Posts Tagged ‘developer’
If you were bold enough to buy a Developer Edition HTC One or its unlocked sibling, today is your lucky day. HTC’s US division has announced that it’s rolling out an Android 4.4 KitKat upgrade to both One variants, weeks ahead of the expected update for carrier-locked models. Sense 5.5 should also be a part of the package. While the KitKat upgrade isn’t reaching these units as quickly as it did for the Google Play Edition, it’s safe to say that many One owners will have another reason to celebrate this Thanksgiving weekend.
Source: HTC USA (Twitter)
Extreme Reality, an Israeli startup backed by SV Angel, has been at work for eight years on building motion capture technology.
Now they’re opening up the kimono with a platform that can turn any basic webcam or laptop cam into something like a Kinect, with the power to capture a three-dimensional range of movement.
“We’re aiming to give people a console-like experience without the user having to buy additional hardware,” said Asaf Barzilay, who is Extreme Realty’s vice president of products and research and development.
They’ve launched a new developer zone and an SDK for developers to play and test out Extreme Reality’s motion control software. They say it will let developers easily add Kinect-like experiences to web-based games. Without asking consumers to buy hardware, they believe the market for motion-centric games could be orders of magnitude larger.
Their platform lets based laptop and mobile cams capture motion and gestures that are up to 5 meters or 17 feet away from the camera.
The Herzelia, Israel-based company says that other game makers like SEGA have already incorporated their SDK into games like GO DANCE for iOS. Then there are more indie titles like Side-Kick’s Top Smash Tennis for Windows 8, Indie Hero’s BeatBoxer+TM for Windows 7 and VTree Entertainment’s Pro Riders Snowboard for Windows 7 and 8.
The SDK is free at first, but then there’s a revenue sharing arrangement that the company works out on a case-by-case basis. The SDK supports Unity, C++ and C# and operating systems like iOS and Windows 7. But no Android yet.
The company has raised about $ 19 million in venture funding from SV Angel, Marker LLC, Texas Instruments and Crescent Point Lantern.
Extreme Reality was actually founded eight years ago, but didn’t really start putting out consumer or developer-oriented products into the market until about three years ago. During that time, they picked up about 14 patents.
“We were in a laboratory mode,” Barzilay says.
Appcelerator, a company that supports multi-platform development, released its quarterly developer report today. The survey helps track market interest in the various platforms, tacking changing winds.
The third-quarter report details Microsoft’s difficult market position: The percentage of respondents (developers, CIOs, etc.) that are “very interested” in building apps for Microsoft’s smartphones and tablets is low. Twenty-five percent said that they were very interested in building for Microsoft’s tablets, while 26 percent expressed strong interest in building for Microsoft’s smartphone platform.
As CiteWorld reported, those numbers are down several percentage points from the start of the year. Even as its new platforms have matured, Microsoft has lost developer interest in Windows Phone and its tablet efforts.
The percentage of respondents “very interested” that Microsoft lost in the past few quarters (3 percent for smartphones, 5 percent for tablets) isn’t lethal, but it’s not moving in the right direction. Microsoft has a long history of building developer platforms. And it is utterly dedicated to making the Windows Store and Windows Phone Store bear out as bets and investments.
In a way, it doesn’t have a choice: It cannot cede the mobile market, and to play in that space it needs developer support.
Microsoft has a trick up its sleeve, however. As Tom Warren of The Verge reported earlier today, the company is working to unite its Windows and Windows Phone app stores. This is not a surprise – merely more unification of the larger Windows platform as expected – but it could be helpful. Developers want to build for big platforms. Windows 8 and Windows Phone are smaller in pieces than they are in aggregate, and so their fusion could lead to a more interesting developer pitch.
Current Microsoft CEO Steve Ballmer recently stated that his company has “almost no share” in mobile devices. That must change for Microsoft to retain any sort of relevance in the consumer world. And I think that some underestimate the importance of that slice of Microsoft’s DNA in its continued relevance in other market sectors.
A few other data points: 6 percent of developers claimed to be “very interested” in developing for BlackBerry tablets. 80 percent stated that they were as into building for the iPhone. Microsoft is stuck in the middle.
Top Image Credit: Microsoft Sweden
Despite its internet connection, Nest’s Learning Thermostat has been a closed device so far — you’ve had to rely on Nest for new features and software. The company is opening up its platform with the announcement of a developer program. Programmers will soon get to build web apps that link the thermostat to other devices and services, such as home automation equipment. Nest won’t start the program until early 2014, but it’s already partnering with Control4; eventually, all of Control4′s apps and remotes will commandeer Nest hardware. If you’re interested in growing the ecosystem, you’ll find more details at the source link.
Filed under: Household
Microsoft is reversing course today, allowing developers to download a final copy of Windows 8.1 ahead of its October 18th release. After originally announcing the finalization of the OS update last month, Microsoft was planning to hold back the final download for MSDN and TechNet subscribers until October 18th. The company now admits that was a mistake. “We heard from you that our decision to not initially release Windows 8.1 or Windows Server 2012 R2 RTM bits was a big challenge for our developer partners,” says Microsoft. “We’ve listened and we get it.”
Windows 8.1 Core and Pro editions will both be made available today on MSDN and TechNet, and the company is also launching a Release Candidate of Visual Studio 2013 for developers….
Motorola is getting in on the Developer Edition trend too. The Moto X’s “ways to buy” page has been updated to include a version of the flagship handset with an unlockable bootloader and 32GB of storage, as noticed by Droid Life. What’s more, the dev edition will sport a custom look with a gloss black face, white crosshatch battery cover and “DEVELOPER EDITION” engraved on the lower back portion. You might be able to achieve similar results yourself with the Moto Maker, though. It’s also worth noting that the Moto X was available with the aforementioned unlocked bootloader on Sprint, U.S. Cellular and T-Mobile, but perhaps this could open up the unlocked love for Verizon and AT&T. We’ve reached out to Motorola for pricing and availability info and will update this post if we hear back.
Via: Droid Life
The future of Microsoft’s digital game distribution systems just got brighter. Jason Holtman, who was heavily involved with the growth of Valve’s Steam platform, has been hired by Redmond. According to a statement he gave Gamesindustry International, he’ll work to flesh out Windows’ native gaming and entertainment efforts. That isn’t plausible without developer support though, and given his history as a liaison between devs and Valve, he’ll be putting those skills to work to “make that happen” at his new gig. However, seeing that Microsoft’s other gaming platform is taking the majority of the company’s focus right now, we don’t expect many new details about Holtman’s duties to surface that soon.
Developers (or should we say “Explorers”) are coming up with all sorts of nifty ideas for Google Glass, and games are certainly getting their fair share of attention. Admittedly, we haven’t seen anything quite like Psyclops, an alien shooter that’s currently in the works by developer Sean McCracken. The premise of the game isn’t new — alien ships are attacking our home planet and it’s our sworn duty to protect Earth by blowing them up — but the method is: use Glass as your viewfinder, line the baddies up with the center of the display and hold for a moment to lock your position and fire. Sean thinks of the game as a “3D Space Invaders mixed with Missile Command,” which sounds like a perfect mashup. There’s no word on when fellow Glass users will be able to enjoy the title, but you’ll find video evidence of its existence below. Just don’t expect Lt. Commander Data to save you with his flashlight when you get hooked.
Filed under: Google
Source: Google Plus (Kenji Castro)
Phil Fish, the creator of celebrated indie video game Fez, is notorious for voicing angry, controversial opinions about the state of video games and their development. Today, however, he seems to have ragequit on the entire video gaming community, and has taken the sequel to Fez down with him. On his Twitter account and on developer Polytron’s website, Fish has announced that Fez II has been canceled.
Polygon and Joystiq both independently confirmed with Fish that it’s not a joke: the game is no more. Developer Polytron also confirmed the cancellation in a tweet to its followers, writing “we apologize for the disappointment.”
“Compare your life to mine and then kill yourself.”
What happened? It’s not clear, and Fish writes that it…
Thalmic Labs today announced the launch of its MYO armband developer program. Interested developers can apply to become part of the program through the new developer portal, which includes an application form that Thalmic will use to select key partners to participate. Early APIs and access will be limited, but those chosen will be provided with pre-production MYO hardware as soon as later this summer, the company says.
MYO’s developer program also prioritizes getting units to devs who’ve pre-ordered the device through its existing consumer pre-order page. Thalmic will also be vetting ideas submitted for MYO apps, and cherry picking the very best for this early limited developer platform launch to help show off the hardware in the best possible light for its upcoming launch.
Developer outreach is a key part of MYO’s launch strategy, as the success of the unity will hinge on whether or not buyers of the device actually have something to do with the unique control interface when it arrives. Recently, the company kicked off its #ifihadMYO Twitter-based contest to solicit ideas of what might be possible with the gadget, which detects fine motor movements of a wearer’s arm through electrical impulses and translates that into action on a connected device, and the dev program follows to help bring some of those ideas to light.
Thalmic is likely looking for a range of different types of applications, as it has talked up the potential for MYO to have an impact in a variety of industries. MYO is extremely geeky tech, so translating that to something that consumers will not only understand but actively desire requires proof not only of its utility, but also of versatility, too; this isn’t a device that people will likely buy for one neat integration at $ 149.00, especially given that it’s worn high up on the forearm, and is probably best left on for extended computing sessions in terms of convenience and ergonomics.
Now that Thalmic has closed its $ 14.5 million Series A round, developer outreach and support should be its primary focus, aside from actually shipping the hardware itself. Luckily it has the resources to support an active dev community now, so long as there’s interest from those who can build an app ecosystem MYO can be proud of.