Posts Tagged ‘distance’
Going The Distance: Dad Works with In-Game Asssassins To Continuously Eliminate Son’s Character, Discourage His Games
A Chinese dad employed a team of in-game assassins to continuously target and kill his 23-year old son’s character in his favored part playing game in an attempt to prevent his gaming practices and encourage him to get a job. Good luck with that. I’m pretty sure dying all day in a computer game is still much better than having to work.
Unhappy with his son not discovering a task, Feng decided to work with gamers in his son’s preferred online games to hunt down Xiao Feng. It is unknown where or how Feng found the in-game killers– every one of the gamers he employed were more powerful and greater leveled than Xiao Feng. Feng’s idea was that his son would get worn out of playing games if he was killed whenever he logged on, which he would begin putting more effort into getting a task.
Despite being sick of getting eliminated each time, Xiao Feng determined to stick up to his father and inform him exactly how he felt. He was quoted as stating, “I can play or I can not play, it does not trouble me. I’m not trying to find any type of task– I want to take some time to find one that suits me.”
Ahahahaha @’ I can play or I can not play, it doesn’t bother me.’ Suuuuure it doesn’t. Then you won’t mind if I just take computer system away then, will you? “Touch that and die.” But I thought you didn’t need to play! “I do not, I require it for task hunting.” MOST LIKELY STORY BROBRO.
Thanks to Dank and fat piggie, who agree the best way to prevent your son’s games routines is breaking his computer over your knee while gazing him in the eyes and shouting, “I ‘M DOING THIS SINCE I ADORE YOU.”
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Most software has to be created around a presumed watching distance, whether it’s up close for a smartphone or the 10-foot interface of a house movie theater hub. Apple has actually been picturing a day when the specific distance can be unimportant: it’s getting a patent that would instantly resize any sort of content based upon viewing distance. By making use of a camera, infrared or other sensors to detect face distance with facial recognition or pure array, the strategy could dynamically resize a map or site to keep it legible at differing arrays. Although the trick might work with the majority of any sort of device, the business sees that flexibility as the majority of relevant for a tablet, and it’s easy to understand why– iPad owners might keep reading the couch without should manually zoom in as they settle into a much more relaxed position. There’s no understanding the likelihood that Apple will carry out an automatic scaling function in iOS or OS X, let alone make it the default setting. If the Cupertino team previously goes that far, however, we’ll just have our very own eyesight to blame if we can not read just what’s on display.
Filed under: Mobile phones, Laptops, Tablets, Mobile, AppleApple gets patent that scales content to match face distance, conserve us from squinting originally appeared on Engadget on Thu, 15 Nov 2012 11:14:00 EDT. Please see our terms for use of feeds. Permalink|USPTO|E-mail this|Remarks
Distance Learning University, The Open University, Repackages Course Materials For The App Generation
U.K.-based distance finding out university, the Open University, is developing a series of apps to deliver undergraduate course materials to students ’ smartphones and tablet devices, beginning next year. The OUAnywhere applicationwill certainly permit undergraduates to access their major course products with their portable devices, along with the audio and aesthetic material the OU produces to support researches.
The team establishing the applications state they are being made from the ground-up for touch interfaces, and will certainly offer “ high quality graphic images as opposed to listings ”.
The apps are being offered throughout “ a myriad of platforms ”, with native iOS and Android apps in the pipeline, plus HTML5 applications for other platforms. Supported gadgets will certainly consist of
- Android devices
- iPads (iPad 1 and above)
- iPhones (iPhone 3GS and above)
- Kindle Fire
- Microsoft Area
OUAnywhere is being created in response to increasing usage of mobile devices by pupils — the OU notes that mobile use of its virtual learning atmosphere in one month is now equal to usage for a whole quarter of the previous year. It ’ s also observed pupils are investing much more time on-line through mobile and tablet gadgets, and clocking up more duplicated visits. (Students utilizing gizmos? It ’ s not exactly rocket science …)
Ultimately the university wishes to be able to provide all course learning materials on one device to make it simpler for students to squeeze study sessions into their day — an essential factor for its many part-time students who integrate studying for a degree with full – or part-time work.
Currently it delivers some course materials online, but additionally sends materials via post — such as print textbooks, audio CDs and DVDs. The applications will be able to streamline all these different course resources into a single interface.
The OU notes that its scalable XML workflow can automatically render a single input file to multiple formats (print, web and ebook) — giving it the capability to repurpose existing research materials for brand-new dispatch systems such as mobile. Nevertheless in future versions of OUAnywhere it states it will want to create “ brand-new understanding items ” especially designed for mobile and tablet gadgets — as opposed to switching legacy learning materials.
The university additionally plans to develop interactive e-books with installed audio, video and HTML5 discovering activities (making use of the EPUB 3 requirements) for future versions of the apps.
The first wave of OUAnywhere apps are due for release in Q1 2013.
Microsoft Says Windows Phone 8 Resembles Xbox: Better For Being Late– And Dubs WP8 ′ s Distance To Windows 8 “A Huge Catalyst”
You may have seen Microsoft is being especially bullish about its leads in the smartphone market today — following yesterday ’ s Windows Phone 8 OS launch. It ’ s also attempting to talk up its current marginal position – spinning that it ’ s on comfortable, familiar ground here, and even straight contrasting the launch of WP8 to the launch of an underdog Xbox in a market controlled by PlayStation and Nintendo. Speaking at a press briefing in the UK today, UK Microsoft marketing exec Brett Siddons stated the Sisyphean obstacle dealing with Redmond — to change Windows Phone from an also-ran into a significant, top-three smartphone contender — is really not so unsurmountable after all, because Microsoft has been here previously, and hence understands just how to walk this path. Formerly team marketing supervisor at the Xbox team, Siddons has simply moved over to Windows Phone — as the customer advertising lead in the UK. ” With Xbox when we came into market there were 2 huge well-established rivals: in PlayStation and Nintendo, ” stated Siddons. “ A great deal of individuals stated to us when we launched Xbox, you ’ re coming into this market too
late. But of course it gave us a possibility to consider what was well set up and to do something different with Xbox. And certainly now we ’ re sitting as market lead. ” With Windows Phone 8, Microsoft is again leveraging the luxury of being last, said Siddons, and this time the twin peaks it ’ s intending to summit are Android and iOS. ” I truly desired to enter Windows Phone … I really feel now is an opportunity for us to deliver something brand name new to the marketplace. ” Siddons bypassed the fact that WP8 is not in fact a fresh launch: having introduced
Windows Phone 7 back in 2010, and failing to roll that rock up hill, Microsoft is as soon as again retracing its steps to make a second pass at the mountain assortment (with its reboot of its reboot). Ignoring all this current history, Siddons instead went on to flesh out the advantages Redmond reckons it has this time around, claiming: ” Over the last five years the mobile phone actually hasn ’ t altered. If anything, with more and more apps coming on board, it ’ s really got more complexed for the normal customer to be able to handle that device. We ’ re in fact asking the customer to work harder to get that details from multiple sources and that ’ s where we think we have the big, big possibility with Windows Phone — where we in fact make the phone work harder for the individual. To be able to provide them that details that ’ s personal and appropriate for them. ” Again, though, being different to Android and iOS is not a brand-new thing with Windows Phone 8. So if being different didn ’ t support ferry the WP7 boulder up the hill the very first time around, why should it propel WP8 upwards today? Exactly what is different this time around is the tandem launch of the WP-inspired Windows 8 — which not only looks and feels like Windows Phone, but the two OSes are linked, developed on a shared bit, and interoperable. This is an essential difference that will certainly assist Microsoft familiarise consumers with the Windows Phone UI through its Windows Computers, applications and solutions — and successfully do the selling for them. As Ovum analyst Nick Dillon placed it to me yesterday at the WP8
launch, Microsoft now has one story to sell — a tale the mobile carriers could purchase into and get behind, in a method it never finished with WP7. So the coming together of Microsoft ’ s pc and mobile narratives looks likely to make WP8 much less of an uphill sales slog. Microsoft ’ s UK marketing director additionally made this point today: ” Windows 8 has actually introduced, and for the first time the interface, the start screen that you had on a Windows Phone is now going to be around millions of devices — so it will become a lot more familiar to individuals in a really short space of time. That will be a massive driver for us. ” Millions of Windows users tapping away on a Windows Phone style interface — that ’ s precisely the sort of advantage
that could possibly move Microsoft up smartphone mountains. No marvel Ballmer is feeling bullish. [Image: Dreaming in the deep south]
For a VoIP phone business, Ooma has been unusually peaceful since it showed us the HD2 phone at CES this January. Fortunately, an FCC filing found by Dave Zatz has let slip that the business is getting chattier in the near future. As the helpfully delivered hand-operated informs us, a forthcoming Linx adapter will let a typical phone talk to a Telo base station over DECT. The objective is to let Ye Olde Wired Phone in the cellar join the 21st century without having to move the Telo or typically hop through hoops– it’ll also deliver your fax machine onboard, if you’re still hanging on to 1994. We just can’t glean from the clearance merely when the Linx will certainly be ready to shake the dust from our old phones, but with all the documents seemingly in order, the delay isn’t really going to be too long prior to that landline mobile enters the contemporary world.
PermalinkZatz Not Funny|FCC|E-mail this|Remarks
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Question by Abo Yazan: what is the distance between me and the Kinect sensor should be ?
I am planing to buy Kinect Sensor, however i do have small space in my apartment. so what is minimum space?
Answer by k9hi2
About or around 6ft. It says betwwen 3.9ft-11ft on xbox website
Add your own answer in the comments!
Children of Distance feat. Patty – Emlékezz rám 2 (Official Music Video) Kiadó: Gold Record Producer: Molnár Gábor Zene: Scarecrow Beats Hangmérnök: Kolláth Zsolt (Cultus Digital) Rendező: Puskás Péter Rendező asszisztens: Veress Attila Steadycam operatőr: Czettele Győző Vágó: Pásztor Bence Fény: Tihanyi Katalin ‘Cun’ Gyártás: Géczy Dávid Smink: Tóth Gabriella Fotók: Höltzl Gergely Stylist: Korpics Tibor Szerelmespár: Gáspár Kata & Eller Gusztáv A csapat a KYBOE! óráit viselte. A lemez rendelhető a www.childrenofdistance.hu oldalon, vagy megvásárolható az ország összes Media Markt-jában. Children of Distance twitter: www.twitter.com/codmusichungary Tagok: www.twitter.com/horus_cod www.twitter.com/shady_cod www.twitter.com/carpe_cod Keress minket Facebook-on is. Köszönjük mindenkinek aki eredeti példány megvásárlásával támogatja a csapat munkáját. www.goldrecord.hu
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As someone who ostensibly tries to keep fit, I’ve found the best way to pretend to lose weight is to fiddle around with iPhone apps during my workout. First, it reduces the mind-crushing pain of exercise and allows me to go to a place in myself where I can avoid the boredom of exertion.
To that end I decided to test out the new Nike+ GPS app alongside an old favorite, RunKeeper.
Both apps have their pluses and minuses. Clearly RunKeeper is aimed squarely at the professional or at least obsessive runner, while the Nike+ software is aimed at a more casual user. Both have their value in the training arsenals of the average runner, and many of the hardware-specific features of Nike+ have been stripped out of the new GPS version, thereby putting both apps on equal footing.
When Nike+iPod came out in 2006 it essentially redefined the sports app. Companies like Suunto and Polar have long created desktop applications for tracking workouts but they have been, at best, garbage. The Nike+ interface, especially the Nike+ system for uploading runs directly to a website for tracking, was revolutionary.
The current interface (above, left) is very Nike. It’s all orange and offers very little in the way of initial control. The system allows you to start a run or select a type of run including a distance run or a timed run along with a free-form race. The app can connect with your online profile and you can share runs on Facebook or Twitter, just in case you want the world to know your failure.
RunKeeper is a bit more barebones in that it offers very basic controls along with a map. You can manually enter treadmill runs, a big deal if you’re cross-training or will be training this winter, and most of the real processing happens on the website where you can join various “teams” and add friends with whom you can share your runs.
Both apps track your distance and speed via GPS. Nike+ also supports the Polar WearLink+ Transmitter, but it only works on Nike+iPod compatible devices, like iPods with the Nike dongle or iPhones of recent vintage. Nike+ has a unique “heat map” system to show where you were running fastest.
RunKeeper is also available for Android phones, giving it a few lengths in this competition. RunKeeper also allows you to track cycling sessions.
Nike+iPod has supposedly always been about run sharing. However, in the three years I’ve used it I’ve never once shared a run. I doubt that I’ll ever use any of the sharing features simply because they so rarely come up in the app itself. This doesn’t mean the challenges don’t exist, I’ve just never encountered them.
That being said, both apps have some very clever ways to keep you motivated. Nike+ has the aforementioned challenges while RunKeeper has fitness classes that cost $ 10 each and include training sessions recorded by a real Olympian.
Once signed up, youâ€™ll be able to follow along with the FitnessClass each day as it guides you through the program on the web, and if you are using one of our smartphone apps, through the mobile device as well. On the FitnessClass page, youâ€™ll find a feed of activities from other FitnessClass participants, and you can help motivate/encourage each person in the FitnessClass by commenting on and â€˜likingâ€™ their training activities. You will be grouped with other RunKeeper users training for the same fitness goal at the same time. Donâ€™t be shy, together we can help each other achieve our goals and lead healthier lives!
You can also train with friends for free. The classes are quite a clever addition to the traditional run sharing model and I’d be interested to hear how useful beginner runners find them.
Both of these apps focus on ease-of-use. You press a button and you start running (or cycling or snowboarding or any of a number of items from RunKeeper’s dropdown list.) After a GPS lock, you’re ready to train.
Both services offer voice prompts. Nike+ offers them in male and female voices. Nike being Nike, they actually hired Paula Radcliffe and Lance Armstrong to do their early voice prompts and it was great hearing Paula urge me on through another everything-baked-potato-with-bacon heart palpitation.
My biggest gripe? You have to carry your phone around with you. I’d be very worried that I’d get my phone wet or drop it, but Nike conveniently also makes a nice iPhone 4 armband that should alleviate some of that worry.
Nike+ GPS costs $ 1.99. RunKeeper comes in two version, a Free version and a $ 9.99 pro version. There are also add-ons like RunKeeper Elite that offer live run tracking while in the midst of a race.
Being a nerd, I kind of like RunKeeper’s feature set more than the Nike+ app. However, Nike+ has a proven track record of getting fat people skinnier, which is a plus.
I used Nike+iPod for years and used RunKeeper and AllSportGPS during various runs over the past few months. If you are serious about training and keeping things organized and social, I’d recommend RunKeeper. If you’re newer to the social running game, I’d suggest Nike+ GPS. Either way, both are excellent trackers and excellent resources for plodders.
src="http://www.slipperybrick.com/index.php?feedimage=wp-content/uploads/2010/10/kinect-user-manual.jpg" alt="" title="Kinect User Manual reveals mandatory 6 to 8 feet distance" width="500" height="243" class="alignnone size-full wp-image-54322" />Better move that coffee table out of the way. If you have a super small living room, you better re-arrange it. If you plan on using the Kinect that is. Some pages from the upcoming Kinect’s user manual have surfaced, and it confirms what some folks have been worrying about. That you will need some spare space.
The manual suggests that players stand about six feet away from the sensor to be visible. If there are two people playing, they should stand eight feet away. It won’t be an issue for many of us, but if you have a small room it could be a problem.
The PlayStation Move is also said to have an 8 feet distance recommendation as well, but the funny thing is that the Nintendo Wii doesn’t have those problems.
You know when your uncle Pete comes back from a fishing trip and tells you about the giant trout he caught? “It was this big,” he says, stretching his hands out in front of him. Well, with the Smart Finger, you’d know exactly how big “this” is, and you could put an end to uncle Pete’s stupid lies and exaggerations right away.
The Smart Finger actually uses two fingers. The pair of plastic tubes slip over your real fingers and measure the distance between themselves. This distance is shown on an OLED display in your choice of unit, in metric or good ol’ ‘merican, and a click of a switch will store it in memory for later transfer to a PC.
It’s a wonderful concept. Just like uncle Pete, we tend to use our hands and fingers to describe size, and measuring length is a natural extension. The gadget itself is also rather nicely designed. The two halves join together to make a single bullet-shaped capsule which slips into a USB charging-dock, and the interiors of each part have a silicon membrane with a hole in the centre to grip any size of finger. Thank God they made it in green, though, as it already looks a little too much like a Fleshlight.
Is it as useful as a tape-measure for a quick check to see if the new fridge will fit in the gap left by the old one? Probably not, but for an extended measuring session, this concept design would work great. And if it gives you chance to shut uncle Pete up once and for all, it’s got to be worth it.
My Fingers Are So Smart, They Measure [Yanko. Thanks, Radhika!]
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