Posts Tagged ‘Achievements’
‘Google Play Games’ uncovered as Android’s home for invites, achievements and more
A Google-built alternative to Game Center on iOS and Games Hub on Windows Phone surfaced last month, and we know even more about it. Android Police dug into a new Play Services (an Android component you don’t access directly, but does things like update Google apps) APK, and found the latest version hid a massive update getting ready for Google Play Games. Although it’s not directly accessible yet, so far it’s revealed support for system wide notifications, standardized notifications managed by Google+, and cloud synced game saves to work across multiple devices. Also built in are the other parts of any modern gaming service like matchmaking, leaderboards, achievements, lobbies and such. Exactly how all this works and how devs will put it to use will probably be revealed next week at Google I/O, but for now there are a few more screenshots beyond the source link.
Filed under: Cellphones, Mobile, Google
Source: Android Police
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Microsoft brings Wordament to iPhone, first iOS game with Xbox Live achievements

After starting life as a Windows Phone game, Wordament quickly chose up Xbox Live success on Microsoft’s mobile os and made the jump to Windows 8. Microsoft is now taking it cross platform. Offered for iPhone, Wordament is the first iOS game to make use of Xbox Live accomplishments. Comparable to other Microsoft iOS apps, you simply indicator in utilizing your Microsoft Account and the game is then linked to your gamertag.
Wordament is an easy word problem that lets you sign up with games for 2 mins and suspect as many words as you can. Now that it’s offered on iPhone, it’s additionally one of the couple of Windows Phone games that works across-platform with real-time gaming against pals. Microsoft has made other iOS games, including Kinectimals and Halo …
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Online university students show off achievements with digital badges

Even more and more people are taking benefit of the abundance of free and reasonable courseware available online from leading research universities, like the EdX interactive class job introduced by Harvard and MIT earlier this year. However, short of earning a real degree, it & rsquo; s constantly been hard to equate the understanding and skills you’ve gotten to a prospective company. The New York Moments takes a helpful look at the development and spread of Mozilla & rsquo; s Open Badge job, which integrates the “prize” reward of online gaming with a simple method to confirm pupils & rsquo; success. The article assumes that top schools are able to offer affordable online courses and badges without threatening their core businesses. And while the …
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Windows 8 built-in games branded ‘Xbox Windows,’ include Achievements

Windows 8, like previous versions of Windows, ships with built-in games such as Minesweeper, Solitaire, and Mahjong. But this time around, those games reportedly offer Xbox Achievements as part of a label called “Xbox Windows,” according to listings for the games on Xbox 360 Achievements.
Mahjong comes with 25 Gamerscore in three Achievements; Solitaire Collection‘s three Achievements are worth 40 Gamerscore; and Minesweeper spreads 50 Gamerscore across four Achievements.
The “Xbox Windows” branding seems to cover games from the Windows Store, which will also offer titles that were previously released on Xbox Live Arcade, like Ms. Splosion Man and Rocket Riot. “Xbox Windows” does not appear to replace the existing Games for Windows Live…
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GameCircle brings achievements, save game sync to Amazon’s tablet
Prepare Kindle Fire fans, Amazon is tossing down the games gauntlet and tackling all comers. The material giant merely revealed GameCircle, a new device readily available to designers publishing games on its customized Android platform. It enables the simple integration of an accomplishment system and innovator boards that don’t pull an individual out of a game. Instead a straightforward pop up launches when you have actually been awarded a brand-new trophy and closing it out lets you go right back to where you were (presumably cutting ropes, flinging or shooting zombies). Probably most interesting though, is the capability to sync progress between tools. Wherever you leave off, your data is sent to Amazon’s remarkable cloud and pulled back down on the occasion that you sign on to a new tool or mistakenly delete your game. Of course, we’re not too certain just how much time you spend switching over between Kindle Fires … unless…
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Game Of Thrones Achievements XBOX360
Game Of Thrones Achievements XBOX360 Please read more Game Of Thrones Achievements XBOX360 through the link below (ONCE YOU CLICK THE LINK PRESS SKIP AT THE TOP RIGHT HAND CORNER AFTER 5 SECONDS): adfoc.us BUY GAME OF THRONES XBOX360 THROUGH THE LINKS BELOW FOR YOUR COUNTRY: US: www.amazon.com UK: www.amazon.co.uk Game Of Thrones Achievements XBOX360: Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Clever dog (30 points): Gain all the skills linked to the dog with Mors. Master of light and flame (30 points): Gain all the skills linked to R’hllor’s fire with Alester. Master-at-arms (25 points): Learn all skills within a character’s stance tree. Warlord (30 points): Reach the maximum level. Great teamwork (30 points): Finish the game without a single ally (except Mors and Alester) being KO’d. Merciless (20 points): Mete out 5 deathblows. True warrior (20 points): Kill 400 enemies. Man’s best friend (20 points): Kill 10 enemies with Mors’ dog in skinchanger mode. Golden touch (30 points): Acquire 1 golden dragon. R’hllor sees all (30 points): Find 10 secrets with the vision of R’hllor. Fetch! (30 points): Use Mors’ dog’s sense of smell to find 5 secret objects. Thorough (40 points): Complete all the secondary objectives of the story. Additionally, there are 38 secret achievements: Devout follower (30 points): Find all the statues of the Seven. Pimp (30 points): Convince Bethany to return to Chataya’s brothel with …
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Why Aren’t Games About Winning Anymore?
What is the deal with achievements? — asked in my best Jerry Seinfeld voice, of course. (Kids, ask your parents.)
Remember when the goal of a videogame was, well, to beat the game? Rescue the princess, piece together the Triforce, kill the big alien monster, defeat all the other fighters. Or maybe, as in the case of Tetris, postpone your inevitable defeat as long as possible and rack up a high score. When you were at the arcade (again, kids, ask your parents) feeding quarters into the machine and you got the chance to put in your initials, the only indicator of your success was a number: your score. It didn’t say how few quarters you used, or how many power-ups you got along the way, or if you found all the secret zones.
But somewhere along the way, winning the game or getting a high score simply wasn’t enough.
Maybe it was the advent of online gaming, suddenly being connected to other gamers all around the world. Or maybe it was savvier marketing by game designers, realizing that adding side goals increases re-playability. They’re like little gold stars that the game gives you so you’ll keep playing another five minutes.
Oh! I just got an achievement for playing for five minutes! If I play 10 more minutes, I’ll get another one!
Many of the iPhone games I’ve played include achievements as well, and they certainly make you look at a game differently: This time when I play, I’ll go as fast as possible to get a “shortest time” achievement. And then I’ll play it slowly to make sure I get all the coins for another achievement. Next I’ll work on killing all the bad guys. Usually the achievements are set up so that there’s no way you can get all of them your first time through — they require different types of gameplay and strategy, many of which won’t actually move you toward the actual goal of the game.
Zack Hiwiller’s spoof “If Mario Was Designed in 2010” sums it up well, playing off the idea that a simple goal like finishing off Bowser and rescuing the princess simply wouldn’t be enough motivation for today’s gamers. And Armor Games’ “Achievement Unlocked” is a little Flash metagame that’s purely about getting achievements. The slogan: “Don’t worry, metagaming is all that matters.” The “game” involves moving a little blue elephant around on a single level, but in the meantime the screen fills up with achievements for everything from “finding the menu screen” to “not moving.”
Of course, if unlocking achievements were limited to the world of videogames, that would be one thing. But they’re spilling over. Hiwiller himself had a post titled simply Achievement Unlocked which was, from what I can tell, a video of himself proposing to his girlfriend. The Dallas Video Game Examiner suggested last year you should spice up your resume with videogame achievements.
The most frightening example of real-life achievements, though, has to be Jesse Schell’s talk at the DICE Summit in February. You may have seen this already, but Schell predicts a time (in the not-so-distant future) when technology has become cheap and ubiquitous enough that almost everything we do will be a sort of game.
Brush your teeth? Ten points! Brushed your teeth every day this week? Bonus! You get points for taking the bus or walking, points for paying attention to ads on your TV and having Dr. Pepper five days in a row. Schell ends on an optimistic note about how all of this record-keeping and game-playing might make us better people. But it doesn’t change the fact that the world he envisions is one in which our actions are chosen by the points we get for them.
While we’re not in Schell’s world yet, I know that my perspective can be easily swayed by this idea. Maybe today I’m trying to hit a certain number of pageviews; maybe I want to get my inbox down to zero; maybe I get a little rush every time I can check another thing off my to-do list.
But if videogame achievements can make us ignore the end goal in favor of a little gold star, is there any doubt that real-life “achievements” can distract us from what’s actually important in life? Certainly, incentives can be used to drive good behavior, but there’s no guarantee that companies or organizations able to provide the most effective incentives will be the ones with the most altruistic motives. (And, of course, if I’m the one unconsciously making up my own achievements, I know they’re not always going to be what’s best for me.)
I’m not saying that achievements in videogames are inherently a bad thing. I’m just saying that perhaps we should take a step back and consider how they make us relate to the world.
Now, if you’ll excuse me, I need to go check off another completed post. Three more and I get a gold star!
Edited: I had made a comment about games today being “made for the ADHD crowd,” and was chastised by a reader who is actually diagnosed with ADHD. This reader pointed out that my statement was casual, insulting, and showed a lack of understanding about what ADHD actually is, and just helps to further stigmatize those who have it. My sincere apologies—I’ve removed that line from the post.

Read the original here:
Why Aren’t Games About Winning Anymore?
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Thank God Xbox Achievements Aren’t In Real Life [Humor]
Much like your video game driving skills are a real-life liability, here’s how your ceaseless quest for Call of Duty-like achievements might go over in an actual war. Spoiler: poorly! Unless, of course, you nail The Trifecta. More »
Props to Gizmodo



