Posts Tagged ‘actually’
Being behind in a market sucks, and it’s understandable to want to lash out at the top dog, as Microsoft has shown it’s willing to do with Google in search and email, and now with Apple in tablet computers. A brand new Surface ad pits the iPad against Microsoft’s Windows 8 tablet, in an attempt to show how much more versatile the Surface is vs. the iOS device.
Microsoft uses Siri’s voice (which isn’t difficult, given that it’s a fairly generic computer-generated female tone) to highlight what the Surface can do that the iPad can’t, including things like live tiles (it took me a couple views to figure out what “I don’t update like that” even meant), Windows Snap multitasking, and… PowerPoint. Then finally we get a price comparison, showing the much cheaper price tag for the Surface RT.
The problem is that not only is the Siri construct weak and her actual lines poorly written, but the abilities Microsoft chooses to highlight show exactly why it doesn’t “get” the tablet market. People aren’t looking for multitasking PowerPoint slide deck-creating machines; they have computers for that.
The closing bit here is maybe the worst part; showing that Apple’s iPad can easily provide a remarkably realistic experience for playing Chopsticks on the screen is not the way to trash your competition, especially if you noticeably can’t offer up an equivalent experience on your own hardware. Apple uses that in its own ads for a reason, and that’s to highlight the magical, delightful experiences users can have on its device. Countering that with a bunch of sober (though admittedly useful) features isn’t the way to turn the tide back in your favor.
YouTube recently announced subscription-based channels, and you probably won’t want to pay for most of them. But for a channel dedicated to ’90s cartoons, or for The Rap Battle Network, you just might.
On Thursday, YouTube announced in a blog post that they would be rolling out a slate of subscription-based channels — ones you’ll have to pay for. Rumors of this announcement were swirling earlier in the week, which raised the question of whether people would actually pay to watch YouTube. The overwhelming response was: nope. Not gonna do it.
But now the 53 channels have been announced — and yes, a lot of them are generic, market-tested fare like Pets TV, Recipe TV and Cars TV. But! But! A handful of the channels actually look pretty awesome too! Here are eight channels that you might actually pay money to watch.
If you love 90s cartoons…
DHX Retro is like the BuzzFeed Rewind of paid YouTube channels. There is so much nostalgic cartoon goodness: Inspector Gadget, Super Mario Brothers, Sabrina The Animated Series, Archie’s Weird Mysteries, Sonic the Hedgehog, The Legends of Zelda, Paddington Bear.
If you're obsessed with British television…
The numbers may surprise you.
Yesterday Facebook announced that 1.1 billion people use the site every month. But where do others stand? The results are surprising.
For all of Instagram’s popularity, Snapchat users upload 110 million more photos per day. Yahoo Mail is more popular than Twitter. And even MySpace is as popular as Spotify.
To get sense of what the internet actually looks like in 2013, we've compiled a list of some of the biggest social media sites and apps. These are official numbers, which means some may be inflated a bit — Google+ counts users in a very generous way, for example. But overall they're a pretty good indication of just how people spend time on the internet now.
Facebook – 1.1 Billion
YouTube – 1 Billion
Farmer Discovers The Rock He’s Been Using As A Ham Press The Last 30 Years Is Actually A $5-Million Meteorite
Spanish farmer Faustino Asensio Lopez discovered an unusual 220-lb iron rock while inspecting his fields in 1980. So what did he do? What anybody else would, used it as a ham press to smash meat for the next 30 years. Space hams, bro.
Then in 2011 he saw a TV program about meteor showers in Spain, and wondered if his ham press might have actually come from space.
Now after extensive analysis by geologists, it has been determined that Lopez’s ham press is actually a pre-historic metallic meteorite, with a value somewhere north of $ 5 million.
I wonder if Faustino was happy to discover he was rich, or pissed because he could have been rich 30 years ago. Because I would have been the latter. What can I say, I’m a half glass empty kind of guy. But to my credit, I am double-fisting.
Thanks to Mitch and Pau, who would have used it as a doorstop.
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Question by mbl: How exactly do computer programs actually make robots move?
Ok I know you need to write computer program to design robots. But I can’t imagine how the program that runs on computer ultimately makes a physical robot move according to the rules. I know there are sensors on the robots, etc… But those physical objects, how do they follow a computer-programmed rules? What connects the program with the objects?
Answer by Will
http://www.arduino.cc/ This site has some pretty cool projects try making a few easy ones not expensive
Know better? Leave your own answer in the comments!
In case you haven’t noticed, we really, really want you at our inaugural Expand extravaganza this March 16-17! We wished to take a minute and recap the highlights of the show we have actually prepared so you have it all in one place (and because, let’s be real, everybody enjoys a list):
1) Even more practical ticket rates!
We wish to ensure Expand is as accessible to as numerous of you as feasible so we’re knocking the ticket rates for all the above back to $ 50 if you get them ahead of time. We’re also setting up day pass pricing for those of you unable to attend the show both days. A $ 35 ticket gets you into Saturday’s show plus our after-party from 8 to midnight, and just $ 25 gets you in for Sunday. Parents, kids under 13 get in definitely cost-free so please bring the family for a day of hands-on modern technology fun!
Of course, we know many of you have changeable routines and aren’t sure if you’ll have the ability to make the show ahead of time. We’ll likewise be selling tickets at the door for $ 60 for the complete weekend or $ 40 for simply Sunday and $ 30 for just Sunday. And if you have actually already purchased Expand tickets, examine the email you utilized to register for details about a reimbursement (we will not leave you hanging!). If you didn’t get the email or have various other concerns about your tickets, please strike us up at tickets at engadget dot com and we’ll help you out.
Keep reading for 9 more reasons …
Yay, now let’s fill the oceans with concrete and put a stop to this madness.
I wrote about flying squid way back in 2010, but now they’re back in the news after marine biologists have confirmed that the squids are actually flying (up to 30m/98-feet!) when they leap out of the water and not just jumping. *waving finger* Mother Nature, did you have something to do with this?! “Tehehehehe.” Dammit woman, what did I tell you? “Wear a bra.” You’re like 4-billion years old, nobody wants to see that.
According to the researchers, the squid is able to accomplish this by shooting a powerful jet of water out from their funnel-like stems. Once they’re out of the water, they glide by spreading out their fins and arms. This configuration creates aerodynamic lift, enabling the squid to keep a stable arc on its flight. Consequently, the researchers say the squid is truly flying, and not just jumping. And indeed, the technique allows the squid to remain airborne for as much as three seconds at a time.
Great, so now even the squids are flying. And look at us — still walking around on two legs like a bunch of losers. “Speak for yourself.” What, you can fly now? “No, but I’m not a loser.” Why is it every time I try to include you and I in the same group you refuse? “We’re mutually exclusive.” Wait — are you telling me you want to see other people?!
Hit the jump for a closeup of one of the little flyers and a diagram explaining how the squids do it.
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Watch out, folks: Pantech is moving up the AT&T food chain. Once known in the US as little more than a budget brand, the Korean company is learning that it’s possible to push out a device with premium components without increasing the going price (while choosing an outside-the-box design at the same time). The latest piece of evidence supporting this is the Discover, a $ 50 smartphone with enough trimmings to turn some heads. But will the phone set a new precedent for its pricing tier, or is it just blindly checking off items on a spec sheet to-do list? Follow us after the break and find out.
On our stage at CES, Pantech’s Manager of US Marketing Chandra Thompson told us that nearly 60 percent of the company’s employees are dedicated to R&D, a claim that certainly can’t be made by very many companies. We were quite surprised to hear that from a company like Pantech — it caters almost exclusively to the penny-pinching demographic in the US, so it’s easy to dismiss its hardware as cheap and unexciting.
Au contraire, naysayers: the Discover, Pantech’s latest budget-friendly offering on AT&T, actually bucks the trend of the stereotypical slab, making it a visually arresting device to behold. The curvaceous back is chock-full of contours, but each one is done up in a way that enhances how the phone feels when you hold it in your hands. (We can’t help but be reminded of the Sony Xperia arc when looking at it.) In fact, we’ll go ahead and say that the Discover is one of the most comfortable phones we’ve used in recent history; its chassis hits the ruler at 134.2 x 68.6 x 9.1mm (5.3 x 2.7 x 0.36 inches) and gives us a solid grip that made us confident it wouldn’t slip out of our grasp. It’s also relatively light, weighing in at 4.76 ounces (135g).
Much of that has to do with the textured plastic material on the removable back panel, which adds just the right amount of traction without drawing too much attention to itself. The Discover is not only attractive; it also exudes durability. If you’ve only handled it for a few minutes it might be hard to tell that the device is as inexpensive as it is. We were happy to discover (pun not intended) that the back doesn’t flex or creak when you add pressure, lending even more credibility to the phone relative to its pricing tier.
The front of the device shows off the 4.8-inch 720p TFT screen, with a 2MP front-facing camera and the typical array of sensors above. You won’t find any capacitive nav buttons on the bottom, as the Discover uses virtual keys instead. To take the place of the missing keys, you’ll expectedly find a Pantech logo.
The sides are where the Discover starts to get really interesting. The phone bulges near the top to make room for a pair of 3D surround sound speakers, and the back cover tapers inward to meet up with the chrome edge. The speaker grilles are dotted with a snowflake-like pattern — the only hole in this analogy is that they’re all exactly alike. On the left side, adjacent to the grille, you’ll find a volume rocker that blends in perfectly with the rest of the chrome trim; the top end houses the power button and 3.5mm headphone jack, while the bottom end is where you plug in your micro-USB charger.
Completing our tour, we take you to the back of the Discover, which is where the 12.6MP rear-end camera module is located, with the LED flash directly beneath. You’ll also see a pair of logos for AT&T and Pantech, but neither is so ridiculously large so as to distract from the overall elegance of the device. Rip open that removable cover and you’ll find slots for the micro-SIM and microSD cards, as well as the replaceable 2,100mAh battery and NFC contacts.
Antenna-wise, the Discover is packed with plenty of radios: GSM / EDGE: 850/900/1800/1900; HSPA+ / UMTS 850/1900/2100; and LTE 700/850/1900/AWS. While most observers may be puzzled by the inclusion of four LTE bands when AT&T’s network is only currently utilizing two (700 / AWS), it actually means that your device will continue working properly if the operator decides to begin refarming 850 / 1900 HSPA+ spectrum for the use of LTE. Many of AT&T’s latest phones offer the same new LTE setup, but it’s typically not advertised — in the past we’ve had to dig into each handset’s FCC filings to figure it out.
Rounding out the specs, the Discover also offers aGPS, Bluetooth 4.0, 802.11a/b/g/n, 16GB of internal storage and supports DLNA. That microSD slot is capable of holding cards up to 32GB in size. There is, however, one glaring omission: there’s no LED notification light.
Now, let’s dive deeper into the display itself. Typically, the only time we see a $ 50 phone sporting a panel with a 720p (1,280 x 720) resolution is either when it’s on sale or is near the end of its retail shelf life (such is the case with the HTC One X). Thus, the fact that Pantech is pushing out a device with a higher-end screen at such a low price point should be enough to get any budget-conscious consumer excited. But how is it in real life? How does the display hold up against similar offerings?
While the HTC One X still holds the crown for best 720p display, the Discover doesn’t disappoint. It’s not quite as bright as the One X, but it certainly bests the Galaxy S III in this area. We also like the decent viewing angles and natural-looking colors — it’s definitely less saturated than the GS III, but then again, most phones are. It doesn’t use a PenTile matrix, so the fonts were crisp and easy to read without any jagged edges getting in our way.
Pantech is just as creative in its firmware design as it is in hardware. The Discover runs Android 4.0.4 (Ice Cream Sandwich), though company reps have told us that Jelly Bean is in the works — unfortunately, they wouldn’t tell us which version, but this is at least a step in the right direction. Despite the fact it’s running now-antiquated firmware, it at least throws in quite a few differentiators that make its custom skin one of the most unique we’ve encountered on this side of the Pacific.
For starters, the app dock on the front screen allows 14 total icons, instead of the standard four. How so? If you look carefully, you’ll see arrows on either side of the dock indicating that you can swipe left or right for more shortcuts, folders or apps. We imagine this will only come in handy if you prefer using most of your front screen space for widgets, but it’s a nice touch regardless.
Additionally, while the virtual nav buttons at the bottom of the display feature the usual suite of back, home and recent apps, Pantech throws in a tiny menu button on the right-hand side that’s visible only on the front screen. (It doesn’t replace or duplicate the settings buttons you’ll find in most apps.) Pressing it brings up a menu that overlays the app dock and offers widgets, wallpaper, themes, settings and tips. Sounds great in theory, but it’s absolutely pointless since long-pressing the home screen achieves exactly the same result.
Moving on to the app menu, you’ll first notice that widgets are nowhere to be found — you’ll need to access them using the settings bar. Pantech has chosen to use the tab space on top to enhance the group-viewing experience. Essentially, you can choose to put any of your apps into customizable groups — just as if they’re a separate folder — and each group you create gets its own tab up on top. You can also assign each tab its own specific color and change the name to whatever you want; even better, you can also long-press the tab to install the entire group as a folder on your home screen, making it less work for you to set up groups in multiple places.
The navigation menu also has a few tweaks of its own: the top of the menu features a quick settings bar (nothing new there) and a second bar for settings shortcuts. This bar, which can be collapsed if you deem it unnecessary, includes icons for sound, WiFi, display, Bluetooth and more — the idea is to get you one step closer to these individual settings, thus reducing the amount of time you spend trying to reach them. We don’t foresee this saving more than a fraction of a second, but it’s there for you as an option if you want.
Pantech is also taking a page out of Samsung’s book by introducing its own set of motion / gesture controls. The concept is roughly the same: by waving your hand left and right over the front-facing camera, you can answer calls and navigate through pics and music without touching the screen. It worked much better than we expected; the camera recognized our hands from as far away as two feet.
Speaking of looking to Samsung for inspiration, the Discover also features a pop-up video option. When you begin watching a video, tap the proper button near the top of the screen and it hovers above whatever app you want to use simultaneously. You can also do something similar in the music app: the press of a button will float a “now playing” widget (which can be switched to playlist view as well) above your other programs.
Easy Experience Mode is offered with the Pantech Discover. We went into more detail on this particular feature in our review of the Flex, but in a nutshell: Easy Experience is essentially a special introductory launcher that helps first-time smartphone users settle into the whirlwind world of Android without experiencing as drastic a learning curve. There’s less stuff to customize, the font and icons are a little larger and the app menu is much more streamlined. Not much is different on the Discover, with the exception of a new toggle switch on the main UI, which makes it pretty easy to go back and forth between the two modes.
As you might expect, you’ll still have the normal onslaught of preloaded apps (though fortunately Pantech lets you hide unwanted apps or tuck them away in groups), but AT&T is pushing one new program in particular: DriveMode. The app is intended to prevent drivers from reading texts or taking calls when on the road. When your driving speed is above 25MPH, the service (which can be disabled if you prefer) sends an automatic SMS response to anyone who calls you or sends a text, letting them know you’ll get in touch with them as soon as you’ve finished your journey. It definitely does the job as intended — when we first began this review, our unit had the service enabled by default, and it showed up as soon as we hit the right speed. (Disclaimer: the reviewer was in the passenger seat when making this discovery.)
Lastly, the Discover uses the same stock Skyfire browser as the HTC One VX and LG Optimus G (among others). This means it comes with the love-or-hate browser bar at the bottom of the screen that offers several shortcuts and other settings. It appears that this particular browser is here to stay, and we shouldn’t be surprised to see it continue to surface on future AT&T models.
One major quirk with the UI is that Pantech doesn’t really take full advantage of the vertical space afforded to it. In addition to the virtual keys taking up room at the bottom of the screen, most of the phone’s UI elements are much larger than your typical device. The app dock on the front screen, the extra settings in the navigation menu and even the tabs on top of the app menu are easy to press, but you only get this benefit by sacrificing precious screen real estate.
The weakest link in every Pantech phone we’ve ever reviewed is the camera. The 8MP sensor used in the Flex was certainly an improvement over the 5MP models used previously, but it still couldn’t hold a candle to Samsung’s and HTC’s 8-megapixel units. So what did we get out of the Discover’s 12.6-megapixel rear-facing cam? Pixel count isn’t everything, after all.
First, let’s go over the user interface on the camera. The shutter button sidebar consists of a few toggle switches: front / rear, camcorder and HDR. The other sidebar is where you’ll find your various settings, as well as shortcuts that can be customized to specific things you tweak the most (this bar is free of shortcuts by default — you have to add them in at your leisure). Among the listed settings are exposure, flash, resolution, white balance, color effects and focus mode (in which you can choose between touch focus and tracking focus). Long-pressing the viewfinder in touch mode will lock your focus, and then you can touch the screen another time to lock exposure.
Speaking of which, the Discover is missing the ability to lock focus on objects in low-light or near-dark conditions; the phone doesn’t give us the option to use LED flash as a focus mechanism prior to taking the shot, so you may need to take several images in low light before it truly comes out the way it should. The LED flash itself is sufficiently bright, so that particular part of the camera isn’t an issue.
In fact, low-light images in general didn’t turn out very well. Perhaps a big part of the problem is the fact that Pantech didn’t throw in any special modes like the ones you’ll find on the One X, Galaxy S III and other flagships. No low-light, night or candlelight modes are offered; the phone doesn’t even have macro mode. Unfortunately, it’s just not as decked out as we’d like it to be. Frankly, this is to be expected on a phone that is geared toward the budget user, but we have a hard time understanding exactly why Pantech would go through the effort of boosting the megapixel count without enhancing the actual image-taking experience.
While we have a difficult time recommending the Discover’s camera over the proven modules found on the HTC One X and Samsung Galaxy S III, the images on the Discover were still at least par with what we originally expected (which unfortunately isn’t saying much). We had quite a few issues with washed-out colors, middling dynamic range and soft focus. The upside is that white balance seemed to be pretty good. Regardless, it’s not the point-and-shoot replacement you’d like it to be.
We actually didn’t have so much to complain about with the video capture performance (MPEG-4, 18 Mbps bit rate, 30fps frame rate). It was very smooth when catching motion or panning, and the mics picked up our voice loud and clear. Its only drawback was that it couldn’t properly handle sunlight without ultimately washing out the colors in the process.
Performance and battery life
On the performance side, the Discover doesn’t bring anything new to the table. It sports the same 1.5GHz dual-core Snapdragon S4 Plus processor that we enjoyed on the Burst and Flex, along with 1GB RAM and an Adreno 225 GPU. Thus, it shouldn’t come as any surprise that its actual output is nearly the same. Responsiveness is great and lag is near non-existent when performing most processor-heavy tasks. All told, we didn’t feel like we were using a subpar handset. Gaming was also as smooth as we’ve come to expect on an S4 Plus device. Here’s how the Discover benchmarks against some similarly priced phones on AT&T’s network:
|Pantech Discover||HTC One VX||LG Escape|
|SunSpider 0.9.1 (ms)||1,614||1,504||1,598|
|GLBenchmark 2.5 Egypt 1080p Offscreen (fps)||14||12||11|
|SunSpider: lower scores are better.|
In terms of battery life, our standard endurance test — looping a video with a series of notifications rolling in the background — went on for six hours and 45 minutes. That’s hardly spectacular, but it’s still better than what we saw on the HTC One VX. What this means is that moderate users can make it through an entire day before having to charge up the phone, but anyone who uses the device extensively will get a solid nine or 10 hours out of it. However, unless you’re barely using it, you shouldn’t expect it to last overnight and into the next day.
On AT&T’s LTE network in Salt Lake City, the Discover zoomed through speed tests at an average of 18 Mbps down and 12 Mbps up. Keep in mind that this number may vary depending on the strength of your local network. We had mixed results with the phone’s WiFi performance; on multiple occasions it randomly disconnected from our preferred network and would refuse to reconnect again (it often would get stuck in an endless loop, going back and forth between “connecting” and “saved”). Quickly shutting WiFi off and then turning it on again typically resolved the problem, but that’s of course an annoyance.
When it came to actually making phone calls, our callers could hear us perfectly loud and clear. Noise cancelling was in full force, as callers had no idea that we were in a noisy room. On our end, other voices came through crystal clear, although the volume was a little softer than we would have preferred.
So what about the dual 3D surround sound speakers on the Discover? In a couple words: not bad. Thing is, it’s louder than your typical budget phone, so in that sense you’re getting your money’s worth; however, we could barely tell any difference between it and the audio output on flagship phones like the iPhone 5 and Samsung Galaxy S III. In fact, when doing direct comparisons between the three devices, the Discover’s sound was on the tinny side and not as full or rich as the others. Again, it’s pretty good for its intended price range, but not the best out there. One other thing: while the surround sound concept works okay when the phone’s in portrait mode, it’s a completely different story when you’re watching movies in landscape, since both speakers are on the same side. It’s pretty difficult to mimic stereo sound very well with this kind of setup.
Pricing and comparison
Going by the spec sheet alone, the Pantech Discover blows away any other brand-new device in its price range — you may see some better-specced phones on sale around the $ 50 margin, but this surpasses any other budget or midrange phone that has begun at this particular cost. On AT&T’s network, the next in line would be the HTC One VX, a phone that for the same amount of money snags you a qHD display, 5MP rear camera, 8GB internal storage and a few other mid-range specs to go along with it. While we were fond of the VX, the Discover ultimately offers more bang for your buck.
With each of its recent phones, Pantech has shown that it’s possible to make an inexpensive handset without sacrificing premium components. It specializes in the lower-end (in the US, at least), and it does its job very well. With a going price of $ 50 (after a two-year commitment), it’s sure to turn quite a few heads. It’s far from perfect, of course, but right now, at least, we have a hard time seeing how anyone could make a better budget device.
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Dice Better Than Any type of Dice You have actually Ever before Possessed Pass 10X Their Kickstarter Funding Objective In One Week
Do you ever before find yourself questioning how great your dice are? Since I do. Are they actually random? Or do small imperfections in their design favor one number over another? It ’ s impossible to understand. Unless you have accuracy machined dice. And while you ’ re precision-machining some dice, why not make them in a variety of uncommon and amazing metals? Those are the questions Tuscon university student Amber Rix developed her Kickstarter project to respond to.
Introduced December 6, the Precision Machined Dice project on Kickstarter presently sits at $ 32,701, over 10 times its preliminary funding objective of $ 3,000. It aspires to deliver American-made, six-sided dice in a range of metals, including aluminum, stainless steel, copper, brass, titanium and tungsten to backers, however not simply any sort of old dice. These are precision machined according to specific mathematical requirements, to make sure that each die has an exactly (or as near as is practical) equal possibility to land on any sort of among its 6 sides. Rix has a really detailed mathematical explanation of exactly how she expects to achieve that, but essentially it amounts to drilling different hole depths on each face depending on how many pips exist, in order to balance the cube ’ s overall mass.
I ’ m not going to pretend I understand the math at work right here. Rix ’ s description on the Kickstarter page is likely a much better read than whatever understanding I can provide if you ’ re after the nerdy nitty-gritty.
I asked Rix why she wished to make these to begin with, and at its heart the job has to do with delivering perfection to day-to-day people. “ If you ’ re going to do something you might also do it right, right? ” she stated. ” I could possibly have really effortlessly made cubed chunks of metal with drilled pips, but all of a sudden with a bit more effort and time these portions of metal come to be near ideal accuracy ‘ cuts ’ of metal. Rare metals. They are novelty products that nobody else worldwide may have. ”
Personally, Rix was relocated by her love of computer-aided drafting and product design to come up with these dice. As an university student dealing with graphic design and CAD, she wished to make something that would help her share that passion with the rest of the globe.
“ I get the most significant excitement from making something digitally then becoming able to hold what I made in my hand, that ’ s why I enjoy CAD a lot, ” she explained. “ And absolutely nothing is worth doing if you don ’ t provide it your all, so I made them accuracy. Anybody could make a dice in CAD or Solidworks, but its more difficult to make it accuracy, and the additional work makes the reward of completion a hundred times much better. ”
The stretch objective for the task was to get enough funding to be able to make dice out of fairly costly tungsten metal. Now, the job has reached that level, and Rix has larger dreams, including producing dice out of Damascus steel, and potentially even silver. She also would now such as to explore the possibility of making her precision dice an item that continues beyond the preliminary Kickstarter delivery, sold with Amazon or maybe her very own site. Other possible jobs could include D4 through D20 dice, likely an attractive prospect to the perfectionist DnD-er, and a full game board created from precision-crafted metal.