Motorcycle helmets finally get decent heads-up display navigation

I’m a huge proponent of reducing any and all distractions while riding a motorcycle, scooter, or moped. Helmets and padded gear are great, but when you get down to it, riders are still just squishy people zipping through traffic next to giant machines that could kill you if a driver sneezes or decides to text a friend. So the idea of a HUD (Heads Up Display) for a motorcycle is equal parts intriguing and terrifying.

Done right, it keeps your head up and eyes off your gauges and whatever navigation system you have strapped to your handlebars. Done wrong, and it’s a one-way ticket to the emergency room because you were spending too much time going through menus and trying to find relevant information instead of paying attention to the car in front of you that just slammed on its brakes. A fender bender in a car is a annoyance. A fender bender on a bike could land you in the ICU.

In comes the $ 700 Nuviz, a HUD for full-face helmets. The device’s purpose is to keep you informed while riding without adding too much distraction that could lead to hospitalization. And for the most part, it succeeds.

It shows your speed, navigation, maps, calls and your music via a tiny mirrored see-thru display that sits below the vision-line of your right eye. It’s there when you need it and you can almost ignore it when you don’t.

To see the information about your ride, you peer downward at the display which is focused about 13.5 feet in front of you. That means you’re refocusing your eyes, but the same thing happens when you look at your gauge cluster. Fortunately, the main screen is tailored for quick glances. Your speed and next turn are easily discernible by quickly peeking downward without moving your head which is Nuviz’s advantage over the dials that came with your bike.

Plus, the Nuviz supports audio and comes with the headset that can be installed in a helmet or it’ll sync to Bluetooth-enabled helmets. It’s a bit of a multimedia experience right on your noggin.

My apprehension about the potential for distraction intensified when I installed it on my helmet. From the outside, it’s huge. And while its 8.5 ounce weight didn’t bother me, for some folks with lightweight helmets, that might be a deal breaker. But when I actually put on my helmet all I saw was the tiny display which was a relief.

Riding with the Nuviz also reduced my anxiety. With the combination or visual and audio cues, I was finally able to navigate to a destination without pulling over and checking my phone or attaching it to the mount I bought a few years back and have only used twice because I’m sure my iPhone will fall out of it and break into a thousand pieces on US 101.

The display was bright enough to be legible in direct sunlight, although there were some tiny rainbow-colored dots that appeared in the glass. It wasn’t enough to block the information, but it’s there and while beautiful at times, it’s just another thing you’ll catch yourself looking at.

Navigating the menu system was simple enough with the supplied controller you attach near your left handlebar. An up and down lever scrolls through the main features and it’s surrounded by four action buttons. After a few hours riding using it becomes as second nature as activating my turn signals, high beams or horn.

The controller is also how you turn on the device’s 8 megapixel camera. With it you can take video and photos of your ride. The quality won’t replace a GoPro, but the photos were good enough to capture deer in the brush next to the road. The 1080p video quality is reminiscent of a smartphone from five years ago. It’s basically satisfactory and really the allure is that you don’t have to stop and pull out a camera to capture a moment.

It also might lead to gigantic slideshows, I took 100 photos during a ride around Mount Tamalpais. It’s very easy to just tap the photo button on the controller while riding.

Yet those are the kind of rides the Nuviz is built for. Long excursions on roads without heavy traffic. It was only during that type of jaunt that I felt comfortable turning on music (something I would never do while riding in San Francisco) and taking photos. The companion app makes creating a route with multiple stops that you send to the device a breeze and the actual navigation both on screen and in ear, was easy to follow without being overly distracting.

The device and controller are both easy to remove and reattach to your bike and helmet so you don’t have to check your bike every five minutes during lunch breaks. That also means you can ditch the whole system when doing short rides around town. In my experience, the Nuviz didn’t add much value to my daily commute. I know where I’m going and the roads are for too congested to even think about using it.

Plus, when it’s attached to your helmet, it’s never 100 percent gone. The tiny display, while helpful, is still in your peripheral. You sort of learn to ignore it, but when you’re lane splitting (only legal in California) and keeping an eye out for one of San Francisco’s many bike-swallowing potholes, you don’t need another (no matter how small) distraction.

But for weekend jaunts, the Nuviz is outstanding. It’s eight hour battery life should keep you on your route for the entire day and it’s on-board GPS and downloaded maps means even if you lose signal, you won’t get lost. For Kawasaki KLR and BMW GS riders, it’s a great little companion. But for daily riders in congested cities, it’s best to focus on the act of riding.

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‘Take On Me’ app turns your home into an ’80s music video

A-ha’s classic video for “Take On Me” was the result of painstaking effort — it took 16 weeks to rotoscope the frames, creating that signature blend between the real and hand-drawn worlds. Now, however, you only need an iPhone to recreate the look yourself. Trixi Studios has shown off an augmented reality iOS app that produces the “Take On Me” look in your own home. The proof-of-concept software makes do with virtual versions of A-ha’s Morten Harket and the pipe-wielding thugs, but its effect is more convincing than you might think.

In many ways, the app (which isn’t publicly available, alas) is a showcase of how easy it’s becoming to implemented augmented reality. Trixi wrote the software using Apple’s ARKit, a software toolbox that gives iOS developers a relatively easy way to weave AR content into their apps. They don’t have to make an engine from scratch. You certainly don’t need ARKit to create the “Take On Me” effect, but a framework like that makes it possible for even small outfits to produce slick results. That, in turn, could lead to developers treating AR less as a novelty and more as an important creative tool.

Via: Prosthetic Knowledge, Sploid

Source: Trixi Studios (YouTube)

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Apple and Cochlear team up on made-for-iPhone hearing implant

We’ve known that Apple has an interest in iOS-based hearing aids for some time, as they’ve worked with various manufacturers to bring these devices to the market. Now, Cochlear has teamed up with Apple to make the first cochlear implant sound processor that is specifically made for the iPhone. The Nucleus 7 Sound Processor, which promises to be both the smallest and lightest behind-the-ear device of its kind that’s currently available, was approved by the FDA back in June.

The Nucleus 7 works natively with the iPhone. Users can go to the Accessibility settings of their device (locating in “Settings” then “General”) and pair it the same way you do a Bluetooth device. After that, the volume control on the iPhone will control the implant’s settings. You can do even more by downloading the Nucleus Smart App, including location tracking to figure out the last place the Nucleus 7 was connected (handy for lost devices).

Cochlear also is selling the Made for iPhone Bimodal Solution, which consists of a cochlear implant in one ear and a hearing aid in the other ear. This allows for synced streaming into both ears from your compatible iOS device — you just need one of Cochlear’s ReSound hearing aids.

Interested consumers have to wait until September 2017 for the Nucleus 7, and it will only be available in the US and Canada. If you have a Nucleus CI24RE, CI500 or a Profile Series implant, then you’ll be eligible for an upgrade starting in October. Tech advances and partnerships such as this are always welcome news. With over 360 million people worldwide suffering from serious hearing loss, it’s nice to see companies working together to make a positive impact on their lives.

Via: TechCrunch

Source: Cochlear

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Adobe is ending development and support for Flash in 2020

Adobe announced today that it is ending support for and development of Flash in 2020. The company cited declining usage statistics (80 percent of Chrome users visited a site with Flash daily in 2014, as compared to 17 percent today) and a plethora of alternatives as the reason for the termination.

Many different companies, including Google, Facebook, Apple, Microsoft and Mozilla, have also released announcements about this decision. It’s worth noting that many of these companies already have ended Flash support. Apple was one of the early contributors to Flash’s demise when, back in 2007, Apple first refused to support Flash on iOS. Adobe got pretty uppity about the decision in 2010, when they accused Apple of denying iPhone and iPad users “the full range of web content.”

In the intervening years, though, Flash has become less and less crucial to the web experience. Last year Mozilla announced that Flash would not be included by default with its Firefox browser because of security issues. Microsoft’s Edge also began cracking down on Flash, while Google removed Flash-based advertising entirely from its ad network and opted for HTLM5, rather than Flash, in Chrome. Moves such as this foretold the death of Flash by a thousand cuts.

Security was the real problem for Flash; it was an IT person’s nightmare, with more gaping holes than a colander. It made tech headlines again and again for its many vulnerabilities. In the end, it’s why so many companies began to move away from using Flash.

Adobe plans on focusing its effort on developing new web standards and technology. HTML5 has been leading the way as Flash’s replacement for awhile now, and Adobe wants to make sure they’re still at the front, or at least not at the tail end, of the web development game.

Via: Axios

Source: Adobe

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JCPenney joins the modern age and adopts Apple Pay

The list of stores and merchants that accept Apple Pay seems to be growing on a daily basis, and now there’s one more to add to the list. JCPenney’s store credit card will now work with Apple Pay, and the department store will now accept Apple Pay at all of its locations. Additionally, users of JCPenney’s app will also have an Apple Pay option when shopping on their iPhone or iPad.

One of the benefits of JCPenney’s store card is that it allows users to pay using points accrued with the store’s rewards program. It’s free to sign up for JCPenney Rewards. The troubled department store chain is clearly hoping to attract a younger user base, encouraging them to sign up for both the store credit card and rewards program by making it as seamless as possible to pay for purchases.

While Apple may claim to be pleased with the number of people using Apple Pay, retail acceptance still isn’t quite as large as the company would like. It’s noteworthy that it’s taken three years for JCPenney, a widespread retail giant, to integrate ApplePay. Now that it has, more department stores and traditional retailers may follow suit.

Source: Nasdaq

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Intel accuses Qualcomm of abusing its mobile chip monopoly

Qualcomm’s dispute with Apple over patents on its chip tech recently took a nasty turn when it asked the US International Trade Commission (ITC) to ban iPhone sales in the US. In response to a request from the ITC, Intel has now made its own statement, accusing Qualcomm of abusing its monopoly position and not licensing “standard-essential” patents at a fair rate as required by law. Of course, if anyone knows how to spot abuse of a chip monopoly, it’s Intel.

The dispute started when Apple sued Qualcomm for “abusing its clout” in the mobile chip industry. It got more combative when Apple began withholding patent royalties via suppliers like Foxconn. It argued that Qualcomm hasn’t licensed its tech under “fair, reasonable and non-discriminatory” terms, claiming that it’s charging five times more than all of its other licensors combined. (The US Federal Trade Commission filed a separate lawsuit against Qualcomm, and both South Korea and China slapped hefty fines on Qualcomm over its trade practices.)

Qualcomm, for its part, said Apple “unilaterally declared the contract terms unacceptable; the same terms that have applied to iPhones and cellular-enabled iPads for a decade.” It then turned around and sued Apple’s suppliers that use Qualcomm patents to claw back the royalties.

Intel got involved in the dispute because its LTE modems, used in some of Apple’s latest iPhones, allegedly infringe on Qualcomm patents. Qualcomm has demanded that Apple replace those parts with chips that use its own baseband modems. (Intel’s LTE modem is reportedly used on GSM-radio iPhone 7 and 7 Plus models from T-Mobile, AT&T and the rest of the world, while Qualcomm radios are used on CDMA models by Sprint and Verizon in the US).

Apple’s iPhone 7 and 7 Plus (AOL)

Intel accused Qualcomm of further anti-competitive practices — namely, offering Apple lower licensing fees for using its chips exclusively. “These arrangements foreclosed rivals like Intel from competing for Apple’s vital business,” it said.

Intel believes that Qualcomm has a more sinister aim with its Apple patent dispute: Crushing Intel in the mobile chip market. “Qualcomm did not initiate this investigation to stop the alleged infringement of its patent rights; rather, its complaint is a transparent effort to stave off lawful competition from Qualcomm’s only remaining rival,” it states. “These arrangements foreclosed rivals like Intel from competing for Apple’s vital business,” it said.

Overall, Intel believes that the ITC needs to consider Qualcomm’s pattern of what it calls “abusive” legal practices. “This twisted use of the Commission’s process is just the latest in a long line of anticompetitive strategies that Qualcomm has used to quash incipient and potential competitors and avoid competition on the merits.”

There’s a lot of irony in this, of course. In the ITC claim, Intel is depicting itself as the poor victim of a mobile chip monopolist, even though it was fined $ 1.4 billion by the EU for abusing its own PC chip monopoly with AMD. Nevertheless, its claim to be an underdog is effectively correct: Next to Qualcomm, Intel has a pitiful share of the mobile chip market. The ITC is set to study the complaint in August, and a trial is expected sometime next year.

Via: CNET

Source: Intel (PDF)

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Apple CarPlay now supports Google Play Music

If for some reason you’re an iOS and CarPlay user that also manages your tunes with Google Play Music, you’re in luck. Google’s music service is now compatible with Apple’s in-car system, which means you can control things from the safety of your car’s display rather than fiddle with your iPhone while on the road.

CarPlay already works with Apple Music, Amazon Music and Spotify, so it makes sense that Google would want to get its own service into rotation here. According to 9to5Google, Google Play Music for CarPlay has four main sections. You can view your recommendations on the Home screen, recently played tunes on Recents, your saved music catalog on Music Library and find genres and other collections on Stations. To get this fine feature, you only have to update your Google Play Music app on your iPhone and you’ll be good to go. You can also move the Play Music icon to your main CarPlay screen in the CarPlay Settings on your iPhone to make it even easier to access.

Source: 9to5Google

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Apple’s ‘Planet of the Apps’: lousy TV, good for developers

Ashley D’Arcy always dreamed of being on a reality TV show. But her job as a creative director for an app doesn’t frequently put her in front of a camera. D’Arcy’s dream was realized, however, when she and dozens of other app makers were thrown into the spotlight on Apple’s first original TV series, Planet of the Apps (POTA). It’s been widely (and accurately) described as a cross between Shark Tank and The Voice, and it’s a tepid take on the high-stakes world of… app funding.

You may have heard how boring the show is, especially to my fellow tech reporters, who receive dozens of similar pitches every day. POTA is disappointing to those who expect more from the company that’s basically responsible for today’s thriving app ecosystem. You would think that Apple would be able to create a show that’s unique, informative and entertaining, given its expertise on the subject matter and history of innovating (even if its latest projects have been bland).

But the most interesting part of the show barely gets enough screen time. It’s a clever spin on the elevator pitch — a physical escalator that takes hopeful participants on a 60-second ride from the developer lounge while they describe their app. At the bottom, they face the celebrity judges: Jessica Alba, Gwyneth Paltrow, Garry Vaynberg and will.i.am. (I guess Jony Ive was too busy designing the next iPhone.) The judges swipe yes or no (green or red) on their iPads after the escalator pitch, and if at least one of them says yes, the developers get to explain their product in more detail. At the end of that, all four judges get to decide if they want to help out the app, and the participants pick the mentor they prefer. Sound familiar? That’s because it’s the basic format for The Voice.

After the escalator pitch, the rest of the show follows typical reality TV tropes. Over the course of about 50 minutes, you’ll watch the developers work with their mentors to refocus their apps and come up with a killer pitch that will convince Lightspeed Venture Partners to give them money. Basically, after snagging a mentor on The Voice for apps, they’ll be working to get funding from Shark Tank for apps. Yup. Way to repurpose existing formats, Apple.

For a show about developers, there is shockingly little coding or app design on-screen. What you do get is a pop-up label every time a barely jargony phrase is dropped, explaining what the term means. It’s strangely condescending and seems somewhat misguided. The show targets a mainstream audience that might not get terms like API, SDK or UX, and for these folks those labels make sense. The thing is, because of its subject matter, Planet is theoretically more likely to appeal to those in the tech industry who already know the majority of those words.

But POTA is not completely without merit. At the least, it helps the participating companies. On last week’s episode, I watched as three apps that I would normally have written off — Poncho, Cheddar and Stop, Breathe & Think (SBT) — refocused and gained serious potential and funding.

Participants agreed that pitching a venture capital fund in real life isn’t much different from the way it plays out in POTA, barring the cameras and production schedules. “The only difference is, the VCs made their decision within probably 10 to 15 minutes, versus the real world where they probably take weeks, months before they can commit,” Poncho’s founder Kuan Huang told Engadget. “I’m pretty sure Lightspeed did lots of homework before they even talked to us.” Otherwise, Huang noted that the back and forth over details like metrics and financials very much resembled a venture capital pitch meeting outside the show, except Lightspeed was better prepared.

Although there wasn’t a significant difference between being on the show and fund-raising in real life, the companies involved still benefited to varying degrees. Of the trio from last week’s episode, Poncho gained the most. It’s a messaging bot in the form of a Brooklyn cat that tells you the weather in a personable way. I was already aware of Poncho’s app and chatbots before the episode, and while I found the character’s friendly persona interesting, I wasn’t as convinced by the promise of yet another AI assistant.

After Poncho was picked by Paltrow, Huang and D’Arcy talked to Giphy founder Alex Chung during a six-week incubation period and refocused their objective with Chung’s perspective and input. They went to Lightspeed with a compelling pitch — Poncho would be a content platform that served up intelligent alerts, schedules, news and even buying suggestions to your phone’s lock screen. Because of the work by D’Arcy and her team, Poncho is humorous, charming and adorable, which Lightspeed believed would resonate with the vast market of millennials today.

As they went over the details of the pitch, Lightspeed also pointed out that Poncho’s user base had a significant portion of younger women, whom they said were tastemakers. In fact, they said, Snapchat had similar demographics before it blew up. Lightspeed would know too: It was one of the first investors in the ephemeral messaging app.

In just one episode (that took six months to produce), Poncho went from a simple chat service looking to monetize its product to a content platform that aspires to be as big as Snapchat. I sure am paying attention now.

Stop, Breathe & Think saw more-quantifiable improvements. CEO Julie Campistron told Engadget that since being featured in the app store after the show, downloads of the company’s app have doubled. Being on POTA also sped up the process of creating a child-friendly version of Stop, Breathe and Think’s meditation program, Campistron said. That made-for-kids app has seen a 60 percent increase in downloads since the episode aired. Thanks to the show, she was also able to conduct focus groups (set up by the production company) to learn how children respond to her app.

For Cheddar’s CEO Jon Steinberg, having to repeatedly describe his business in a short time made him better at it. “The challenge of pitching on the escalator made me have to refine the idea in a very specific and simple way,” he said. “It forced me to have to explain the company in 60 seconds.” Steinberg ended up securing $ 2.5 million from Lightspeed to revamp his app (it’s worth noting Lightspeed had already invested in Cheddar prior to the show). Plus, he got to spend time with his mentor will.i.am, who Steinberg said was his first choice even before filming started, and they remain in touch.

Ultimately, POTA is a barely entertaining program that really only benefits its participants. The thing is, Apple had almost nothing to do with the improvements each company in the most recent episode saw, aside from download gains from being featured in the app store. It would have been nice to see the iPhone maker’s own developers weigh in on what makes an app successful or go full geek on the benefits of one programming language over another. If presented differently, maybe POTA would have a chance with app nerds and the TechCrunch crowd. But as it is, the show lacks punch and flavor — essential ingredients for drawing in a mainstream audience. If this is an indicator of what to expect from Apple’s upcoming lineup of original content, we may be in for more disappointment yet.

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Just add an iPhone to experience AR with Mira’s $99 headset

While mobile VR is a vibrant market these days, thanks to the Gear VR and Google’s Daydream View, the same can’t be said for AR. If you want to dabble in augmented reality, you’d better be prepared to shell out at least $ 950 on hardware like the Meta 2, and even more for a beefy PC to run it. Microsoft’s HoloLens, which helped to popularize the dream of AR, still costs a whopping $ 3,000. But Mira, a young LA-based startup, is hoping to make things simpler Prism, its $ 99 mobile headset. Just drop in an iPhone 7, and you too can view AR atop the real world.

Prism looks like a slimmed down version of the Meta 2, with a similar set of transparent, oversized lenses for displaying AR imagery. Similar to the Gear VR and Daydream, there’s a slot for for your phone (it only works with the iPhone 7 for now). Instead of pointing the screen right at your eyes, though, you position it away from you. A set of mirrors reflects what’s on the screen and repositions it on the front lenses. It might sound like a bit of a hack, but the result is a surprisingly clear set of holographic images in a relatively inexpensive device (not including the cost of the iPhone, of course).

I had no trouble putting on the Prism; even though looks a bit bulky, it’s significantly lighter and easier to wear than either the Meta 2 (which needs to be tethered to a PC) or HoloLens. Mostly, that’s due to the healthy layer of cushioning that rests on your forehead. The front lenses snap on magnetically, allowing you to easily remove them when you need to travel with the Prism.

Mira has also developed a small motion-sensing controller, which is curved and fits into your hand like the Daydream View’s. Most importantly, it also includes a trigger for your index finger like the Gear VR’s remote. That’s particularly useful for interacting with virtual objects. The remote also sports a touchpad on top, as well as menu and home buttons.

Devindra Hardawar/Engadget

Even though I only had a few minutes with the Prism, I was impressed with what I saw. I’m used to trying on headsets that are too expensive for most people to buy, so it was a bit of a shock that it worked at all. Beyond the initial setup experience, I played a holographic game that involved maneuvering a character through a maze, which relied on the controller’s motion controls. Another game had me spinning around in my chair to destroy asteroids hovering all around me. I was particularly surprised how well Prism tracked virtual objects in AR, even though it doesn’t have any spatial mapping technology like HoloLens and Meta.

Mira says developers will be able to build both single and multiplayer experiences with its SDK. Your friends will also be able to see your AR adventures on their iOS devices using Spectator Mode. They can also take photos and videos of you interacting with virtual objects, which makes the Prism experience a bit more communal than VR headsets.

Of course, Prism will only be as useful as the software available for it. Mira says the initial release of the headset is targeted at developers, and it’s partnering with a few studios to build more AR experiences. (You can expect to hear more about those in the coming weeks.) The company plans to ship Prism to developers this fall, and it should reach consumers by this holiday season. Clearly, Mira has a long and difficult road ahead, but Prism’s low price and relative convenience could help it play an important role in the nascent world of AR.

Source: Mira

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Take a peek at the new iOS emoji arriving later this year

If you’ve been not-so-patiently waiting for the 56 emoji approved by the Unicode Consortium last month to hit your iPhone . . . well, you have to wait a bit longer. But for World Emoji Day, Apple has hit us with a preview of what these emoji will look like when they finally arrive.

The emoji include new smiley faces, more diversity options and new animals. There’s the addition of a sandwich emoji (FINALLY) as well as mythical creatures, such as a zombie, and a tiny-armed T-Rex. You can also find emoji for a woman with a headscarf, a bearded man and a woman breastfeeding.

You’ll likely have to wait until the release of iOS 11 to enjoy these emoji on your device. With the release of the Android emoji preview, however, it’s nice that Apple followed suit.

Source: Apple

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