Posts Tagged ‘behind’

Meet The Girl Behind One Of Tumblr’s Biggest Self-Harm Blogs

Tumblr bans users that promote suicide, self-injury, and eating disorders. But they are all over. One teenage creator explains to BuzzFeed why she runs her site.

Source: depression-and-disorders.tumblr.com

Source: depression-and-disorders.tumblr.com

Source: depression-and-disorders.tumblr.com


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Logitech Acquires TT Design Labs, The Two-Person Startup Behind The Popular Kickstarter Project TidyTilt

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Doing your homework may net you more than just a good grade in school. Two young designers have just found out that it may lead to a big company snapping up your tiny design firm. Logitech announced that it has acquired Chicago-based TT Design Labs, the tiny startup behind the crowdfunded TidyTilt iPhone case that made it big on Kickstarter in late 2011. Terms of the deal were not disclosed.

Eric Kintz, Logitech’s Senior Vice President and General Manager of Logitech for Business, explained that, as the company continues to migrate from PC to mobile accessories, it is increasingly looking for products like the TidyTilt that bring design and technology together.

“We felt that TidyTilt was a really interesting product that met our trend of focusing on mobile,” Kintz explained. He went on to point out that the company is looking to crowdfunded projects as a potential new source of innovation.

The TidyTilt was born of a class project in 2011. At the time the company’s co-founders, Zahra Tashakorinia and Derek Tarnow, attended The Art Institute of Chicago and were tasked with developing and launching a project on Kickstarter. The pair originally wanted to raise $ 10,000 on Kickstarter, but managed to net $ 223K in backer funding.

Since then TT Design Labs went on to design and launch two more products: The TidyTilt+ and the JustMount magnetic holder. Logitech will relaunch all three products this July while retaining the products’ original price point. Meanwhile, Derek will be joining Logitech as a product designer with Zahra coming on as a consultant.

This acquisition is exciting news for the crowdfunding community, although not that unique. Best Buy did the same thing when it purchased the crowdfunded PadPivot. In both cases the buyer is essentially purchasing an established product line that has a built-in fan base. Big companies with big checkbooks can sit on the sidelines and scoop up products and designers once proven by the masses.

If designers aren’t already, it’s time to start using crowdfunding as a living portfolio. Prove your worth by standing taller than peers. Even if the product/startup isn’t successful, the experience is invaluable. After all, as the common edict in Silicon Valley states, startup experience is more valuable than an MBA.

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FCC Chair Julius Genachowski steps down today, but what will he leave behind?

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After four years in office, FCC Chair Julius Genachowski is stepping down today. Genachowski pioneered an ambitious plan for rural broadband and a shift towards net neutrality, but his leadership was also seen by some as plodding and ineffective. Regardless, in a candid interview with The New Yorker, Genachowski says he remains an optimist, though he acknowledges limits to how far he was able to change national policy during his tenure. He also touches on some of the most controversial decisions made under his leadership, from rejecting an AT&T / T-Mobile merger but approving an NBC / Comcast one to absolving Red Sox player David Ortiz for using profanity on the air during a memorial speech after the Boston Marathon bombings. After his…

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University of Texas gaming academy to be led by execs behind Deus Ex, Warcraft

University of Texas gaming academy to be led by game execs behind Deus Ex, Warcraft

Whatever value you see in game development schools, it’s clear that few of them tout gaming industry veterans who can lead by example. The University of Texas’ upcoming Denius-Sams Gaming Academy could solve this discrepancy by tapping two executives whose work many of us know by heart. Both legendary designer Warren Spector and Blizzard COO Paul Sams will guide (and sometimes teach) year-long post-baccalaureate certificate programs at the Academy that focus on creative leadership and game company management — yes, that means instruction from gurus behind the Deus Ex and Warcraft franchises, among other classics. The programs will also emphasize that all-important ability to finish a game, rather than mastering skills in isolation. The first students join the Academy’s ranks in fall 2014, although they’ll need to be exceptional to stand a chance of getting in — just 20 spots will be open in the first year.

[Image credits: Nightscream, Wikipedia; Rob Fahey, Flickr]

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Source: University of Texas at Austin

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Behind the VFX and stuntmen who created ‘Iron Man 3′s’ Air Force One rescue scene

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One of Iron Man 3′s defining action scenes is the so-called “barrel of monkeys” scene (minor spoilers ahead), in which Tony Stark saves the passengers of Air Force One after a hole is blown in it at 30,000 feet. While it’s a scene that may stretch the laws of physics, it’s also one of the film’s high points — two minutes of edge-of-the-seat drama and visual effects spender. The Los Angeles Times’ Hero Complex blog breaks the whole scene down, covering both VFX needed to pull it off as well as the stunts that made it look so convincing. For starters, those falling passengers were skydivers from Red Bull’s skydiving team, with their gear and parachutes removed in post-production. “It’s something that’s incredibly difficult to fake —…

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Samsung tells the design story behind the Galaxy S 4 (video)

Samsung tells the design tale behind the Galaxy S 4

In case you missed it, Samsung released a new phone over the weekend and now the company’s put together a quick video describing the design notions behind its Galaxy S 4. Expect to hear the word intuitive a fair few times, mostly in regard to those new software features, a return of those nature-inspired design licks. Samsung adds that it’s has also cranked up the attention to detail on the hardware design, in search of the “perfect line” for its new flagship, though we’re not exactly sure if it can be both “unlike anything you’ve ever seen before” and “not a radical difference, but more an evolution,” as mentioned in the clip. Take in some sun-kissed vistas and the chilled-out soundtrack right after the break.

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Source: Samsung Tomorrow (YouTube)

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Watch this: Behind Trent Reznor’s How to Destroy Angels performance at Coachella

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Trent Reznor and the rest of the members of How to Ruin Angels knew that they weren & rsquo; t going to be a common go-on-tour-for-a-year band, so when the time pertained to prepare for this month & rsquo; s Coachella music celebration, they knew they wanted to do something different. In the video below, Reznor et al. discuss the visual component of the program, that includes a multi-section floor-to-ceiling barrier made from some kind of filament, forming a semitransparent projection screen.

After going over the group & rsquo; s sonic instructions– a sparser, purely-electronic option to the “ear-ringing attack” of (the just recently re-invented) Nine Inch Nails– Reznor marvels, “how could we change that into the coolest fucking weirdest thing ever?” To get …

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The design history behind the iconic ‘Pegman’ of Google Maps

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The images utilized in Google Maps is so usual at this point that it’s easy to forget that it didn’t just jump into presence fully-formed; it really needed to be made. Buzzfeed takes an appearance at the process behind developing among the most familiar aspects of Google Maps: the humanoid “Pegman” character utilized in Road Take. Initially, Google’s designers dabbled the concept of using an icon of an eyeball in order to suggest the viewpoint, however rapidly understood it was neither aesthetically pleasing nor specifically effective. That caused a lot of design versions, consisting of female variations, robotics, and a Pegman in a fit and dress shoes. To get the full tale of how Pegman became– and to see some of the easter eggs that …

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How Milo met Kate: the story behind Microsoft’s virtual boy

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Behind the successes and failures of game design in ‘Civilization V’

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As part of an effort to make his brand-new game At The Gates, game designer Jon Shafer has provided a detailed representation on the choices he made in developing the turn-based method struck Civilization V. The current entry in the Civ series, Civ V upended numerous design conventions from earlier games; for example, the removal of “unit stacking” required players to consider entirely new techniques in waging war. It’s an extensive appearance at the idea that went into the design for Civ V, and a must-read for veterans. “I’m not timid about my flaws,” Shafer composes. “The reality exists’s still much I have to learn. But every job is a new possibility to enhance and reveal everybody exactly what you have actually learned.”

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