You no longer need an iPhone to take the traditional adventure gaming of Thimbleweed Park on the road. Terrible Toybox has confirmed that the Nintendo Switch version of its retro mystery will be available for $ 20 on September 21st, or about a month after it reached the PS4. Portability is clearly the selling point of this release, but it also gives you a distinct choice of controls — you can use the Joy-Cons or the touchscreen depending on your tastes.
To recap, Thimbleweed is ultimately LucasArts veteran Ron Gilbert’s giant love letter to fans of adventure classics like Maniac Mansion and Secret of Monkey Island. You’re controlling an eccentric cast of characters (including a cursed clown, a game developer and an X-Files-style duo) as they investigate strange deaths and other odd happenings around the title’s namesake town. True to the genre, you have to use phrase-based commands to solve puzzles and pick up virtually every object in sight. It’s definitely not the kind of game you’d expect on the Switch, but it might scratch your itch if you still have fond memories of point-and-click storytelling.
It’s no secret that Google is hoping to make its own lineup of search, navigation and email apps the go-to services for Apple users. The folks in Mountain View have even gone so far as to introduce new features in iOS apps months before rolling them out to their Android counterparts. Today, Google is trying to strengthen that hold on iPhone users with even deeper integrations of its flagship, search-focused app into Apple’s operating system.
After streamlining the app’s news feed late last year, the main Google app now brings the Gboard iOS keyboard under its wing. In other words, you no longer need the standalone app to get Gboard’s in-keyboard access to search, GIFs and emoji across all your iOS apps. It now comes installed with the Google app and users can set it up inside the Google app settings.
Today’s other big iOS update today is a live-updating “Trending on Google” widget that can be accessed through the app or pinned to your notification center for easy access to current search trends. The big search topics of the moment are displayed in blocks of Google primary colors, and tapping a topic will open a search tab with that subject. Finally, Google has also added or expanded the 3D touch functions throughout the app, so users can preview search results, bring up that trending widget or jump right into an incognito or voice search right from the home screen.
There’s something more than a little magical about seeing the world in front of you being devastated by dragons or augmented with arrows pointing you to your next meeting. Alas, while mixing realities like that with our smartphones is already possible, the tech still is a long way off from reaching its potential — just look at early, disappointing efforts like Lenovo’s enormous Tango phone. Luckily, startups are chasing the mixed reality dream too, including one — Occipital — that has a solid track record of solving the tricky problems that pop up when blurring boundaries between worlds. That’s why the team’s new mixed reality, the Bridge, seems so impressive right out of the gate.
Oh, and another thing: it’s specifically for iPhones. For years now, most mobile virtual reality fun has been confined to Android, with cheap Gear VRs and Daydream Views making it easy to see what all the hype was about. While some VR games and apps exist for iPhones, Apple hardware historically hasn’t gotten the same kind of developer love as Android has. To Occipital, that smelled like an opportunity. The Bridge will go one sale to the masses for $ 399 starting in March, but developers and the adventurous can snag their Explorer Editions as soon as next week. To understand what you’ll actually get for your money, we’ll have to rewind a bit.
Three years ago, the company released the Structure sensor, a fascinating bit of depth-sensing tech that was originally meant to bring augmented reality experiences to the iPad. Mixed reality still seemed like a hard sell back then, but there no denying the sensor’s ability to measure the world around it was the real deal. To hear Occipital marketing chief Adam Rodnitzky tell it, the sensor eventually started being used by real estate agents, interior decorators and doctors, and after three years, the Structure was still excellent at its job.
So, with headsets being hawked alongside smartphones all over the place, Occipital decided to make their own — they took a Structure sensor, slapped a five-element wide-angle lens in front of it, and built a sturdy, balanced frame around it. Turning an existing product like the Structure into headset might seem like opportunism at its finest, but the end result has so much potential it almost doesn’t matter.
I played with one of the Explorer Editions recently, and it was more impressive — and elaborate — than I expected. You can pop an iPhone 6 (or newer, but no SEs) into the frame and a magnetically latched door keeps it in place. From there, you place the Bridge on your head as you would a crown, and use a dial in the back to tighten it. Yes, it sounds like a sort of torture device, but the system actually works like a charm. The only real problem I came across was that the lenses sit closer to your eyes than in most other mobile VR headsets — that meant they pushed right up against my glasses most of the time. It could’ve been worse, but Rodnitzky assured me future models wouldn’t smash my frames so noticeably.
Actually using Bridge was a much smoother experience. Occipital doesn’t have any launch titles planned for the Bridge’s debut, but it does come with a demo app that stars at adorable robot pet of sorts named Bridget. With the help of a Wiimote-like Bluetooth controller, I spent a good ten minutes tossing a virtual ball around the office and watching Bridget loop around coffee tables to retrieve it. Her understanding of the world around her was fueled by a depth-scanning session that only lasted a few seconds — once that was done, I had a mapped out a corner of our office with a level of precision that Lenovo’s Phab 2 Pro wasn’t able to match.
That might not be the fairest comparison to make, though: for now, the Structure sensor’s software is only tuned to capture spaces of about 10 ft. by 10 ft., while Tango software usually tries to record whole swaths of a room at once. Structure’s scope might be more limited, but it does a much better job within those constraints.
After dropping that ball one time too many, Bridget was tired and needed to charge. The answer? To grab her power cord and connect it to something that lit up, like a lamp. This is what I so sorely missed when I played with Tango — I wanted to badly for someone standing next to a virtual dinosaur to be able to interact with it or to pluck a virtual domino off the ground. This was a pretty basic example, but the sort of object recognition the Structure can pull off was unexpectedly good for a headset.
Don’t think the Bridge is only capable of the usual augmented reality tricks, either: at one point, I was directed to drop a portal on the ground in front of me. Once I stepped into it, I found myself walking around inside a space station with a planet hanging lazily in the dark outside a hatch. A red mesh enveloped real-world obstacles, allowing me to dodge coffee tables and loungers as I (all too briefly) explored the station. After a few more moments of stumbling, that was that — demo over. I was just a little crushed.
With any luck, Occipital gets the sort of support from developers it’s been gunning for. The Bridge system isn’t perfect for a whole host of reasons, like the iPhone’s non-AMOLED display and the potentially big hit on the phone’s battery, but even the unfinished demo software was almost enough to make me toss the Phab 2 Pro in a desk drawer. The right kind of love could turn the Bridge into a must-have down the road — for now, I’ll just have to wait and hope.
Samsung just had a great quarter, and it’s all because people are snapping up Galaxy S7s. The Korean chaebol has revealed that it’s expecting its second quarter operating profit to reach 8.1 trillion won ($ 7 billion), thanks to its smartphone business. That might be far from the 8.84 trillion won ($ 7.6 billion) operating profit it posted in January 2013, but it’s still around 17 percent higher than last year’s. It’s also the highest in two years since it notched a profit of 8.5 trillion won ($ 7.4 billion) back in the first quarter of 2014. The company expects its revenue to be up by three percent, from 48.5 trillion won ($ 42 billion) to 50 trillion ($ 43 billion), as well.
While Samsung won’t be releasing its detailed earnings until the end of July, Reuters believes the top earner this quarter is none other than the mobile division, which also topped the last one. The news source says the division’s profit could be up 54.5 percent from the same period last year. According to Yonhap News, Samsung shipped out around 15 million S7 and S7 edge units from April to June, with the latter beating out the basic S7 despite being more expensive.
The company hasn’t revealed the total number of phones it sold from April to June yet. Susquehanna Financial Group analyst Mehdi Hosseini told The Wall Street Journal, however, that Samsung might have shipped out around 78 million units. To note, it sold 81.18 million phones in all in the first quarter, mostly because it released the S7 in late March. Clearly, Samsung’s latest flagship device got its smartphone business out of the slump it experienced last year brought about by the iPhone 6. This time around, it’s Cupertino that’s hit a bump on the road, announcing the first ever year-over-year iPhone sales decline in April.
Source: Reuters, Yonhap News, The Wall Street Journal, Samsung
Shazam can build you a Spotify playlist, help you discover new tunes and identify magazines, but song recognition is still at the heart of the app. Even with this core feature getting faster and quicker to start up, sometimes it can still be a race to ask for Shazam’s ear before the DJ drops the next track. In the latest update to its Android app, though, Shazam has added the ‘Auto’ background listening feature so you never have to let a hot beat pass you by.
You still need to open Shazam to enable Auto mode — a feature that came to the iPhone version two and half years ago — but that’s a good thing. It’s described as “battery friendly,” but the app will stay active in the background, draining that bit more of your precious juice. You can at least leave it running while your favorite radio show is on, though, and if you just happen to get a perfect score on the music round at your next quiz night, fear not: Your secret’s safe with us.