Posts Tagged ‘content’
A fresh release of Dish Anywhere for Android just hit Google Play, bringing it up to speed with its iOS counterpart. Now, the application allows users to stream On Demand content from wherever they have an internet connection, and adds Facebook and Twitter sharing. The experience has also received a dedicated app for tablets running Google’s mobile OS, sporting a look that makes better use of the extra screen real estate, and a skinned remote to boot. In addition to a few miscellaneous bug fixes, the update includes support for handsets with large screens, such as the Droid DNA. Jab the links below to grab ahold of the latest version.
Nokia took to its blog today to introduce Xpress Now, an enhanced version of its Xpress browser. Made for Asha devices, the web app delivers personalized content suggestions based both on your personal preferences and those of the browser’s “more than 80 million monthly users.” These new recommendations come courtesy of three separate browsers views: What’s Hot, You May Also like and Most Liked. The categories are largely self-explanatory, and we imagine suggested content will be more spot-on after the app has been around for a few months. For the time being, though, Nokia Xpress Now is in beta in India, and it should make its away to other countries later in 2013.
Source: Conversations by Nokia
Source: Google+ Blog
Tablet Purchases To Drive Mobile Content Revenues To $65BN In 2016, Up From $40BN+ In 2013, Says Juniper
As tablet ownership and usage continues its upward trajectory, little surprise that more people are expected to be paying for more stuff on tablets in the coming years. But analyst Juniper Research has put out a new mobile content revenue forecast predicting that purchases on tablets will be the primary engine for growth — ergo: beating out smartphones — in the mobile content market over the next three years.
The analyst expects annual revenue generated from content delivered to mobile handsets and tablets to rise by nearly $ 25 billion over the period — climbing from more than $ 40 billion this year to $ 65 billion by 2016. Music and video now account for nearly half of all mobile content revenues, according to Juniper.
The analyst says growth in the mobile content market will “primarily” be fuelled by an upsurge in tablet users buying games, videos and ebooks on their slates. But it also flags up “increased opportunity” for content monetisation via direct carrier billing on smartphones as another factor helping to drive the market. “While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers — higher conversion rates, opportunities to monetise unbanked customers — suggest that deployments will rise significantly in the medium term,” notes report author Dr Windsor Holden in a statement.
Returning to tablets, the report found that ebooks are currently the largest revenue stream on slates, thanks to e-reader applications from the likes of Amazon, Kobo and Nook, but goes on to add that tablets are experiencing a sharp increase in both paid and free video applications. The analyst also expects consumer gaming spend to migrate to tablets from dedicated portable gaming devices such as the Nintendo 3DS and the Sony PS Vita — something Juniper has delved into before in a separate report.
The mobile content report also notes that the convergence of gaming and social networking has been “one of the major drivers” behind the post-download monetisation opportunity — i.e. via in-app purchases.
Nintendo is trying to get people to buy the new Wii U, but it just isn’t working, according to recent sales numbers. Now, the Japanese gaming giant is hoping that helping developers port their smartphone content to the home gaming console with conversion software will help entice buyers, according to the Japan Times.
Smartphone apps on a home console isn’t a novel idea: Sony began encouraging devs to bring their mobile phone hits to the PlayStation network a while ago, and continues to add mobile-first titles to the ranks of the Vita’s portable library. But there’s nothing really indicating that’s making a major difference in terms of attracting customers. After all, why would people seek out those titles on consoles, portable or otherwise, when they’ve already got myriad devices to play them on natively, including the iPhone, Android smartphones and the iPad?
Nintendo looking for ports of smartphone titles is a quick and dirty way to build out a larger software library, and for developers, a way to at least explore a new delivery vector to reach customers they may not already be reaching. But it will probably be a limited audience, made more so by the fact that anyone who’s already a fan of the title on mobile would probably be disinclined to pay for it all over again.
Porting is also a strategy that hasn’t really seemed to have been successful for anyone so far. BlackBerry has encouraged developers to port their Android apps over to BB10 using its own super-simple tool, which by all accounts takes only a few minutes to do its magic. But even still, it’s finding it hard to get developers on board, and that’s going from one mobile platform to another. Incentivizing conversions for mobile devs to bring their titles to a home console will likely be tricker still.
It’s been brought up before, but it bears repeating: Nintendo would probably stand to gain a lot more by reversing the situation, and porting its own blockbuster titles to other platforms, the way that Sony has flirted with doing, and the way that other publishers like Square Enix and Capcom have fully embraced. Admittedly, neither of those are hardware makers like Nintendo, but arguably that makes things more imperative for the Mario creator, which is having a really rough go of its hardware efforts, with lots of money sunk into a brand new console just at the beginning of what has been a 10-year release cycle in the past.
I wouldn’t mind having something like Dots on my Wii U, if I had or cared about one, but it’s not going to convince me to go buy that console. On the other hand, I’d love Super Mario World on the iPhone (a legit version, not via emulator) and would pay dearly for the pleasure. You’ve got the funnel all wrong, Nintendo, and it isn’t going to bring the people back.
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The parents of IMDB don't want you to watch anything, basically.
Toy Story 2
Well, this is quite a blow to standard cable television customers. Up till just recently, Comcast has actually allowed subscribers to gain access to certain networks without including a set-top box for every TELEVISION– instead, you ‘d merely link your TV directly via coax (how quaint!). Now, particular clients have actually received word that their complimentary ride will soon be concerning an end. The media titan will start encrypting standard cable television stations, requiring a single STB for each and every television that you plan to use. A Comcast Q&A file only takes care of house users, so it’s confusing whether enterprise customers would also be had an effect on– though that would not be out of the question.
The step could indicate a more complex (and expensive) setup at healthcare facilities, college dormitories as well as community gyms, where TVs installed in cardio devices typically plug directly into wall jacks, not to point out the inconvenience you’ll be dealing with in the house. This most current obstacle, naturally, follows an FCC choice to permit business to encrypt their basic cable stations– the permission was apparently given to cut back on service fraud, amongst various other concerns. Comcast will be providing approximately two adapters to each customer at no charge for up to two years, presuming you request your devices within four months of the date of file encryption. That’s the great news, but encrypted content is quite a drag, however.
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How much would a good condition ps2 with 2 controllers and 1 game in good content and a n64 with 1 controlleri?
Question by Tom Peterson: How much would a good condition ps2 with 2 controllers and 1 game in good content and a n64 with 1 controlleri?
I’ve always wanted to trade in my N64 and my PS2 but I don’t know how much I would get. I have 2 controllers 4 the PS2 with 1 game and my N64 has 1 controller and 5 games and both have all the wires.
Answer by Michael Free
The PS2 by itself would be at least a good $ 60. The controllers (both for Ps2 and N64), and all the games, you would get somewhere around $ 35? So if your saving for a new game system, I would save the systems until you have enough CASH to back up the purchase.
Add your own answer in the comments!
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Microsoft adding more content to Xbox Live this week, including Toys R Us movies and a refreshed MLB.tv app
Mo apps, mo couch home entertainment, right? Well, in order to increase the qualities of its mature games console and Xbox Live, Microsoft today revealed it’s bringing some additional material to the ever-evolving platform. To go along with the current inclusion of Redbox Instant, Redmond today– and in the nick of time for the brand-new season, shall we say– will welcome an MLB. tv app with a revamped user interface and other undisclosed functions that, according to the company, ought to “make seeing baseball on Xbox better than ever.” Exactly what’s even more, Microsoft didn’t simply have baseball fans in mind, and is also giving film addicts, both young and old, something to expect with a couple of new applications, such as IndieFlix, PopcornFlix and Toys R Us movies– oh, and for those who take pleasure in internet-based TELEVISION programs, there’s a Revision 3 app, to boot. As is frequently the case, the nations where they can each be appreciated will depend on where you live (and a Gold subscription, of course), so now could be a great time to peruse the PR after the break to find out which of these you can expect to see on your Dasboard.
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LinkedIn has updated its website with a major revamp of its search function that unifies the service’s multiple search functions — people, companies, jobs, and groups — into one. In addition to simplifying the experience, the new search bar includes improvements that are said to be a year in the making. This includes some much-overlooked features like autocomplete and search suggestions, as well as what’s likely the most important new feature: customized search results based on your LinkedIn connections that adapt over time. Lastly, the update introduces automated alerts for saved searches, and it also refreshes and simplifies the advanced search function.
The refreshed search functionality will undoubtedly help users search for…
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