Adobe announced today that it is ending support for and development of Flash in 2020. The company cited declining usage statistics (80 percent of Chrome users visited a site with Flash daily in 2014, as compared to 17 percent today) and a plethora of alternatives as the reason for the termination.
Many different companies, including Google, Facebook, Apple, Microsoft and Mozilla, have also released announcements about this decision. It’s worth noting that many of these companies already have ended Flash support. Apple was one of the early contributors to Flash’s demise when, back in 2007, Apple first refused to support Flash on iOS. Adobe got pretty uppity about the decision in 2010, when they accused Apple of denying iPhone and iPad users “the full range of web content.”
In the intervening years, though, Flash has become less and less crucial to the web experience. Last year Mozilla announced that Flash would not be included by default with its Firefox browser because of security issues. Microsoft’s Edge also began cracking down on Flash, while Google removed Flash-based advertising entirely from its ad network and opted for HTLM5, rather than Flash, in Chrome. Moves such as this foretold the death of Flash by a thousand cuts.
Security was the real problem for Flash; it was an IT person’s nightmare, with more gaping holes than a colander. It made tech headlines again and again for its many vulnerabilities. In the end, it’s why so many companies began to move away from using Flash.
Adobe plans on focusing its effort on developing new web standards and technology. HTML5 has been leading the way as Flash’s replacement for awhile now, and Adobe wants to make sure they’re still at the front, or at least not at the tail end, of the web development game.
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If you enjoy capturing high dynamic range (HDR) images with your phone, Adobe just added a new feature to Lightroom mobile that might come in handy. Starting today on both Android and iOS versions of the app, you can capture those HDR scenes as RAW files. The software automatically scans your subject to determine the ideal exposure range before snapping three photos in Adobe’s DNG RAW format. Lightroom mobile will then employ algorithms to do all the aligning, merging, tone mapping and more to build the final 32-bit RAW image.
Adobe says the tech at work in Lightroom mobile is the same quality as what you’d encounter when using Adobe Camera Raw and Lightroom on the desktop. HDR photography has certainly come along way from the days of manually editing together a few photos taken at different exposures to produced the desired effect. The company isn’t the first to offer an HDR tool on a mobile device, but it does offer the convenience of being able to sync those RAW snapshots across devices if you’re a Creative Cloud subscriber.
Unfortunately, there are some device restrictions on the new RAW HDR capture tool. On iOS, you’ll need to have an iPhone 7/7 Plus, iPhone 6s/6S Plus, iPhone SE or iPad Pro 9.7. Those are the Apple mobile devices capable of capturing DNG photos. For Android users, the update only supports Samsung Galaxy S7/S7 Edge, Google Pixel and Pixel XL. Adobe says the reason for this is that it needed to ensure stability and high quality output from those algorithms. Galaxy S7/S7 Edge and Pixel handsets have the processing power under the hood to make that happen. The company is working on adding more devices to the fold “as soon as possible.”
In terms of other updates to Lightroom mobile, iOS users can now export original files imported through Lightroom mobile and Lightroom on the web. Yes, that includes those DNG RAW images. You can also now use swipe gestures to rate and review photos and there’s a new Notification Center widget that offers quick access to in-app camera. On Android, Lightroom mobile’s linear and radial selection tools that debuted on the iOS version last year are now available.
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Adobe Lightroom mobile users have been asking for the ability to edit RAW files in the mobile app, and now the company doing something about the request. In the latest update for the iOS version of the software, there’s a RAW Technology preview. This means that you’ll be able to import those hefty files to your iPhone or iPad, giving you a means of checking the images before you get back to your computer. Lightroom mobile for iOS will also let you edit the files just like you would in the desktop or web versions of the app, making changes to white balance, highlights and more for an uncompressed file. Those changes also sync across devices.
iOS users will also be able to adjust linear and radial selections inside the app. With those tools, you can add a selection, modify an existing one or use the features to emphasize certain parts of an image. If you fancy doing your edits with an iPad and a connected keyboard, you’ll now be able to use those handy shortcuts with the mobile app. The update is available from the App Store now for both iPhone and iPad, free of charge.
The Android version of the app is getting some new features, too. Earlier this year, Adobe added an in-app camera and “shoot-through” presets to the app. With this update, the company is adding manual controls to that workflow as well. When you’re taking photos with Lightroom mobile on Android, you’ll be able to leverage a new Pro mode that allows adjustments to ISO, shutter speed, white balance and manual focus. Adobe brought its DNG RAW format to the Android app a while back, and now the software has the manual controls to go along with it. What’s more, there’s also a new Lightroom Camera widget for easy access to those features, so you won’t have to launch the full app just to grab a few snapshots.
Android faithful also gain improved support for full-resolution files. If you have an image stored somewhere within the Lightroom ecosystem, you’ll be able to pull it into the full-res version, make your changes and export it. The latest version of the Android app offers those features and more for free, and it’s available now over at Google Play.
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