If you liked the look of that facial recognition technology on its way to Everquest II, but aren’t so sure on your Froglok allegiance, then a Keio University group may have you covered. A project led by Associate Professor Yasue Mitsukura has developed a similar technology using just an ordinary PC and webcam. The software uses an algorithm that updates in line with the motion of the face, which the makers claim make it very fast and precise. The researchers hope that this real-time, low hardware requirement, system could find its way into the hands of amateur CG animation creators, or — like the SOEmote solution — into game controls. So, expect a glut of pimped-out Numa Numa remakes in the not to distant future.
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