Neal Stephenson’s ‘Clang:’ changing the sword fighting game

Neal Stephenson, the celebrated sci-fi and speculative fiction writer, is sick of the superficial way that sword fighting is treated in video games, and the self-described “swordsmanship geek” wants to fix the injustice. He’s heading up the development of an arena combat game called Clang (video below) that aims to bring the “obsessive attention to real-world detail” found in today’s immensely-customizable shooters to the more nuanced world of sword-to-sword warfare. In order to make Clang a reality, he’s turning to Kickstarter to raise the $ 500,000 his team needs.
Clang will use a “low-latency, high-precision motion controller” to give people the kind of deep, physical gameplay that isn’t possible with a stick-and-button game pad….
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