Posts Tagged ‘dice’

Watch talks from Gabe Newell to Ray Muzyka in the collected DICE 2013 presentations, right here

Watch talks from Gabe Newell to Ray Muzyka in the collected DICE 2013 keynotes, right here

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This year’s DICE was particularly heavy on wonderful speakers, and we’re delighted to state that a collaboration between The Academy of Interactive Arts & Sciences and entertainment trade publication Selection means that most of the great speeches were caught for all to see on YouTube. That indicates everything from Valve head Gabe Newell‘s speech on his business’s next steps in the hardware realm to Microsoft’s discussion of the newest, biggest Halo game– as well as a surprise appearance from the recently retired BioWare doctor, Ray Muzyka– was taped. We have actually dropped the available talks just below the break; unfortunately, the first day’s J.J. Abrams / Gabe Newell back-and-forth on storytelling was an in-person special. We’ll have a variety of interviews from DICE with many of the speakers seen past the break in the coming days– watch out (or a bookmark right here, naturally)!

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Dice Better Than Any type of Dice You have actually Ever before Possessed Pass 10X Their Kickstarter Funding Objective In One Week

precision-dice

Do you ever before find yourself questioning how great your dice are? Since I do. Are they actually random? Or do small imperfections in their design favor one number over another? It ’ s impossible to understand. Unless you have accuracy machined dice. And while you ’ re precision-machining some dice, why not make them in a variety of uncommon and amazing metals? Those are the questions Tuscon university student Amber Rix developed her Kickstarter project to respond to.

Introduced December 6, the Precision Machined Dice project on Kickstarter presently sits at $ 32,701, over 10 times its preliminary funding objective of $ 3,000. It aspires to deliver American-made, six-sided dice in a range of metals, including aluminum, stainless steel, copper, brass, titanium and tungsten to backers, however not simply any sort of old dice. These are precision machined according to specific mathematical requirements, to make sure that each die has an exactly (or as near as is practical) equal possibility to land on any sort of among its 6 sides. Rix has a really detailed mathematical explanation of exactly how she expects to achieve that, but essentially it amounts to drilling different hole depths on each face depending on how many pips exist, in order to balance the cube ’ s overall mass.

I ’ m not going to pretend I understand the math at work right here. Rix ’ s description on the Kickstarter page is likely a much better read than whatever understanding I can provide if you ’ re after the nerdy nitty-gritty.

I asked Rix why she wished to make these to begin with, and at its heart the job has to do with delivering perfection to day-to-day people. “ If you ’ re going to do something you might also do it right, right? ” she stated. ” I could possibly have really effortlessly made cubed chunks of metal with drilled pips, but all of a sudden with a bit more effort and time these portions of metal come to be near ideal accuracy ‘ cuts ’ of metal. Rare metals. They are novelty products that nobody else worldwide may have. ”

Personally, Rix was relocated by her love of computer-aided drafting and product design to come up with these dice. As an university student dealing with graphic design and CAD, she wished to make something that would help her share that passion with the rest of the globe.

“ I get the most significant excitement from making something digitally then becoming able to hold what I made in my hand, that ’ s why I enjoy CAD a lot, ” she explained. “ And absolutely nothing is worth doing if you don ’ t provide it your all, so I made them accuracy. Anybody could make a dice in CAD or Solidworks, but its more difficult to make it accuracy, and the additional work makes the reward of completion a hundred times much better. ”

The stretch objective for the task was to get enough funding to be able to make dice out of fairly costly tungsten metal. Now, the job has reached that level, and Rix has larger dreams, including producing dice out of Damascus steel, and potentially even silver. She also would now such as to explore the possibility of making her precision dice an item that continues beyond the preliminary Kickstarter delivery, sold with Amazon or maybe her very own site. Other possible jobs could include D4 through D20 dice, likely an attractive prospect to the perfectionist DnD-er, and a full game board created from precision-crafted metal.

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Rolling For Diabetes: Chocolate Gaming Dice Set

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This is an $ 8 chocolate gaming dice set from ThinkGeek. It comes with all the dice in the picture (d4, d6, d8, d10, d12 and d20). Sucks because I love those d2′s. “What’s a d2?” Those chocolate coins that come wrapped in gold! “Technically those have three sides.” YOU SHUT YOUR MOUTH, SMARTASS. Whatever you do, don’t eat the dice if you decide to game with them because if you think your friends wash their hands after they go to the bathroom, you’re in for a surprise. SPOILER: it’s penis residue.

Thanks to Nic, who bragged to me about eating two of the player pieces from Candy Land. Oh yeah, well I ate them all so there! Plus most of the cards. “I ate the board.” I ATE THE BOARD AND BOX.



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DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn’t cutting it

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

We’re entering a world of mainstream 64-bit computing — whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE’s Rendering Architect Johan Andersson has warned that some of his company’s 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won’t matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you’re still running a 32-bit copy of Windows 7 come the new year, you won’t be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft’s 2014 support cutoff if you’re planning to run the next Battlefield or Mirror’s Edge.

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn’t cutting it originally appeared on Engadget on Tue, 22 May 2012 14:02:00 EDT. Please see our terms for use of feeds.

Permalink Eurogamer  |  sourceJohan Andersson (Twitter)  | Email this | Comments

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Interview: Battlefield 3 Developer DICE

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I’ll be posting an epic Battlefield 3 review tomorrow, and giving away a few copies of the game, but before that I wanted to put up a little Q&A I got to have with DICE, the game’s developer. I tried to focus on issues that a are a little more relevant to the TechCrunch reader instead of just the FPS player.

These questions were posed before the release of the game and before I wrote the review, so unfortunately they can’t address the issues I’ll detail tomorrow, but anyhow, without further ado:

What made you want to up the social component with Battlelog and other updates? Do people really want to share their k/d ratio on Facebook?

Battlelog is all about starting the right game with the right friends at the right time. You don’t have to share everything with all your Facebook friends, but Battlelog makes sure that it’s easier than ever to follow your friends’ progress and join a game where you’ll end up with the right people to maximize the fun factor.

I remember in the old days, where I would boot up Battlefield 2142 and join a server, only to find that none of my friends were actually playing at the moment. Now, I hang around in Battlelog, check my stats, plan my next unlocks, and suddenly I see one of my friends go online and enter a server. Then I just click to join on the same server. It’s social gaming at its best.

The single player game is clearly very scripted, which some like more than others. But the multiplayer is much more sandbox, with open areas, lots of options for advancing, and so on. How do you manage to bridge this gap and still create a cohesive game?

The goal for our different game modes (multiplayer, co-op and single player) is not to give the player the same experience but to give the player a variety of different Battlefield experiences. But with this in mind I think the single player and multiplayer portions of Battlefield 3 are more similar than you would think. The gunplay experience and core gameplay features such as vehicular combat are all present in the single player campaign, even if we tie a strong story to it. We find that a lot of people actually play the single player campaign to acquaint themselves with the controls and the concepts, so they can enter the multiplayer portion and be prepared for the kind of actions they need to perform to survive in Conquest or Team Deathmatch or whatever game mode they want to play.

I always remember Peter Molyneux talking about new behaviors happening in Black and White, but with physics it can be just as unpredictable. Have there been any interesting “unintended consequences” you’ve seen as a result of the sophistication of the engine?

Haha, they happen all the time! It’s part of why we coined the phrase “Battlefield moments”. It’s those moments when weird and wonderful stuff happens online that you couldn’t ever script even if you wanted to. Some of the unintended stuff stays in the game and become classics of their own, like the ability to “wing walk” in Battlefield 1942 (basically standing on the wing of a plane taking off ). We saw similar behaviors in the Battlefield 3 Open Beta, where players would wing walk the MAV recon vehicle, with some interesting results. The point is that with the dynamic rock/paper/scissors gameplay in Battlefield, sometimes you’re just amazed by what happens, and I think that is part of what makes our multiplayer so popular.

But yes, the two differ in that in singleplayer, we make sure that players experience exciting moments by scripting some of them, while in multiplayer they emerge based on the dynamic sandbox style gameplay.

We’re seeing a lot of FPS games, including your biggest competitor based in the present or close to it. How do you differentiate things that are going to be in both games, like a common pistol or rifle?

I think we are doing the right thing by focusing on how we firmly believe that a Battlefield game should look, behave, and feel. We are not really comparing weapons models and going “How can we differentiate?” Rather, we are concerned with how we can make our game feel as physical and immersive as possible.

When it comes to weapons in Battlefield 3, we are putting an increased effort into making every class of weapon, and every weapon within that class, unique. This comes down to a lot of factors, like mobility, rate of fire, muzzle energy, and so on. But on top of that, we have this very deep customization system, where a player can tailor almost any main weapon in the game to fit any role from close quarter combat to medium/long range combat.

Every main weapon has three accessory slots where you can attach any of the huge amounts of upgrades you have unlocked. This can be foregrips, different kinds of optics, heavy barrels, underslung grenade launchers, and so on. By giving this amount of customizability to players, we think that anyone, regarding of play style, will be able to have their personal favorite weapon available for any job.

DICE has said that BF3 is first and foremost a PC game. Of course the consoles must have their version and it won’t be as good – but what obstacles are modern developers running into the most with the 360 and PS3, if you can say so without burning any bridges?

What we have said is that Battlefield 3 is very much the true successor to Battlefield 2, which I think might be misinterpreted as us saying Battlefield 3 is first and foremost a PC game. We do want PC players to know and feel safe in the knowledge that we are 100 percent supporting PC, while at the same time developing fantastic versions of the game for consoles.

We are calling Frostbite 2 a next generation engine for current generation platforms. What we mean by that is that we are pushing what’s possible to do on today’s consoles, so we are definitely pushing the abilities of both the PlayStation 3 and Xbox 360. There hasn’t been anything I would consider “obstacles” during development of Battlefield 3 for consoles. Of course, a brand new $ 2,000 PC has higher specs, but that doesn’t mean getting Battlefield 3 onto consoles has been especially difficult.

Regarding DLC, many gamers feel that developers are shipping half a game and then charging you again for the other half (maps, weapons, etc) – you guys ran into this with the pre-order thing. Can anyone just ship a game any more? And if not, what’s stopping them from doing the Valve thing and pushing out updates for free?

This is interesting. I guess you are referring to the upcoming expansion pack Battlefield 3: Back to Karkand? When we came up with the idea to give an entire expansion pack away at no extra charge to everyone who pre-orders the game, I was thrilled. It’s probably our most generous pre-order offer ever.  I think gamers misinterpreted it as us shipping half a game since we announced the first expansion pack before the main game was out. It was bound to have that effect. Rest assured, Back to Karkand is developed by a separate team here at DICE. This will not be available at launch on disc. But all you need to do to get this post-launch, full digital expansion pack is to pre-order the game.

Having said that, I think that games nowadays – especially online games – are much more than hard-coded discs. For Battlefield 3, with the addition of everything that Battlelog brings, it’s more of an ongoing service for years to come.


Keep an eye out for our review tomorrow. It’s really long.



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Dice Says PC Gaming Isn’t Dead, Battlefield 3 Will Fix The FPS Experience

PC gamers—those who aren’t destroying the universe, at least—have at least one genuine PC game to look forward to this year, and that’s Battlefield 3. All of us here are pretty excited about, and we’re generally tough graders. Anyhow, Dice revealed the game at GDC this week, and they’ve rushed to the defense of PC gamers, saying that the “death of PC gaming” is “bullshit.” Can’t get much more clear than that.

When I saw Battlefield 3 about two weeks ago (EA was in New York for some event), the producer on hand stressed that the game was absolutely built from the ground up for the PC. The game’s engine, Frostbite 3, will take advantage of the raw power flowing through recent Nvidia and AMD GPUs.

It’s not going to be a shoddy port, filled with the low-res textures commonly found in the transition from console to PC. (Have you seen Dragon Age 2 on a PC? Oh, dear…) It’s not going to be like Bullestorm where you can’t so much as edit the .ini files without having to pray to the sun god.

Being able to use a mouse and keyboard or set the FOV should not be considered a “feature” in 2011.

Dice told Techland that the game intends to “[fix] the experience” found in shooters today, that games will be copying it in the future.

Dice also said that controversy “is not a mature way to sell a game. You still want to be proud at the end of the day.”

Remind you of anything?



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Dungeons & Dice for iPhone / iPod touch downloads for free

Dungeons & Dice for iPhone / iPod touch downloads for free
Today only, the iTunes App Store offers downloads of Dungeons & Dice for iPhone / iPod touch for free. That’s $ 2 off and the best price we could find for this strategy game.I4U News brings you…
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iPhone App Store Freebies: Galaxy on Fire 3D, iTraceur Parkour, more
The iTunes App Store offers downloads of several applications for Apple iPhone and iPod touch for free, as listed below. With a savings of up to $ 3, each is at the lowest price we’ve seen. Note that…
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iPhone 5 and iPad 2 to switch to Qualcomm baseband tips report
Intel might not have long as supplier of the 3G chipsets for the iPhone and iPad , with reports in China surfacing that claim Apple is planning to switch its baseband allegiance to Qualcomm for the fifth-generation iPhone and second-gen iPad. The move, AppleInsider suggests, does not necessarily confirm the ongoing rumors of a CDMA iPhone – despite the apparent public demand for a Verizon iPhone …
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Engraved Dice Signal A New Direction for Q-Workshop

Polish gaming dice manufacturer Q-Workshop has earned a reputation for cool and setting-specific dice like Call of Cthulhu sets, dice with dwarven or elven runes, giant 20-siders used as Magic: The Gathering life counters, and so on. As of August, they’re mixing things up with two premium die sets — metal and “3D”.

© Q-Workshop

The 3D dice simply have their entire faces engraved. They sent me a set of the Forest dice, which sell for about $16 for a set of seven — not much more than you’d pay in a gaming store for less cool-looking dice. The engraved dice are very beautiful, with tangles of leaves and vines covering the faces, but that sweet look comes at a price — they’re kind of hard to read. Q also offers a similar Celtic set of 3D dice.

Apparently Q also intends to market metal dice the “second half of 2010″ (which is now, but I can’t find the dice on their site?!) and they do look very sweet. Maybe we’ll learn more about these dice after GenCon.

Another, intriguing product is their custom dice service. You can download a template and add your own artwork, then get a bid from Q — it’s not cheap, they mention $140 for a set of 20 6-siders decorated in one color. More faces or colors equals added cost. Still, it’s a fun idea that might appeal to some gamers.

Q has done so much cool stuff, I can’t wait to see where they take this new direction.

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