Posts Tagged ‘classroom’

Should We Be Playing Video Games In The Classroom?

The Sunday Times wonders if learning experiences that prioritize fun teach kids about the real world: “Do we want children to “barely notice†when they develop valuable skills? Not to learn that hard work plays a role in that acquisition? It’s important to realize early on that mastery often requires persevering through tedious, repetitive tasks and hard-to-grasp subject matter.”

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LINK: Should We Be Playing Video Games In The Classroom?

The Sunday Times wonders if learning experiences that prioritize fun teach kids about the real world: “Do we want children to “barely notice” when they develop valuable skills? Not to learn that hard work plays a role in that acquisition? It’s important to realize early on that mastery often requires persevering through tedious, repetitive tasks and hard-to-grasp subject matter.”

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Electronic Arts announces ‘SimCity’ for the classroom

SimCity gameplay screenshot 960

Today, Digital Arts revealed that it is presently developing SimCityEDU, an on-line academic game based upon the most recent reboot of the company’s prominent SimCity franchise. Produced in a collaboration with GlassLabs, SimCityEDU is intended to be an understanding tool for science, innovation, engineering, and maths, and the game’s curriculum will adjust with US Common Center Specifications. According to EA, instructors will be able to create and share lesson strategies for the game online, and students will use the device to learn vital lessons in city planning, environmentalism, and social-economics as their Sims suffer or grow based upon their actions. EA has not yet announced a release date for the new educational platform, but it will likely strike …

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Bill Gates: tablets in the classroom have a ‘terrible track record’

bill gates

Among other things, Apple’s iBooks 2 initiative is designed to put modern digital textbooks into schools, and some studies have found that the tablet can be a positive learning tool. However, not everyone’s convinced — Bill Gates, for example. In an in-depth interview with the Chronicle of Higher Education, the Microsoft co-founder said that the future of education requires a lot more than simply providing people with new ways to read.

“Just giving people devices, that has a really terrible track record. You really have to change the curriculum and the teacher and those things, and it’s never going to work on a device where you don’t have keyboard-type input. I mean, students aren’t there just to read things — they’re supposed to…

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What are some good applications for an iPad for use in a high school English classroom?

Question by Joe: What are some good applications for an iPad for use in a high school English classroom?
I’m “trial running” an iPad for use in a middle/high school English/Language Arts classroom, and have about 8 days left to find and write about some good uses for it to specifically be used in these classrooms. Just one unit, not a classroom set or anything. Anybody have any suggestions?

Best answer:

Answer by Deborah
Here are some links to check out

http://www.brighthub.com/education/k-12/articles/62720.aspx

http://www.ipadinschools.com/ipad-apps-for-high-school/

http://palmbeachschooltalk.com/groups/ipadpilot/wiki/70925/High_School_iPad_Apps.html

Be sure and check out eClicker, the automated response system, Dragon Dictation, and iGoogle. It all depend on the standards you teach, but these are helpful, general tools to use.

You will definitely want Keynote app so you can connect to a projector and develop animated power points. Pages is another must have for word processing.

Good luck!

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How To Thrive And Survive In The Classroom

How To Thrive And Survive In The Classroom
Unique Teleseminar Targeting Teachers, Principals And Administrators. Earn 50% Commission. Finally, Affordable Professional Development To Enable Teachers To Create Their Ideal Classroom And Motivate Their Students, Without Burning Themselves Out.
How To Thrive And Survive In The Classroom

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The JVN Design Challenge: VEX Marvels

My co-worker, Director of Product Development for VEX Robotics  John V-Neun, has proposed a challenge on his blog.

John is looking for a marvelous VEX robot that is cool, fun, and either autonomous or intuitive to control. It does not have to be all VEX but the key components should be VEX. I’d also suggest making it mechanically interesting. John is a mechanical geek and I am certain he’ll award bonus points for innovative mechanisms.

The winner gets a VEX Classroom Lab Kit with a Cortex Microcontroller valued at $850 so this could be a great way for an existing VEX team to get some parts or start a second team.

You can read the entire challenge at John’s blog.

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The JVN Design Challenge: VEX Marvels

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Steelcase Reinvents the School Chair

The pitch for Steelcase’s modern take on the classroom chair, the Node, is full of nonsense about trying to “implement multiple pedagogies”, but all you really need to know is that the new desk/chair combo adds wheels and proper under-seat storage to the classic school furnishing.

I tested a Steelcase chair soon after starting work at the Gadget Lab, way back in 2007, and found it to be “comfy”. It was also huge, dominating a small room. The Node might be designed for the classroom, but it would sure look pretty great in my small office (read: bedroom), especially as it would also do away with the need for a desk.

The plastic seat offers no adjustment, so it is rated by Steelcase as suitable for a “short-term sit” only. The table section, though, is adjustable and is good for use by both left and right-handers. And in addition to the wheels on the bottom, for scooting around the room, the chair will swivel.

The Node comes in a bewilderment of colors, with 12 options for the seat and three for the base. Cost will vary depending on how many you buy, so you probably will have to enroll in college to use one of these. We’ll wait for the inevitable Ikea knockoff.

Node product page [Steelcase via OhGizmo]

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Steelcase Reinvents the School Chair

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Steelcase Reinvents the School Chair

The pitch for Steelcase’s modern take on the classroom chair, the Node, is full of nonsense about trying to “implement multiple pedagogies”, but all you really need to know is that the new desk/chair combo adds wheels and proper under-seat storage to the classic school furnishing.

I tested a Steelcase chair soon after starting work at the Gadget Lab, way back in 2007, and found it to be “comfy”. It was also huge, dominating a small room. The Node might be designed for the classroom, but it would sure look pretty great in my small office (read: bedroom), especially as it would also do away with the need for a desk.

The plastic seat offers no adjustment, so it is rated by Steelcase as suitable for a “short-term sit” only. The table section, though, is adjustable and is good for use by both left and right-handers. And in addition to the wheels on the bottom, for scooting around the room, the chair will swivel.

The Node comes in a bewilderment of colors, with 12 options for the seat and three for the base. Cost will vary depending on how many you buy, so you probably will have to enroll in college to use one of these. We’ll wait for the inevitable Ikea knockoff.

Node product page [Steelcase via OhGizmo]

See Also:

Follow us for real-time tech news: Charlie Sorrel and Gadget Lab on Twitter.

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Steelcase Reinvents the School Chair

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Teach Your Kids to Program With a New Lego Mindstorms Book

Everyday I seem to be kicking myself that I didn’t study computer science. I stare blankly at my screen and wish I could design an application then and there to work with my iPhone or some part of the Google monolith to do as I command. But, this geeky Arts major Dad is left to tinker with html, design websites using WordPress templates and reading books on CSS to try and learn a little more gain a semblance control over his digital life.

It is that experience that has me so interested in this new beginner;s guide to building and programming robots from No Starch Press. The Lego Mindstorms NXT 2.0 Discovery Book should come with every Mindstorms NXT 2.0 Kit. The author, Laurens Valk, has written a book for noobs. You need no experience with programming, in fact you need no experience with Lego (if there is indeed people out there who haven’t experienced Lego).

I have used Mindstorms in the classroom with children of a wide range of ages, but what I have mostly found is that the children aged 11 and 12 really engage with the Mindstorms programming environment. They want to manipulate and change the way their robot interacts with the world like they have dominion over their own mini-Cylon. But, as I am not a programmer and can only follow the basics as presented in the standard designs and programs they have had limited support and used a lot of trail and error. This is where this Discovery Book comes in handy.


The book not only talks you through the programming environment, it introduces basic programming theory and concepts. It starts with developing the most basic of programs, but also suggests other things students and users might like to try. It is not simply an instruction manual, it is a book to facilitate learning and understanding.

The text is well laid-out and easy to read, the images are familiar  young people as they look like the countless number of Lego instruction manuals they have used before. And, while it has robots to build, this is not just a series of models and programs to build. I am looking forward to this book providing both the skills and knowledge and the inspiration for some original and unique Mindstorms creations.

For beginners wanting to do more with their Mindstorms NXT 2.0, for parents wanting to better support their children’s learning or teachers keen to introduce robotics but don’t know where to start – this is a good place. It feels more manageable than many of the great Mindstroms websites out there which can be both overwhelming and intimidating.

It doesn’t seem to be available as an e-book yet, but it is well worth the cover price if you are wanting to help educate the next generation of programmers and coders at home or in the classroom.

Publisher: No Starch Press

Cost: $29.95

Wired: A book that starts with the basics, teaching concepts.

Tired: An e-book version?

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Teach Your Kids to Program With a New Lego Mindstorms Book

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Kakai morphs into Kno, aims to school you at D8 conference

We’ve already seen one prestigious institution reject the Kindle DX, but that’s not to say there’s no room for someone else’s digital textbook in the classroom. Kakai, an undercover startup that we heard whispered about back in April, is slowly but surely removing their own veil. Now, the company has decided to go by Kno (short for knowledge, dude), and will make its public debut at the D8 conference next month. All we’ve heard so far is that the company’s first product will be a Linux-based “foldable double-screened device, [which is] designed to feel like a mix of laptop and textbook.” It’ll be both portable and gesture-based, and as you’d likely imagine, will be aimed directly at the education market. We’re also told that the endeavor will include “robust software and a seamless website to deliver course material, allowing for note-taking and offering other audio and video capabilities,” and while that’s all a bit difficult to simply envision without a stiff cup of java to stimulate the imagination, we’ll be taking an up close and personal look in just a few days when we head out to California for Walt and Kara’s annual shindig.

Kakai morphs into Kno, aims to school you at D8 conference originally appeared on Engadget on Mon, 17 May 2010 11:53:00 EST. Please see our terms for use of feeds.

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