Posts Tagged ‘Avatars’
If you liked the look of that facial recognition technology on its way to Everquest II, but aren’t so sure on your Froglok allegiance, then a Keio University group may have you covered. A project led by Associate Professor Yasue Mitsukura has developed a similar technology using just an ordinary PC and webcam. The software uses an algorithm that updates in line with the motion of the face, which the makers claim make it very fast and precise. The researchers hope that this real-time, low hardware requirement, system could find its way into the hands of amateur CG animation creators, or — like the SOEmote solution — into game controls. So, expect a glut of pimped-out Numa Numa remakes in the not to distant future.
The need for a physical representation of your media is one mainly rooted in nostalgia. For all we talk about the need to “own” a movie or piece of music, and how an actual token of it is better, the fact is we’re moving away from that world and those of us older than 20 are having trouble letting go. That’s what you call a demographic.
And this C60 concept, as unlikely as it is that it will ever be made, is a great cross between the good old analog libraries we’ve loved and the convenient digital libraries we crave.
Basically you have little cards, each with its own RFID tag, and you stack or scatter them on a receiver (with a vinyl look to it, naturally) to have them added to the playlist, played now, or shuffled. It’s a great idea, although I don’t think it’ll make it to market. Right now it’s little more than a render and a prototype.
But the idea is there. And I think something like this will make it, because people like actually touching their media. I’ve never liked Apple’s CoverFlow or the Zune method of browsing — a milk crate full or records, or a stack of CD cases, is an experience unto itself.