Posts Tagged ‘developers’
Google Play now lets all developers respond to user reviews

Relations between those who build mobile apps and their customers are getting a leg up today with Google’s announcement that all developers will now be able to reply to user reviews in the Play store. The company made the announcement on the Android Developers blog, discussing best practices like identifying and prioritizing bugs based on user impact and getting ideas for new improvements and features. The ability to respond to user reviews first started rolling out nearly a year ago, but now appears to finally be complete, following a false start in January.
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Half-Life 2 officially supported on Oculus Rift, beta gets shipped to developers
Gordon Freeman, in your head. Well, that’s the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There’s a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we’ve seen elsewhere. As mentioned by Valve’s Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus’ own forums — but no comments about headcrab hats and wearables, okay?
Filed under: Gaming, Wearables
Via: Ubergizmo, Oculus3D (Twitter)
Source: Oculus VR developer forums
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Google releases Glass kernel GPL source, lets developers have at it
While our own Tim Stevens is currently adapting to life through Google Glass, developers are going beyond scratching the surface to fiddle with what’s inside. Hot on the heels of Jay Freeman rooting Glass, devs will be pleased to know Google’s throwing ‘em a bone to by publicly releasing the kernel source. Interestingly, Karthik’s Geek Center spotted info within the file that points to Glass potentially being equipped for NFC support. If you’re up for tinkering, you’ll find the temporary location of the tar.zx file itself at the source link.
Filed under: Misc, Robots, Wearables, Software, Google
Source: Google
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Google releases Glass kernel GPL source, lets developers have at it
While our own Tim Stevens is currently adapting to life through Google Glass, developers are going beyond scratching the surface to fiddle with what’s inside. Hot on the heels of Jay Freeman rooting Glass, devs will be pleased to know Google’s throwing ‘em a bone to by publicly releasing the kernel source. Interestingly, Karthik’s Geek Center spotted info within the file that points to Glass potentially being equipped for NFC support. If you’re up for tinkering, you’ll find the temporary location of the tar.zx file itself at the source link.
Filed under: Misc, Robots, Wearables, Software, Google
Source: Google
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Sony PS4 share button the result of one first-party developer’s eureka moment
To share or not to share was never a question for the creation of the PS4 — it was always more about the how. Right from the start, Sony’s upcoming, next-gen console had been planned with a social networking bent, but as Shuhei Yoshida, the company’s head of Worldwide Studios, revealed to Edge, the decision to build a Share button into the DualShock 4 was the result of one first-party developer’s eureka moment, not a cross-SCEI compromise. All credit is due Nathan Gary, creative director at Santa Monica Studio (best known for its God of War series), who successfully pitched the concept of a dedicated controller button to the PS4 team; an idea that was not only quickly met with unanimous praise, but also immediately implemented into the final product. It’s yet further proof that Sony’s learned from its past PS3 fumbling and has crafted a machine for developers, by developers.
Source: Edge
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Google Play to display tablet-optimized screenshots, once developers do their part
Sick of accidentally downloading apps to your Android tablet that look finest on a smartphone? If so, it appears that Google has heard your sobs. The business recently upgraded its developer console to accept app screenshots that are specific to 7-inch and 10-inch tablets. While it’s not the most monumental modification, when developers satisfy their end of the deal, you’ll be treated to UI images that best match your device. Till then, you’ll still need to sustain a few more games of app roulette.
Submitted under: GoogleCommentsSource: Android Developers Blog
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Gyft opens up to developers, offers sign-up page for APIs
Gyft, the mobile platform that lets users purchase, send and store virtual gift cards, is now providing designers a split at its APIs. Launched late last year on Android and iOS, the service presently counts its retail partnerships in the hundreds and is looking to extend its reach to other applications, websites and, most importantly, the world of mobile games. Gyft CEO Vinny Lingham, hopes mobile game devs will accept the platform as a way of promoting in-app acquisitions– a step that would assist to eliminate external fees from various other billing services. Already, devs are lining up to utilize Gyft’s APIs, with the first integration live on Yappem, a B2B social network, and “about 10 even more” planned to go live next month.
Submitted under: Cellphones, Software, MobileCommentsSource: TechCrunch, Gyft
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Google tells developers to ‘stay tuned’ for Google TV news at I/O

While we saw a few Google TELEVISION advancements at CES 2013, news of the platform has been relatively silent. However that can alter at this year’s Google I/O. Last week, the Google TELEVISION Developers account informed Google+ fans to “Stay tuned for # GoogleTV news at I/O.” Even if that’s not an extremely strong statement, it’s a tip that Google hasn’t forgotten completely about its linked TELEVISION and set-top box job, which has failed to obtain even a shadow of the appeal Eric Schmidt when forecasted. As another– albeit small– indicator of modifications at Google TV, the department is additionally working with for a Hardware Program Supervisor, who will be accountable for working with Google TV hardware projects. At last year’s I/O, we got an appearance at Vizio’s $ 99 Co-Star set-top …
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Developers Lead When It Concerns The Future Of iOS Individual Interface Design
Apple hasn ’ t done much to alter the way iOS works at its core, in terms of browsing within and between apps and the home display. In reality, iOS is maybe the mobile OS that has stayed the most basically the exact same since its introduction, at least amongst those that are still in active use. However while Apple hasn ’ t been making significant changes to the fundamental iOS interface, third-party designers have actually been pushing the borders and producing fantastic examples of how things could be better for a next-generation version of Apple ’ s mobile OS.
The requirements for catching attention in the App Shop have actually altered drastically over the last couple of years. When Apple ’ s mobile software shop was brand-new, just releasing an app at all could take headings and considerable download numbers. But now it takes something unique, specifically when you ’ re constructing an app whose job is currently appropriately taken care of by countless rivals with existing apps.
That special component recently has actually been available in the type of cutting-edge new methods for individual interaction. Designs that eliminate buttons, basic individual interface elements suggested by Apple and developed into the iOS advancement SDK, mean taking risks since you ’ re asking customers to begin in unfamiliar territory, however in the base cases, they also lead to a kind of new life for your iOS device.
Motions are where it ’ s at for a lot of the newest apps out there. Gestures handle every little thing from data entry, to erasing and adding brand-new products, to switching views and updating information. Apps like to-do list Clear began to broaden the concept of what developers could possibly do with touch-based interfaces, and recently others have used up the case and pushed the borders even further.
Now there ’ s an entire cadre of apps that are doing comparable things, consisting of two featured today by Apple: budget management app Bdgt and weather app Haze. Weather apps seem especially ripe for this kind of modification in design, with Solar likewise offering a similar experience. However no group seems most likely to be left untouched: Mailbox pre-owneds a great deal of motion navigation not seen elsewhere for its inbox management commands, and Increase is a new alarm for iOS that conceals virtually every control interface, depending totally on finger swipes and drags and avoiding anything looking like a button.
A few of the communication methods introduced in these apps are so intuitive you find yourself attempting to utilize them throughout iOS, and in other apps. For instance, swiping left and right to access settings or preferences, or swiping down and up to switch over views and gain access to additional info. Fortunately is, Apple need only pay very close attention to exactly what these third-party devs are doing to begin charting a path to fresh brand-new interface design for iOS. It ’ s past time the mobile OS got a significant, contemporary upgrade, and there are lots of designers out there who are already helping that occur.
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Gracenote unleashes its vast musical knowhow to developers
You’ve probably used Gracenote thousands of times and have been none the wiser, but for good reason: the musical metadata service lives in the background of several apps, appearing only momentarily to bring meaning to your favorite tunes. Now, Gracenote is looking to expand its reach by opening its APIs and SDKs to app developers — effectively putting its massive database in the hands of all who seek it. Of course, ripping CDs isn’t quite what it once was, and that’s why Gracenote has also opened its MusicID song recognition service to developers, allowing them to harness the same functionality of apps such as Shazam and SoundHound. The free service is available now, and for extra insight, you’ll find the full PR after the break.
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