Posts Tagged ‘Creator’s’

Necomimi cat ears’ creators branch out into brain-controlled headphones (video)

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While we’ve constantly thought that brain-controlled cat ears are a completely feasible business model, it’s usually in a business’s finest interest to branch out, in case, you know, the bottom ever leaves of the furry accessory market. Neurowear, the company behind the Necomimi, which provided a few of the more memorable minutes at this year’s CES, displayed its latest project, the Mico, which continues the company’s core competency of letting individuals do things with mind waves. In this case, it’s songs control. A huge white pair of headphones are linked to a sensor that rests on your forehead and a dangling clip for your earlobe (a la the Necomimi).

The cans connect to your smartphone by means of Bluetooth, utilizing your existing mood to pick a song from the business’s app, which presently consists of about 100 tracks. According to the company, the tracks have been “neuro-tagged,” based upon its testing, to make sure that they compare to viewed mood. If your mood modifications, just offer the phone a shake and it will clean the musical slate Etch-a-Sketch-style.

Gallery: Neurowear Mico brain wave-sensing earphones hands-onFiled under: WearablesComments

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Necomimi cat ears’ creators branch out into brain-controlled headphones (video)

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While we’ve constantly thought that brain-controlled cat ears are a completely feasible business model, it’s generally in a business’s top interest to diversify, in case, you know, the bottom ever leaves of the furry accessory market. Neurowear, the business behind the Necomimi, which offered a few of the more memorable minutes at this year’s CES, revealed off its latest task, the Mico, which continues the company’s core proficiency of letting people do stuff with mind waves. In this case, it’s music control. A big white pair of earphones are linked to a sensor that rests on your forehead and a dangling clip for your earlobe (a la the Necomimi).

The cans link to your smartphone through Bluetooth, using your current state of mind to choose a song from the company’s app, which currently contains about 100 tracks. According to the business, the songs have been “neuro-tagged,” based upon its screening, to make sure that they compare to perceived state of mind. If your mood changes, simply offer the phone a shake and it will clean the musical slate Etch-a-Sketch-style.

Catch up on ‘Game of Thrones’ season two with the show’s creators and actors

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The 3rd season of HBO’s Game of Thrones finally begins in just a couple of weeks– but if you’re having trouble keeping in mind precisely how the plot of period two came together (and don’t have time to re-read A Clash of Kings), HBO has you covered. The network simply launched a 14-minute recap covering the major plot points of the second period, complete with meetings and discussion from program developers David Benioff and D.B. Weiss and a lot of cast members. Sadly, there isn’t any real discussion of period three, so you’ll need to stimulate your hunger on the current trailers as you count down the days until the period premiere on March 31st.


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Halo creators unveil ‘Destiny,’ an MMO-like first-person-shooter for Xbox 360 and PlayStation 3

Halo creators unveil 'Destiny,' an MMOlike firstpersonshooter for Xbox 360 and PlayStation 3

When Halo creator Bungie managed to steal away from Microsoft back in 2007, Master Chief’s forefathers were managed a couple of years to go dark and head down on a brand new gaming world. Today, Bungie and its brand-new benefactor, Activision, exposed that brand-new franchise as “Fate,” an online-required consistent globe first-person shooter. Although the game’s not due out this year, Bungie says it’s headed to Xbox 360 and PlayStation 3, without any mention of next-gen.

The online requirement extends to both single-player and multiplayer campaigns– your character’s achievements stay persistent, and your avatar will perfectly populate pals’ games (rather than futzing with menus and so on), enabling on-the-fly pairings. Bungie’s shying away from outright referring to Fate as an MMO, a la Globe of Warcraft.” [ The ] amount of players you see is design controlled. It’s not about stuffing as many individuals in there as possible,” Bungie COO Pete Parsons told our sister site, Joystiq. Of course, with next-gen seeming online connectivity, Bungie’s silence on next-gen consoles is bit even more than a temporary vow– Fate seems a lock for (at extremely least) Sony and Microsoft’s next consoles, if not additionally the PC (Wii U’s looking unlikely).

Difficult information on Fate are a bit limited at the minute– when it introduces, if it belongs to a series, exactly how exactly the game will work– however we’ve dropped idea art below and a launching video just past the break. The video enters a bit more information on the universe, and briefly touches on the smartphone tie-in that Fate will have (think Halo Waypoint), but for a more extensive method to Fate‘s debut, Joystiq‘s got you covered.

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Ouya working with Monkey Island and Words with Friends creators, The Cave heading to Ouya

Ouya working with Monkey Island and Words with Friends creators, The Cave heading to Ouya

OUYA CEO Julie Uhrman took to the stage at DICE 2013 today to reveal two new partnerships, one with Monkey Island creator Tim Schafer’s studio Double Fine Productions, and the other with Words with Friends creator Paul Bettner. So far, that means both Double Fine’s Reds and The Cave are headed to OUYA, while Bettner’s Verse studio only announced it was working on two unannounced titles. “I believe we’re about to see another disruption even bigger than this last,” Bettner said, referring to his previous work in the mobile game space. “Gamers want the App Store in their living room. OUYA will be the first to deliver it,” he said.

The OUYA arrives in March for Kickstarter backers, and in April for the rest of the world (even later for retail). It’s unclear exactly when Schafer and Bettner’s games will arrive on the Android-powered console, but we’d expect The Cave to be there sooner than later (it’s already available on other platforms).

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‘Super Meat Boy’ creators announce ‘Mew-Genics,’ a strange new game involving cats

Mew-Genics team meat

The creators of the preferred and infuriatingly difficult Super Meat Boy have revealed a brand-new title, Mew-Genics. The game is currently in development, and while the creators aren’t yet prepared to expose gameplay or screenshots, they say that Mew-Genics will certainly be randomly generated, involve cats, and is “without a doubt the strangest project” they’ve ever done. Evaluating by the title and the announcement image, the game has the possible to be exceptionally strange and could feature a genetically modified kittycat with 2 heads as the main character. There’s no word on when the game will certainly be released or on what platforms, however the creators state they’ll quickly be ready to share some of that info, along with a couple of screenshots.

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‘Samsara’ creators Ron Fricke and Mark Magidson discuss the digital filmmaking divide (video)

'Samsara' creators Ron Fricke and Mark Magidson discuss the digital filmmaking divide video

We’ve set up shop in a meeting room above Third Avenue in Manhattan, a Canon 5D trained on Ron Fricke and Mark Magidson. I find myself apologizing awkwardly for the setup, numerous times. There’s a long boardroom table in the middle and a popular junket breakfast spread to the right. It’s about as plain as meeting rooms come, conserve for a few flick posters lining the walls, advertising movies distributed by the indie movie company that owns the area. Rarely optimal for our functions, but here were are, all clumped into a solitary corner, with the director and producer of Samsara flanking a cardboard poster for their flick, leaned atop a stand. It’s not the appreciated befitting the developers of a big, beautiful sweeping cinematic work of art. However they’re tired– too weary to care about such things, maybe. They dismiss such apologies, clip their lavaliere mics on over their shirts and rest.

Fricke motions to the solitary SLR seated atop a tripod, explaining that he utilized the exact same model on a recent commercial shoot. “We have a strong background grounded in shooting in film, and that simply remains with you,” he includes. “When I’m shooting like with a 5D, like what you’re using now to shoot this interview, I’m working with it like it’s a 65 camera. It’s my frame of reference, my background. I’m simply wired that means.” The world of filmmaking has actually altered substantially in the two years since the duo first released Baraka on the globe, a non-narrative quest across 25 nations that came to be the high-water mark for the style and a staple in critics’ listings and film school syllabi.

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‘ Samsara’ creators Ron Fricke and Mark Magidson review the digital filmmaking divide (video) initially appeared on Engadget on Mon, 15 Oct 2012 14:00:00 EDT. Please see our terms for usage of feeds.

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‘Space Quest’ creators reunite for new space adventure game

Guys From Andromeda screencap

If you’re familiar with Sierra On-Line’s classic adventure games, you’ll know the names Mark Crowe and Scott Murphy. Under the guise of “The Two Guys From Andromeda,” the pair were responsible for creating Sierra’s comedy-adventure series Space Quest, and on their newly-launched website, the duo have revealed that they’re teaming up for a new game. Details are slim at the moment, with the announcement simply detailing that it will be a space adventure — or Spaceventure, as they’re dubbing it — that will see them return to their old genre stomping grounds while taking advantage of the ways in which gaming has changed since their latest outing. If you’ve ever wanted a chance to work with the duo, you’re in luck there as well: a jobs…

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Heavy Rain creators produce ‘Kara’ PS3 tech-demo (video)

Heavy Rain creator David Cage was showing off Quantic Dream’s new game engine at GDC, which includes an innovative new performance-capture technology the company’s developed. He’s directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice — ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say, Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there’s nudity throughout and a reference to adult themes, okay?

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Heavy Rain creators produce ‘Kara’ PS3 tech-demo (video) originally appeared on Engadget on Thu, 08 Mar 2012 19:03:00 EDT. Please see our terms for use of feeds.

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The Engadget Show Live! with GM Volt engineer Micky Bly, Watson’s creators, new products and much more!

Humans, keep your eyes tuned to this post — because at 7:00 PM ET, we’ll be starting The Engadget Show live, with GM’s head engineer Micky Bly (the man responsible for the Volt) and a never-before-seen GM announcement exclusive to the Engadget Show! We’ll also have Engadget auto editor Tim Stevens, a very special guest from IBM’s Watson team, hot new devices, crazy giveaways, and much more! We’ve also got amazing chiptune music from Note! and visuals from Batsly Adams. You seriously don’t want to miss it.

Continue reading The Engadget Show Live! with GM Volt engineer Micky Bly, Watson’s creators, new products and much more!

The Engadget Show Live! with GM Volt engineer Micky Bly, Watson’s creators, new products and much more! originally appeared on Engadget on Thu, 17 Feb 2011 18:45:00 EDT. Please see our terms for use of feeds.

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