Posts Tagged ‘density’
Sony’s Xperia Tablet Z announced: 1.5 GHz quad-core, 10.1-inch 1,920 x 1,200 screen and 6.9 mm density
Announced bright and early in Japan today is the Sony Xperia Tablet Z that we’ve been hearing about. As you’d expect, this 10.1-inch Android 4.1 tablet features the same design language as its smartphone counterpart, but it’s what’s inside that really sells this device: a Qualcomm 1.5GHz quad-core APQ8064 processor, 2GB RAM, 32GB storage, a 10.1-inch 1,920 x 1,200 screen (with Mobile Bravia Engine 2), an 8.1-megapixel Exmor R camera, NFC, LTE (MDM9215M radio), microSD expansion and Sony’s very own “S-Force” virtual surround sound technology. Amazingly, these are all packed tightly into a 6.9mm-thick, 495g-heavy body, and it’s both waterproof and dustproof. Pretty sweet, if you ask us. We’ll update you guys once we get hold of info on pricing and availability.
Source: Sony Mobile
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Smartphone displays are becoming larger in size, and along with that, we’re seeing a nice trend that’s bringing greater pixel density. While LG Display’s newly-announced 1080p HD mobile display isn’t the most pixel dense that we’ve seen — a distinction that belongs to Toshiba — the five-inch panel is more appropriate for consumer applications and boasts an impressive pixel density of 440ppi. Its 16:9 aspect ratio was designed with HD content in mind, and the LCD technology isn’t anything to sneeze at, either: it’s a variant of IPS known as Advanced High Performance In-Plane Switching (AH-IPS), which is said to boast wide viewing angles, fast response times and improved brightness efficiency. Best yet, it seems that consumers won’t have long to wait before the panel works its way into consumer technology — the five-inch HD display is set for availability during the second-half of this year. To learn more of the Retina Display-shattering deets, you’ll find the full PR after the break.
If you’re one of those worried about the battery on your expensive EV running out, look away now. Envia has unveiled a new cell that boasts a record-breaking energy density of 400Wh/kg (most currently offer between 100 and 150). It’s estimated that when commercialized, this could bring the cost of a 300-mile range EV down to as little as $ 20,000. The performance gains come from a special manganese-rich cathode and silicon-carbon nano-composite anode combination. The battery maker is also partly owned by GM, which unsurprisingly means we’re likely to see these very cells in its EVs in the future. Perhaps with the right choice of upholstery, we might see even better savings? Want to know more? Tap the fully charged press release parked just after the break.
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Walking around CES this week it’s easy to see the future: just look at the components being sold in the nether regions of the show. These include specific things – Bluetooth powered electrical cords, for example – and “pieces” like smaller motherboards, cases, and materials. When planning a launch line-up, major manufacturers peruse catalogs of potential hardware and materials solutions to decide what to create next, then task their hardware designers to choose the proper parts in order to build in the features that meet their initial requirement. Does this TV need a 64-inch LED backlit screen? Four HDMI ports? A blue bezel? Designers figure out which parts fit where and place their assembly order with a factory. It’s been like this for decades.
When I write that Samsung could be the next Apple, I meant that Samsung seems to have finally bucked this trend, at least in part. The problem with the above shop-design-build process is that there is little synergy among various business units. The mobile guys have a certain menu from which to pick while the TV guys have a different menu. The phone OS has always been different than the TV “OS” (really UI, but TVs need a little code in them). Work may be duplicated multiple times, even from year to year.
Trade dress (the case and “looks” of a device) aside, most hardware is the same. A TV is a TV is a TV just as a phone is a phone is a phone. Sure there are special audio and video design issues and special tweaks manufacturers do to maintain their own levels of quality, but, to paraphrase my uncle, it all comes out of the same pipe.
So the real differentiator, the real money maker, is ecosystem and consumer lock-in.
For years, we gadget bloggers have had a common refrain: lock a bunch of developers in a room and make them build a great product. Ignore everything that came before and everything that will come after. Make something that works great, looks great, and matches consumer expectations and surpasses them.
The problem is that this model does now allow for the standard lock-step design process. It’s a complete anathema to the standard iteration model of product design and, as such, is very expensive and resource intensive.
But a few things are happening that are changing this. First, hardware is becoming easier to build. Kickstarter, for example, shows us that one-off manufacturing isn’t as hard as it sounds while companies like Apple have shown that ecosystem matters more than iterative improvements. If it all works together, you’ll see more hardware.
Manufacturers have known this for a long time yet they never truly wanted to pay the cash required to pull off a real ecosystem. It was always easier just to say “Me too” instead of “Me first.”
What seems to be happening – and discussions I’ve had bear this out – is that R&D investment is up and the ecosystem requirement is finally important. A million developers in front of a million keyboards will eventually build something that works correctly. Samsung, with their coffers of Galaxy Cash, are in the right place to attempt this and I think they pulled it off (we shall, however, have to see).
In the end these developers may be forced to go back to the iteration model. But once you have an ecosystem, it’s not hard to keep it going. It’s hard to improve it (witness the overwhelming “Meh” of iCloud) but it’s easy to keep it going once it’s in place.
It seems that 2012 is finally the year that hardware manufacturers understand lock-in. As we approach an era of connected devices, the benefits will be clear: easier content sharing, better device interaction, and improved remote control. What we lose, however, is the single-purpose computing device and, to be honest, I’m fine with that.
Realign the data and the previous 32 and 64 gigabit roadblocks to flash storage disappear. Today, Intel and Micron announced the first 128 gigabit NAND flash chip. The chip, which was created through the companies’ joint IM Flash Technologies venture, is smaller than a fingertip, created through a 20 nanometer manufacturing process and is capable of 333 megatransfers per second with the option of stacking as many as eight chips on top of each other. What makes the new NAND unique is its planar structure that allows individual memory cells to scale much smaller than before. When combined with a Hi-K/metal gate combo to keep the power leaks to a minimum, presto, you’ve got flash memory denser than your mother-in-law’s fruitcake. Mass production of the 128Gb chips isn’t due until the first half of 2012, but you can get a more in-depth intro to the future of flash right now in the PR below.
If you thought the 4.5-Inch LCD screen with 720×1,280 pixels resolution Hitachi showed three weeks ago is cool, think again: Toshiba today took the wraps off a mobile LCD that’s even better. Sized at 6.1 inches, it boasts 2,560×1,600 pixels resolution and 498 pixels-per-inch density.
Needless to say, the direct-view-type screen is the first of its kind. It has a contrast ratio of 1,000:1, displays 16.7 million colors and offers a 176° viewing angle (horizontally and vertically).
Here’s how a set of Japanese characters looks like with different PPI:
Toshiba plans to showcase the LCD next week at the FPD International 2011 exhibition in Yokohama, Japan.
In August, the company announced it will merge its small LCD business unit with those of Sony and Hitachi.
Continue reading Toshiba enters pixel density fray with 367ppi LCDs for cellphones
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As you’d expect, developers have wasted no time in tearing apart the Mac OS X Lion preview, and in so doing they’ve allegedly discovered some intriguing things — namely, support for the SSD-wiping TRIM command, and a series of high-DPI display modes which would allow for icons and UI elements with twice the graphical detail — which could mean a PC-sized Retina Display. The former doesn’t sound like the most exciting upgrade, but it’s truly a boon for Mac users with solid state storage, as TRIM can greatly improve write speeds in compatible drives. As far as the improved pixel density rumors are concerned, it’s not clear whether Apple’s actually looking at doubling display resolutions in new computers (9to5Mac imagines a 15-inch MacBook Pro with a 2880 x 1800 screen) or whether Apple’s simply moving to maintain icons that are precisely the same physical size across all its displays — which would make fantastic sense for a touchscreen UI, by the way.
webOS Enyo framework free to developers today, brings pixel density agnostic apps to phones, tablets and PC
Development frameworks don’t make for exciting gadget news, but HP’s Enyo is kind of a big deal. It’s the little dealie that allows new webOS apps to stretch between vastly disparate screen resolutions — say, tablet and phone — and still work just fine, and since it’s based completely on web technologies, they can natively run in a PC browser with no formal emulator or OS install required. Sound like fun? You can download it right now, for free if you’re a member of the webOS developer early access program. While dev team lead Matthew McNulty pitched the idea as a debugging boon, we’re starting to wonder if that’s how HP could bring webOS to PC to start — rather than a dual-boot or a UI layer, it could simply make your favorite apps available in a web store. Hey, we can dream, right? We’ll have video of Enyo-powered apps on PC in just a tad, so keep your eyes glued to this post!
Gallery: webOS framework “Enyo” eyes-on
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Never mind your 103-inch plasmas or Guiness Word Record-holding stadium displays, real gamers do their thing on LCDs that span a cool seven thousand and five hundred square meters (translated into imperial measuring units, that’s… a lot!). What you see above is a little glimpse of an MMO enthusiast with a big passion and no less sizable wallet. The gent in question was displeased by the fact a competing guildmaster in the Chinese MMO Magic World Online 2 got to play in an IMAX theater, and therefore decided to one-up him in the only way possible: by hiring Beijing’s crazily oversized display (titled “All Beijing, look up!”) for a little session of supersized gaming. Jump past the break to see it on video.
Continue reading Chinese man plays MMO on titanic screen, pleads for higher pixel density (video)