Posts Tagged ‘controller’
The Xbox One console is nice, but what really matters is the controller: after all, it’s the thing you hold in your hands the whole time you’re using the console, and if Microsoft has its way that’s going to happen a lot. We had a chance to spend a few minutes using the new controller, and while we can’t say our minds are blown, Microsoft’s definitely thinking in new ways about the new Xbox.
The controller’s design is mostly the same as the Xbox 360. It’s a little smaller, since the company was able to retract the removable battery into the device itself, so there’s no bump on the back. It’s also a little more refined, with black buttons instead of colored ones, and Microsoft says it’s also improved the analog sticks and triggers. (Reps…
Mad Genius Controllers believes it can make Sony’s idea of a break-apart DualShock controller a reality with its new splittable motion controller prototype. The Mad Genius Motion Capture System mimics an Xbox 360 controller in its current form, but is able to bring motion control and tracking to any game on Xbox, PlayStation, Wii, and PC using its camera-less sensor technology.
Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn’t use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible
In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other — not to mention that the in-game character’s weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that’s left is the inevitable Oculus Rift tie-in (like we’ve just done with this post).
Source: Mad Genius Controllers (YouTube)
The OUYA game console is shifting its launch from June 4th to June 25th, the company revealed in a press release this morning. Speaking with our friends at Joystiq, CEO Julie Uhrman explained the decision to push the console’s retail launch back as a measure of keeping up with retail demand. “We’ve had incredibly positive reactions from our retail partners,” Uhrman said. The date shift, “will allow us to create more units and, basically, have more units on store shelves.”
The company also revealed that it’s altering the existing controller’s button holes to ensure that retail buyers don’t run into the same sticking issue that Kickstarter backers have been dealing with. And despite those two pieces of news sounding an awful lot like they’re connected (the delay and the controller alteration), Uhrman claims they’re not. “We made that change very early so all the units are being produced with those larger button holes,” she said. At this point, it’s not clear if OUYA will hook up early backers with a new controller upon request (or perhaps just new faceplates), but we’ve asked for more information.
- Compact ergonomics for comfortable play
- Integrated headset port for Xbox LIVE
- Adjustable vibration feedback for a personalized gaming experience
- Works with most Windows Vista-based PCs
The Xbox 360 Controller features an extended nine-foot cable and an improved ergonomic design. The centralized, glowing Xbox Guide Button grants you quick access to your digital movie, music, and games libraries.The ultimate in gamer flexibility, precision, control, quality, and comfort are all yours.
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Leap Motion Controller Ship Date Delayed Until July 22, Due To A Need For A Larger, Longer Beta Test
Leap Motion has just announced that its 3D gesture controller hardware ship date will be delayed, from May 13 for pre-orders and May 19 for general retail availability to July 27. The delay was caused by a need for more testing from the Leap Motion beta testing community, and an expansion of that group with additional members, according to Leap Motion CEO Michael Buckwald, who held a press conference today to discuss the missed dates.
This is not good new for a company that has spent a lot of time promoting its product and securing high-level partnerships (with Asus, HP and Best Buy) up until now. The hype that Leap Motion has been able to build only means that users will be more disappointed by any delays in its launch window, and the effect on public perception is certainly one the hardware startup would like to have avoided. Still, some 12,000 developers have received units and already used them to do impressive things, so Leap Motion is hardly in danger of being branded ‘vaporware’ as of yet.
Leap Motion says it wants to make sure that the product they deliver is the best they can offer, and says that there is “nothing catastrophically wrong” with the hardware as of yet. The company believes that it could have shipped by the original date if it had really pushed things, but wanted to make sure that things were ready for prime time. The new July 22 ship date is firmly set, according to Buckwald, and this is “the first and only delay there will be.”
When asked if there was a specific cause, Buckwald said it’s more about beta testing everything in general, but that there will definitely be a focus on getting more input on how customers interact with the product. In general, it sounds like there’s some concern about making sure that user experience is pleasant among not only Leap Motion’s more technical users, but also the general public, too. Buckwald says it has addressed most of the technical issues around gesture tracking, and now the emphasis is squarely on usability testing, and those who are already seeded with early hardware will essentially act more as consumer testers.
“If you’d asked me a year ago what was the biggest challenge, I’d have said it would be the hardware side,” Buckwald said, but went on to explain that the software aspect is now what’s holding things up, and the part that needs more refinement. 600,000 units are in inventory in warehouses ready to ship, he said, but those won’t be going out until the software issues are ironed out. When asked about how that affects their funding situation, he explained that the $ 45 million it has raised so far was designed to help it field unexpected hiccups in the process, and it continues to help with that.
A small number of additional users will be invited to the beta test pool beginning in June, Buckwald explained, but Leap Motion will be reaching out to users specifically to choose those, based on their desire for a more varied beta pool. In other words, you probably can’t petition for early access. The full letter Leap Motion is sending out to pre-order customers follows:
Release Date Update
I wanted to reach out to update you on the status of our ship date. After a lot of consideration, we’ve decided to push back the date and will now be shipping units to pre-order customers on July 22nd.
This is not a decision we take lightly. There are hundreds of thousands of people in over 150 countries who have pre-ordered Leap devices, some as long as a year ago. These people are part of our community and there is nothing more important to us than getting them devices as quickly as possible.
We’ve made a lot of progress. When we first started taking orders back in May we were twelve (very tired) people in a basement. Now we are eighty (although still tired and possibly still in a basement). We’ve manufactured over six hundred thousand devices and delivered twelve thousand Leaps to amazing developers who are building applications that let people do things that just wouldn’t have been possible before. These developers have given us great feedback that we’ve used to make huge improvements to the stability and polish of the product. We’re really proud of Leap as both a company and a product.
The reality is we very likely could have hit the original ship date. But it wouldn’t have left time for comprehensive testing. This will come in the form of a beta test that will start in June. We will give the 12k developers who currently have Leap devices access to the feature complete product including OS interaction (today developers only have access to the SDK). We will also invite some people who are not developers to join the beta test.
Ultimately, the only way we felt 100% confident we could deliver a truly magical product that would do justice to this new form of interaction, was to push the date so we would have more time for a larger, more diverse beta test.
I really appreciate your patience. I know it’s been a long wait. Everyone that works at Leap is working tirelessly to make sure that wait is worth it. Thanks so much for your help and support.
David and I will be participating in an open video Q&A using Google Hangout tomorrow. We’ll send along more specific information on that shortly. If you have any questions please don’t hesitate to contact our support team firstname.lastname@example.org or my personal email (email@example.com). As always, we will not charge pre-order customer’s credit cards until the devices have actually shipped.
Thanks again. Michael Buckwald
Leap Motion hasn’t even launched its first product yet (the first devices ship May 13), and already the company is on a roll. Now, it’s announcing a collaboration with HP, to bring its brand of 3D motion control to that company’s devices, first via bundling the Leap Motion Controller with select HP computers, and then later by hardware integration that embeds Leap tech right into HP gadgets themselves.
Embedding is a major step for Leap Motion, since it means users eventually will be able to access all of the company’s 3D motion control features without needing any kind of peripheral. Leap Motion co-founder and CEO Michael Buckwald explained in an interview that the functionality of Leap, whether embedded or standalone, should be exactly the same when it does eventually arrive, although this partnership with HP, the first such arrangement with an OEM PC manufacturer, is still at a very early stage. This first outing of embedding capabilities for Leap is big news for the company, however, even if shipping devices are still a ways off.
“It’s exciting for us on two levels. One, it’s a strong validation of confidence in leap from a technical point of view, as well as validation that it can be embedded in consumer devices,” Buckwald said. “The other is that it means a lot to our developer ecosystem as well. Yes, we’re talking about embedding the motion-sensing part of the technology, but we’re also talking about embedding Airspace, the Leap developer ecosystem.”
HP computers that are Leap Motion-enabled will come with Airspace, Lesp’s application store for Leap Motion-compatible titles, pre-loaded. That’s a huge advantage for Leap and its developers in terms of discoverability, and making sure that customers are exposed to software built for Leap Motion in the first place. Apps for Leap Motion are an integral part of the launch and platform strategy, since without software to use with the unique and impressive hardware, it’s unlikely that anyone will stick with the device long-term.
The company’s ability to impress big name partners early and often is also a very good sign for Leap Motion’s potential sustainability. It has already signed up Asus as a partner, too, and the company will ship some of its computers bundled with Leap Motion controllers. Retail partner Best Buy will also be doing endcap displays, meaning users will be able to try out the new technology for themselves, which is a huge boon in terms of convincing people it’s something worthwhile.
This new HP deal is just the start for Leap in terms of its embedded tech opportunities. Buckwald says that while the final design of a Leap Motion-enabled device hasn’t been defined yet, it could work either with placement above a display like most current webcams are positioned, or below, as it’s placed with the current standalone Leap hardware. He also said that mobile device integration is definitely something else coming down the line.
“Mobile will definitely be a part of our strategy in the future,” Buckwald said. “Tablets and phones are a great example of a use case where there’s a major benefit to the consumer to embed Leap. Anywhere we think we can provide value, we’re interested in eventually embedding in there.”
For Leap, the challenge however is less about identifying ways it could benefit users, and more about staying focused and being diligent in keeping its aspirations within the grasp of its small team of staff, he said. Embedding the tech is a huge step, and one that could position Leap as a new staple tech for inclusion in the computing products of third-party OEMs, so keeping the company’s eyes on that prize is the current priority.
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The iPad mini is a special gadget in that it provides a lot more mobility than the standard iPad, while still providing a much bigger screen than the iPhone for more pleasurable gaming. Techdy has actually acknowledged that as an opportunity to develop a game controller particularly for Apple’s smaller sized tablet, which intends to turn it into a a lot more capable games rig.
The Game D is a controller created with a basic physical d-pad and four-button plan, in addition to start/select buttons. The controller is made to fit inside a slim aluminum covering, not unlike Logitech’s Ultraslim Keyboard for iPad mini, and it also uses magnets to run. It can be utilized in 2 gaming positions, either with the iPad mini mounted in a slot on the key-board itself, or snapped magnetically to the back of the iPad, for a more conventional gaming layout. Plus, it increases as a clever cover.
Techdy is aiming to crowdfund the development of the Game D, with its own self-run campaign. Reservations for the Game D begin at $ 39, and there’s a Pro variation upgrade readily available for $ 59 that adds backlit secrets, vibration feedback and two analog gamepads. There’s likewise a Nexus 7-specific model readily available for Android gamers.
A great deal of facets of the Game D’s ultimate design and branding are still approximately backers, including its last shipping product name (“Game D” is simply a placeholder) and customized color options, in addition to app user interfaces for controlling the hardware itself. The advancement for the Game D is proceeding well, with a working hardware prototype made to work with iCade-compatible games, according to co-founder Cyril Chang. He also claims that they’ll ultimately offer their own open-source game developer kit (GDK), as well as continue to support iCade games at launch.
I ‘d love a gamepad for my iPad mini, even if it might be a bit more taxing on the lower arms and arms than utilizing an iPhone. Techdy wishes to ship these in August of 2013, if it satisfies its $ 500,000 target financing objective by the middle of Might.
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