Posts Tagged ‘Countdown’
WATSKY Cardboard Castles Countdown Hangout!!!!

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HTC begins countdown to February 19th event with ‘One’ teaser

Ahead of a launch event next week, HTC has placed a countdown clock on the front page of its website teasing a new entrant to its One series. The clock, currently set at six days, is counting down to synchronous events in New York and London. Each time the final second hits “one,” it’s highlighted in green, and cryptic imagery that could reveal parts of the phone briefly appears behind it.
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Samsung countdown teases next Galaxy phone with anagram
Sammy’s latest marketing ploy kicked off with a string of nonsense that could just as easily have come from the Sunday morning jumble: “Destination: tgeltaayehxnx,” declared the Samsung Mobile Twitter account. Anagram wizards will read that as, “the next Galaxy,” and wouldn’t you know it, it’s also the URL for a auspicious countdown clock. Sammy promises to let visitors take “the next step” in about 17 hours and counting. Bonafide internet sleuths can find an extra carrot strung up in the site’s source, reading, “discover how Samsung is about to challenge the way you view the Galaxy once more.” Is Samsung about to break its own May 3rd unveiling? We’ll let you know in 16 hours and change.
Samsung countdown teases next Galaxy phone with anagram originally appeared on Engadget on Sun, 22 Apr 2012 14:26:00 EDT. Please see our terms for use of feeds.
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Samsung starts countdown to ‘The Next Galaxy’

Samsung’s preparing to unveil its first teaser for the hotly-anticipated successor to its Galaxy S II smartphone. A tweet from the company’s mobile division points readers to the charmingly titled tgeltaayehxnx website — an anagram for “the next galaxy” — where a countdown is teasing “the next step in” for approximately 18 and a half hours from now.
We know for a fact that Samsung’s next Galaxy launch is set for May 3rd in London, so Monday won’t all of a sudden reveal the details we’ve been so keen to know, but there’s a good chance we’ll be treated to the first video teaser. Samsung’s next Android flagship device has been a closely guarded secret, which has only served to stimulate interest. Tune in again on Monday morning when we…
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Google Health’s New Year’s Resolution is to cease to exist, countdown begins to save your data
Back in June, Google announced that it would be ‘retiring’ Health effective January 1, 2012. Now, everything appears to be on-track for the shutdown, with Google sending out a final reminder to Health customers earlier today. You have until the stroke of midnight to access the service or port your data to a competitor — after which point you’ll no longer be able to view information saved to your account, though it’ll remain available to download in .zip format for another year. Want to know more? Hit up the source link for the Google Health FAQ.
Google Health’s New Year’s Resolution is to cease to exist, countdown begins to save your data originally appeared on Engadget on Sat, 31 Dec 2011 14:56:00 EDT. Please see our terms for use of feeds.
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Christmas gift idea countdown: Kinect Sensor Xbox 360 Game Bundle and Origami …
Christmas gift idea countdown: Kinect Sensor Xbox 360 Game Bundle and Origami …
If your kids have been begging for a Kinect, Dell.com is offering one of the best prices we've ever seen. For $ 89.99, you get the Kinect Sensor with Kinect Adventures, and token cards for Gunstringer and Fruit Ninja Kinect games. …
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From 'bots to EVs–5 predictions for '12 in cutting-edge tech
by Martin LaMonica December 16, 2011 4:00 AM PST Follow @mlamonica Robots: one of many areas where innovation is enriched by better microprocessors and sensors, including the Kinect controller. Thanks in no small part to Moore's Law, engineers and …
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Kinect-powered autonomous robots cook popcorn, make sandwiches
They have created a pair of autonomous robots that are able to cook stovetop popcorn and prepare sandwiches using a Kinect sensor from Microsoft. Is there anything that peripheral can't do? Named James and Rosie, the remarkable thing about these two …
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Fiddy Cent gets into the headphone game with SYNC by 50, countdown to Ford lawsuit begins… now
Well, after the termination of 50 Cent’s alignment with Sleek, it was only a matter time before the rapper’s SMS Audio company filled the void. (After all, how do you know your cans are quality if they haven’t been endorsed by a man who was shot nine times and survived.) We don’t know when the wireless SYNC by 50 headphones will arrive or how much they’ll cost, but you can bet the part-time actor and entrepreneur will be making the rounds, trying to sell us on the 40mm driver, 50-foot range, “professionally tuned digital EQ” and noise cancellation. While the integrated music controls are nice, our favorite feature might be the ability to connect four sets of SYNCs to the same source. Check out the gallery below and a few choice specs from the data sheet after the break.
Gallery: SYNC by 50
Fiddy Cent gets into the headphone game with SYNC by 50, countdown to Ford lawsuit begins… now originally appeared on Engadget on Sat, 01 Oct 2011 13:07:00 EDT. Please see our terms for use of feeds.
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Verizon turns on iPhone 4 pre-order countdown, existing customers can order on February 3rd at 3AM

The grapevine did already hint at the timing of the Verizon iPhone 4 pre-orders, but now, to be absolutely sure nobody misses them, we have a countdown! Eager iPhone bandwagon jumpers will have to stay up till 3AM EST on February 3rd to get their orders in from a “reserved quantity” of handsets, which will be assigned on a first-come, first-served basis — presumably to be delivered on that February 10th launch date everyone’s been anticipating for so long. Sadly for Verizon newcomers, a contract with the network will be a prerequisite for signing up when the countdown expires.
[Thanks, Jarrett and Anthony]
Continue reading Verizon turns on iPhone 4 pre-order countdown, existing customers can order on February 3rd at 3AM
Verizon turns on iPhone 4 pre-order countdown, existing customers can order on February 3rd at 3AM originally appeared on Engadget on Sat, 29 Jan 2011 01:22:00 EDT. Please see our terms for use of feeds.
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Nintendo 3DS Countdown: One More Hands-On Before The Storm

You forget about some of the fun stuff you’ve seen after having spent an entire week fighting crowds in Las Vegas while sick and tired. And I do mean sick and tired: I was sick flying into Las Vegas (you know the sharp, stabbing pain you get in your ears when your airplane descends from the heavens while sick? Yeah, I had that, and it wasn’t fun), and all that running around, lugging cameras and other equipment all over the place had me exhausted by the end of the first day. But I persevere to bring you our impressions of the Nintendo 3DS. Yes, in one of the fancy hotels away from the din of the show floor Nintendo met with John and I for a while to give us some one-on-one time with the system. Needless to say we both walked away thinking, “Yeah, that’s a decent little machine right there.†But how decent? Hmm.
The first game we played was a demo build of Pilotwings Resort. Now, I’m one of those people who managed to get all gold medals in Pilotwings 64 (I didn’t play the original SNES version), so at the very least I was familiar with the game going in. That’s handy for our purposes because it wasn’t a case of me being new to both the hardware and the software; I only had to fight one battle.
But let’s start with the hardware. As I’m sure you’ve read elsewhere, the 3DS is about halfway between the size of the DSi and the DSi XL. If you thought the DSi XL was too big, or perhaps thought the DSi was too small, well, there you go: it’s a happy medium between the two.
The only addition, input-wise, is what Nintendo calls the CirclePad. It’s the small nub on the top-left hand corner of the system that you use much as you’d use the N64 ControlStick: the D-Pad is there, but unless the game really lends itself to D-Pad control you’ll be using the CirclePad. I guess the only thing I could compare it to is the nub found on the PSP, but it’s not as pointless as the PSP’s first gen nub. (I’d say the PSP Go‘s nub just about gets the job done.) I don’t think you’ll be fighting against the CirclePad, is what I mean to say.

On the right side of the top screen is a small dimmer switch-like lever that controls the system’s 3D effect. You can leave it turned up to the max, down to zero, or anywhere in between. Nintendo explained it by saying that not every game will truly benefit from 3D, so they’re giving users the options to turn it off. There’s nothing wrong with choice. So let’s say you’re playing Zelda and, for whatever reason, you want to totally turn off the 3D effect. You can. Or maybe you want it on full-bore. You can. Or, yes, somewhere in between: your choice.
But how does the 3D effect look? It certainly looks as good as any 3DTV I’ve ever seen, and I’ve seen entirely too many of them over the past year or so. How does it compare to something like Avatar? Here’s a secret: have you ever wondered why every single 3DTV advertisement points to Avatar as if that’s the only movie that exists? That’s because it’s still the only example of a movie that fully takes advantage of 3D. It’s a new medium, 3D (well, not really, but this particular incarnation is new), and not too many people have fully figured it out yet (lest we forget that James Cameron is an Academy Award-winning director). My feeling is that 3D will really blossom with video games. So while I don’t want to sound over-the-top and say something as silly as “It looks just like Avatar!†it’s definitely on par with any of 3DTVs you can find out there.
On to the games.
We played two games: the aforementioned Pilotwings, and we also played some sort of augmented reality game.
Pilotwings is the Pilotwings we all remember from the N64, but better! It truly is, and that’s 100 percent because of 3D. You control your character with the CirclePad, using it to move side to side and forward and back; A accelerates and B brakes (those could be reversed, mind). The demo we played had us in that mode where, in a jetpack, you smash through balloons that are dotted all over the map. And yes, as you move about the map, and as you smash through the balloons, you definitely get the “OK, this is a 3D game I’m playing here†sensation. Since the game has you constantly calculating depth and angles and so forth, 3D here is a genuine gameplay benefit, and not merely a fun gimmick. (Not that there’s anything wrong, per se, with fun gimmicks.) I can’t be sure if that will always be the case with 3DS games, but it is with this one.
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There was another game we played that taps into the whole augmented reality… craze, I guess you can call it. (I just felt like Grandpa Simpson right there.) What we did was point the 3DS’ back-facing camera at the edge of a table. You leave it pointed there for a second and, in our case, up popped a monster on the screen! You’re then to shoot the monster much like you would any SNES-era boss. Shoot him enough times and you win. Simple as that. The “level†all of this takes place in is the same ledge (or whatever) you pointed at. Reality (here, the ledge) is the “level†and the augmentation is the fact that you’re shooting at a monster that’s not really there. Of course you can move the 3DS about in order to avoid getting hit by the monster (its projectiles come at you with the full 3D effect, as you might expect) so it’s not a static experience by any means.
It’s worth pointing out that Nintendo is expected to give the full North American launch details next week in New York, and barring some bizarre turn of events we should be there. (The Japanese launch details were revealed yesterday.) Something to look forward to, then.
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Windows Mobile 7 Countdown – 7 Days
1 Week… 7 Days remaining. Note that these rumors are very far from being confirmed, and seem very unlikely.




