Posts Tagged ‘Castle’
A Tiny 3-D Printed Game Of Thrones Winterfell Castle

This is a little Winterfell castle that was 3-D printed using a MakerBot and a digital model file created using screencaps from the show’s opening. If you have your own MakerBot 3-D printer you can head to the project page and download the file yourself and start printing these things off and selling them on Etsy. “I was thinking the same thing.” I know you were — great minds think alike. “Are you insinuating that–” My cat wrote this post? Yes. He can open the refrigerator and answer the phone too. I’ve been trying to get him to take the MENSA test but every time I finally get the pencil in his paw he thinks its time to lick his @$ $ hole.
Hit the jump for several more shots.![]()
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Minecraft castle
Gefilmd: bij mij, Muziek: gekozen door Karim, xDDD, edit windows movie maker xD 37.59.219.88 Bonus Tags: minecraft minecraft.net mine craft modding mods beginner mods single player commands smp commands builder fly mod flying squid squids Black ops teaser trailer tkotwist tkoclan tkotwist yt: quality = high Telephone call of Duty Modern Combat MW2 UPC 47875333376 PS3 047875837492 XBox 360 XBox360 X360 0047875333376 PC MPN 83747 Infinity Ward Activision CoD MW 2 mw multiplayer montage map tutorial approaches tips pro mlg gun gameplay cost-free for all group deathmatch tdm Hazard Cinema Top Week ONLYUSEmeBLADE Knife Toss Benjamin Exell NGUxEditing COD black ops telephone call of duty mp on-line live match multiplayer fps yt: quality = high video presentation game xbox 360 xbox360 microsoft playstation3 ps3 playstation sony pc entertainment scea soe pc vapor activision treyarch infinity ward modern combat first person shooter new exclusive gametrailers tv Vietnam 2010 MrMorgastic HazardCinema England Mw2 – (BRAND-NEW!) Automatic Intervention Sniper Glitch Tutorial (No Mods): Xbox 360 yt: quality = high machinima Halo UPC 882224444477 Bungie Software application Microsoft halo3 comical stuff griefing griefer grief videogames comedy online garbage talk trashtalk little kid not spelled greifing greifer greif xB x dynasty iiExtra Tags Extra Tags] DISMISS [Extra Tags] Bonus Tags DISREGARD … modern-day combat mw2 cod hilarious problem fail streak nuke Modern Combat javelin rocket tutorial Infinity Ward mapMonkeys minitage montage zzirgrizz gameplay …
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The Profit Is In Another Castle: Nintendo Records First-Ever Annual Loss
Citing poor sales of the Nintendo 3DS and “the stronger yen against the euro was also another reason,” Nintendo posted its first-ever loss – $ 534.6 million on revenue of $ 8 billion. This is down from $ 12.6 billion in revenue last year with $ 960 million in profit.
But, as they say, it’s dangerous to invest alone. Here, take this: the company is predicting a profit of $ 429 million next year.
Nintendo bet big on the 3DS and the forthcoming Wii U, a superior console designed for clever multi-player gaming. Although the Wii is the best-selling console in the world, it’s clear that demand has slowed with the launch of Kinect from Microsoft and the PlayStation Move.
We’re expecting to hear much more about the Wii U launch this summer at E3 and, provided they can get a product out the door by the holiday, expect these numbers to rise skyward. It’s a little sad to see Mario stumble like this, but here’s hoping he regroups.
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55,000-LED Light Castle Looking Cathedral Thingy

The headline: I let my little sister write this one. Just kidding, it was me but I figured I’d cover my bases in case you thought I was dumb. “You are.” I am so stupid. This is the 55,000 LED light ‘Luminarie De Cagna’ built in Ghent, Belgium to celebrate the 2012 Light Festival. To celebrate my 2012 Light Festival? I waved a lighter around until the drapes caught fire. That said, Belgium’s Light Festival sounds like a great place to do drugs. Joking — I’m not actually allowed to do drugs any more, my doctor ordered. “Your doctor, or the court?” Oh you’re good — you’re REAL good. Sell me some clean urine?
Hit the jump for a couple more shots, my favorite of which is last.
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Daily Crunch: Another Castle
Here are some recent TechCrunch Gadgets posts:
What Is A 3D Printer Good For? Stop-Motion Cartoons Featuring Princesses, Of Course!
BMW DesignworksUSA, Thermaltake Team Up For The Level 10 M Mouse
Kno Adds New Features To Smart Textbooks In Attempt To Head Off Apple
Try-Before-You-Buy Gadget Site YBUY Launches With $ 750K In Funding
Location, Location, Location: MIT Builds A Bracelet That Controls The Office Thermostat
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Armor Games Releases Sequel To Crush The Castle, Siege Hero

Remember Crush the Castle? Although the upstart Angry Birds has overshadowed their glory, Crush the Castle was one of the best “throwing stuff at stuff” games on the iPhone and iPad. To that end, the company has decided to create Siege Hero, a more cartoonish sequel to the more realistically violent CTC. I haven’t played it yet but I hear it’s fabu!
The game will be available on the iTunes store next Tuesday but I can get you a copy right now. All you have to do is Tweet me at @johnbiggs or email me at john at crunchgear.com with the subject like “SEIGE ME.” Mention what version you’d like, iPad or iPhone, and I’ll give five to the twooters and five to the emailers, first come first served.
UPDATE – Just gave them all away. Thanks for playing!
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White Castle offers online ordering but makes you leave couch for pick-up

White Castle offers online ordering but makes you leave couch for pick-up originally appeared on Engadget on Wed, 04 May 2011 21:49:00 EDT. Please see our terms for use of feeds.
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Philip K. Dick: Four Novels of The 1960s / The Man in the High Castle / The Three Stigmata of Palmer Eldrich / Do Androids Dream of Electric Sheep? / Ubik (Library of America No. 173)
Philip K. Dick: Four Novels of The 1960s / The Man in the High Castle / The Three Stigmata of Palmer Eldrich / Do Androids Dream of Electric Sheep? / Ubik (Library of America No. 173)
- ISBN13: 9781598530094
- Condition: New
- Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Known in his lifetime primarily to readers of science fiction, Philip K. Dick (1928-82) is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem’s words, “wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him.” Posing the questions “What is human?” and “What is real?” in a multitude of fascinating ways, Dick produced works-fantastic and weird yet developed with precise logic, marked by wild humor and soaring flights of religious speculation-that are startlingly prescient imaginative responses to 21st-century quandaries.
This Library of America volume brings together four of Dick’s most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is divided into separate occupation zones. The dizzying The Three Stigmata of Palmer Eldritch (1965) posits a future in which competing hallucinogens proffer different brands of virtual reality. Do Androids Dream of Electric Sheep? (1968), about a bounty hunter in search of escaped androids in a postapocalyptic future, was the basis for the movie Blade Runner. Ubik (1969), with its future world of psychic espionage agents and cryogenically frozen patients inhabiting an illusory “half-life,” pursues Dick’s theme of simulated realities and false perceptions to ever more disturbing conclusions. As with most of Dick’s novels, no plot summary can suggest the mesmerizing and constantly surprising texture of these astonishing books.
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Review: Have Fun Storming the Castle? Inconceivable!
I really, really wanted to like the game Storming the Castle. I remember seeing The Princess Bride in the movie theater 23 years ago, and I must have seen it about a hundred times since then. I was prepared to forgive the game a lot if it at least managed to capture some of the whimsical fantasy of the movie.
Even by setting those forgiving standards, alas, I simply couldn’t like the game. Though replete with pictures from the film, which is great, the game includes only one quote from the film’s dialogue, which is insane. How can you go to the trouble of making a game out of a film with so many wonderfully quotable lines, and yet put only one quote — and a boring one at that — anywhere in the game? (In case you’re wondering, the quote is “What are our assets? I mean, if we only had a wheelbarrow, now that would be something.” I know, right? It’s not even a proper quote, since Inigo has a line in between the sentences!)
I might even have forgiven the game its near-complete lack of quotes if it had been fun to play, or if the game mechanics had any relationship to the story. First, each player chooses a character, one of Inigo, Fezzik, Westley or Buttercup. Yes, despite Buttercup being one of the two chief reasons for storming the castle in the first place, she’s one of the characters — Vizzini would have been a far better choice, despite his death in the film, because at least it would give the player the opportunity to say “Inconceivable!” when something bad happened to him.
Each player lays out a random series of “tiles” representing locations in the film; these tiles become that player’s path to the castle, a single larger tile in the center of the table that represents the goal. On the way, you need to play “tactic” cards, some of which are equipment that you need to have in order to enter certain tiles, and some of which are actions that you can use to either help you along your path or hinder another player on his. Since each player stays on his own path, there isn’t any interaction between the players except for the action cards, which isn’t a bad thing as a game mechanic but serves to distance the game even further from the story.
But wait, there’s more. On each turn, a player is allowed to discard as much of his hand of five cards as he wants, and then draw back up to five, and this doesn’t even count as one of the three actions that can be taken on the turn. This means that, with more than two players, you will inevitably go through the deck really quickly as players try to get the equipment they need or an action to prevent another player from winning. And, as though that weren’t annoying enough, the rules include some “specifics” that are intended to clarify how certain cards work. See what you think of this clarification (italics and ellipsis in the original text):
If a Dagger is used to enter a Cliff Top, the player may choose to return it to their hand (but is not required to do so). If it is used to leave a Cliff Top (skipping the next Path Tile), the Dagger is discarded. However…
If a player uses a Dagger to leave a Cliff Top and skip the next Path Tile, and they land on another Cliff Top, it counts only as using the Dagger to enter a Cliff Top, allowing the player to return the Dagger to their hand.
Crystal clear, right? And that’s only half of the section on the dagger. Add to that the fact that, unless you have a specific action card, you’re required to end your turn on the last tile before the castle and only enter (and consequently win) at the beginning of your next turn, thus giving all the other players the opportunity to unload their nastiest action cards against you. Coupled with the ability to replace as many cards as you want at the beginning of every turn, this has the effect of dragging the game on way more than necessary.
Wondering why Storming the Castle was so cumbersome and ill-fitted to its topic, I looked it up online and was unsurprised to find that it was originally designed as a game about, of all things, hang-gliding, and that the publisher simply chose to shoehorn the Princess Bride theme into it without the designer’s knowledge.
Wired: Each card has a well-reproduced picture from the movie. That’s about the only good thing I can think of to say about this game.
Tired: Everything else. Even the cardboard pieces representing the characters come apart if you pick them up.
Summary: Your time and money are better spent on something, almost anything, else. I received a free review copy from the awesome folks at ThinkGeek, and I still feel like I paid too much for it.

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Review: Have Fun Storming the Castle? Inconceivable!
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Philip K. Dick: Four Novels of The 1960s / The Man in the High Castle / The Three Stigmata of Palmer Eldritch / Do Androids Dream of Electric Sheep? / Ubik (Library of America No. 173)
- ISBN13: 9781598530094
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
Known in his lifetime primarily to readers of science fiction, Philip K. Dick (1928-82) is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem’s words, “wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him.” Posing the questions “What is human?” and “What is real?” in a multitude of fascinating ways, Dick produced works-fantastic and weird yet developed with precise logic, marked by wild humor and soaring flights of religious speculation-that are startlingly prescient imaginative responses to 21st-century quandaries.
This Library of America volume brings together four of Dick’s most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is divided into separate occupation zones. The dizzying The Three Stigmata of Palmer Eldritch (1965) posits a future in which competing hallucinogens proffer different brands of virtual reality. Do Androids Dream of Electric Sheep? (1968), about a bounty hunter in search of escaped androids in a postapocalyptic future, was the basis for the movie Blade Runner. Ubik (1969), with its future world of psychic espionage agents and cryogenically frozen patients inhabiting an illusory “half-life,” pursues Dick’s theme of simulated realities and false perceptions to ever more disturbing conclusions. As with most of Dick’s novels, no plot summary can suggest the mesmerizing and constantly surprising texture of these astonishing books.




