within a month, according to Austin-based organization Defense Dispersed. The upcoming “Defcad.com” is set to be a brand-new, enhanced variation of of the organization’s present 3D file catalog, Defcard.org. It will host paid advertising along with search engine result to help pay for the organization’s growth, as creator Cody Wilson described in an interview with Forbes’ Andy Greenberg. Wilson, a 24-year-old law student, is also due to expose more information at the South by Southwest Interactive Celebration in Austin, Texas, this mid-day.

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Personalised Towel Set Embroidered with Thomas the Tank Engine

Personalised Towel Sets Embroidered Princess

$40.85
End Date: Sunday Jun-23-2013 12:59:30 PDT
Buy It Now for only: $40.85
Buy It Now | Add to watch list

Personalised Towel Sets Embroidered Princess
$40.85
End Date: Sunday Jun-23-2013 12:59:30 PDT
Buy It Now for only: $40.85
Buy It Now | Add to watch list

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