Future iPhones may revolve around more than just an eye-catching curved display. KGI Securities analyst Ming-Chi Kuo, who frequently (though not always) has a knack for hardware scoops, believes that Apple is designing a whole new Touch ID fingerprint reader for future iPhones and iPads. In order for Apple to virtually eliminate bezels, it needs a reader that sits under the screen — and that means a brand new optical sensor. Development is underway, the analyst says, but development is still early enough that the technology might not be ready in time for the 2017 iPhone.
You might not even need a fingerprint sensor in the future, though. Kuo claims that Apple is looking at using face recognition (not just iris recognition) as a part of the next iPhone’s features, and may even scrap Touch ID in the long run. Face recognition isn’t new (just ask anyone using Android since 4.0), but it would have to be advanced if people are going to ditch fingerprint reading entirely. It couldn’t be fooled by a photo, for instance, and would have to be both very fast and adaptable to a wide range of conditions. You don’t want to have to enter your PIN just because it’s too dark.
Biometrics might not be the only area getting an overhaul thanks to the reported new screen. Kuo understands that the iPhone 7’s existing approach to 3D Touch won’t work with the next iPhone’s curved OLED panel, prompting a switch to a “film sensor.” The change would lead to greater sensitivity and more pressure levels, so you might not have to jab the screen quite so authoritatively as you do today.
As always, it’s important to take these claims with a grain of salt. Analysts can have the inside track on future products thanks to suppliers, but they may have incomplete info or discuss features that are subject to change. Don’t be alarmed if these features don’t make the cut, or if they show up in ways you didn’t expect. If there’s any credibility to the reports, though, unlocking and interacting with your iPhone may be much easier in the near future.
iPhone users who love exploring the world from the comfort of their couches have a new app to download: Matterport. The Google Street View rival has brought its virtual reality tours of various real-world locations to the iPhone. Matterport originally offered 3D views of everything from popular travel destinations to celebrity homes and historic places like the very first Boeing 737. It started going into VR late last year, though, and even launched a platform called CoreVR that makes it easy for content creators to turn their Street View-like shots into virtual reality experiences.
The company has around 300,000 VR spaces, 150 of which make up a curated premium selection, that you can access through the iOS, Gear VR and Cardboard apps. It also promises to keep converting and adding the rest of its 3D spaces. Take note that the app will only work if you have an iPhone 5s or one of the device’s newer iterations, and only if it’s running iOS 9.1 and higher. In case you’re a business owner looking to show off your place place in VR, though, you’ll also need Matterport’s $ 4,500 camera in addition to a new-ish iPhone.
Apple’s GarageBand is a good place to get started with recording, but it’s useful for more advanced skill levels as well. The company just revealed an update to the iOS version of the app that gives the software a few more tools for tracking on the go. First, the powerful Alchemy synthesizer from Apple’s pro-grade Logic software is now available as an instrument in the mobile version of GarageBand. It includes over 150 patches capable of producing sounds for a range of genres.
Inside the app, Apple has tweaked the sound browser to make it easier to find the so-called Touch Instruments you want to use on a project. The company made the recording process easier as well, thanks to a new Multi-Take feature. Just like in a studio, you can use the tool to capture multiple takes before auditioning and switching between them to see which one works best.
There’s also an updated audio recorder that allows you to employ vocal effects with a single tap. A few of the widely used options are available here, including pitch correction, distortion and delay. More advanced users can expect some new audio processing tools as well. Those include a graphic EQ that handles sound adjustments with the swipe of a finger and the ability to use third-party Audio Unit plug-ins for even more options.
GarageBand for iOS version 2.2 is a free update for anyone with a new iOS device. If you’re still rocking an older iPhone or iPad, you can download the app from the App Store for $ 5.
If you’re an iPhone, iPad or Mac user in the UK, prepare yourself: App Store prices are on the rise. As 9to5Mac reports, developers are being notified that their software will soon be bumped up in price. Apps worth 79 pence before will soon cost 99 pence, while those priced at £1.49 will rise to £1.99. Similar increases will be seen at higher price points too — video games with a £7.99 price-tag, such as Nintendo’s Super Mario Run, will soon shoot up to £9.99, for instance. The reason? Almost certainly Brexit, and the negative impact it’s having on the pound at the moment.
An Apple spokesperson said: “Price tiers on the App Store are set internationally on the basis of several factors, including currency exchange rates, business practices, taxes, and the cost of doing business. These factors vary from region to region and over time.”
The timing couldn’t be worse for UK Prime Minister Theresa May, who will announce later today that Britain is leaving the European single market. The pound slipped to a 31-year low against the dollar last week, and today dropped below the euro too. These fluctuations are tied to the ongoing uncertainty around Britain and the trade deals it will be able to negotiate once May triggers Article 50, the political starting pistol for the nation’s exit from the European Union.
Apple isn’t the only technology company adapting to Brexit uncertainty. Last year, the OnePlus 3 and HTC Vive received small, but significant price increases in the UK. Tesla announced a similar move for its electric vehicles in December — the implementation was pushed from January 1st to 15th, however — upping sticker prices by 5 percent to accommodate for the shifting currency. Apple has been doing the same, albeit quietly, for some of its key hardware, including the iPad Pro and iPhone 7. We wouldn’t be surprised if more companies follow their lead in the next few months.
The iPhone turned 10 on Monday, forever changing the course of smartphone history. But even game-changing devices, like humans, have good years and bad years. Remember antenna-gate? What about all of those dongles? And that time Apple tried to make the 5c happen. We’ve rounded up all our reviews (listed below) and also summed them up in one short video. Enjoy, and prepare to feel old: Remember when copy-and-paste on iOS was a big deal? Or when we thought the iPhone’s killer app would be making phone calls? Yeah.
The One That Started It All: the iPhone (parts 1, 2 and 3 — hey, we had a lot to say)
The One With The App Store: the iPhone 3G
The One That Looked Like The Last One: the iPhone 3GS
The One You Were Holding Wrong: the iPhone 4
The One That Made Siri a Thing: the iPhone 4S
The One With a Lightning Connector: the iPhone 5
The One In All the Colors: the iPhone 5c
The One With Touch ID: the iPhone 5S
The Ones That Went Big-Screen: the iPhone 6 and 6 Plus
The Ones With the Pressure-Sensitive Screens: the iPhone 6S and 6S Plus
The One Where Apple Decided People Like Small Phones After All: the iPhone SE
The One With No Headphone Jack: the iPhone 7 and 7 Plus
It turns out the rumors were true: Android creator Andy Rubin is returning to phones with his latest company Essential Products Inc. According to a report from Bloomberg, Essential aims to bring together several mobile and smart home products under one platform and the company will release a flagship smartphone around the middle of this year.
In a filing with California regulators, Essential listed tablets, smartphones and mobile software among its products, but according to Bloomberg‘s sources, the company’s first device will be the center of a whole suite of connected products. Essential’s 40-person team was largely poached from both Apple and Google, so the phone will compete directly with the iPhone and Pixel in terms of both specs and price point. Essential’s various prototypes reportedly sport features like a large, bezel-free screen that’s bigger than an iPhone 7 Plus and a ceramic back that requires some finesse to manufacture. The company is also working on a version of Apple’s 3D Touch and developing its own magnetic charging and accessories connector that will allow the device to add aftermarket hardware features. As for the software, Bloomberg says it’s currently “unclear” whether the devices will run on an Android-based operating system.
Essential Products at least partially grew out of Rubin’s Silicon Valley incubator Playground Global, which is focused on quantum computing and artificial intelligence. Foxconn, which is an investor in Playground Global, is reportedly in talks to build the new device.
Apple has drastically increased the size of apps that developers can submit to its Apple TV App Store, paving the way for more media-heavy apps, especially games. Up until now the limit was 200 MB, but apps can now be as large 4GB, the same as for iOS devices. The change should provide a “complete, rich user experience upon installation,” Apple says, noting that as before, apps can host up to 20GB of additional content from the App Store.
The change has led some to speculate that a new Apple TV might come along soon with more storage than the current 32 or 64GB offerings. As it stands, downloading a few large apps now would fill up the devices pretty fast, compared to, say, a 256GB iPhone 7.
As developer Steve Troughton-Smith points out, apps that large are generally games, so future Apple TV models might soon be more console-like. “Fun thought: If Apple TV gets a modern A-series CPU/GPU upgrade [like the A10 fusion chip used in the iPhone 7], it’ll be more powerful than one of the ‘real’ games consoles in the market,” he tweeted, referring to Nintendo’s new Switch.
Fun thought: if Apple TV gets a modern A-series CPU/GPU upgrade, it’ll be more powerful than one of the ‘real’ games consoles in the market https://t.co/QCss7MtqN5
Apple is in court once again. This time, the company is part of an anti-trust lawsuit over the strict limitations over where users can buy iOS applications. Specifically, the requirement that all apps be purchased through the Cupertino company’s App Store. The suit alleges that by not allowing customers to buy apps from third-party services, Apple was price fixing and that customers could sue as a result, according to Bloomberg.
If this sounds familiar, it’s because this was originally filed back in 2011. Apple’s defense is that it isn’t directly selling software to consumers, but that its 30 percent cut of an app’s price amounts to renting space on its digital storefront, Reuters writes.
The US Appeals Court thinks otherwise. “Apple’s analogy is unconvincing,” it said. “In the case before us, third-party developers of iPhone apps do not have their own stores.”
Currently, the suit covers apps purchased from 2007 to 2013. Attorney Mark Rifkin says that while the case hasn’t hit class-action status yet he might expand the scope of it to anyone who’s bought iPhone apps to this day. All of which could cost Apple a boatload of cash; “hundreds of millions” of dollars in damages by Bloomberg‘s estimate.
Rifkin says that if the court sides with users that Apple should let people buy apps from anywhere they desire, a move that could lower the price on apps. However, that doesn’t take into account that third-party app stores (and folks with jail-broken iPhones) often have to contend with rafts of malware, or the risk of compromising their phones and security.
Apple is planning on investing in original TV shows, according to a report by The Wall Street Journal. With iPhone sales on the decline, people close to the company have revealed that it will attempt to gain Apple Music subscribers by adding original video content to the service. While this move has been rumoured since the relaunch of Apple TV, the company has apparently now started reaching out to Holywood producers, planning to offer original video content by the end of 2017.
Instead of investing in a full library of scripted content, however, Apple is initially setting its sights on a few high-quality original concepts. The same sources claim that Apple is seeking to rival the quality of shows like HBO’s Westworld and Netflix’s Stranger Things, with original movies possibly coming further down the line.
The report claims that Apple is still yet to buy any scripts due to internal debates about how to handle its business model. While Netflix refuses to share any kind of viewer figures or demographic data, Holywood producers believe that Apple will be far more open about how its original content performs.
While surprising, this wouldn’t be Apple’s first foray into publishing video content. Seeing the phenomenal success of James Corden’s Carpool Karaoke, Apple Music recently bought the rights to broadcast its own 30 minute version of the series. The company also revealed that it’s creating a semi-autobiographical documentary series called ‘Vital Signs’ starring Dr. Dre, due to premiere on Apple Music later this year.
While significant, both confirmed shows are firmly rooted in music. This rumoured expansion could mark Apple’s first step into non-music-related video content. Despite that, this seems to be a way to lure subscribers away from Apple Music competitor Spotify, rather than serving as a rival to purely video streaming services like Netflix. At last count, Apple Music had 20 million subscribers and Spotify double that.
After successfully linkingGTA V to an iPhone, the same Hungarian hacker has now developed software that allows users to manipulate Watch Dogs 2 from their smartphone. Using the programming language, Python, YouTuber Planetleak DIY Projects has managed to recreate the game’s Dedsec app on his iPhone — and the irony of creating an iPhone hack for a game about hacking probably wasn’t lost on him.
Thanks to clever keypress emulation and screenshots mimicking the look of the game’s smartphone, the custom app instantly navigates a convincing replica of Watch Dogs 2’s in-game menu via the iPhone’s touchscreen.
It’s certainly a step-up from the hacker’s GTA V app. While his 2015 effort required an Arduino in order to recreate GTA‘s button presses, he claims this new software-only solution has resulted in a far smoother and less laggy experience. When the YouTuber contacted Ubisoft, the company expressed interest in the project, giving him permission to share the app’s source files. These means that anyone can modify the software (or simply use it as is) by downloading the source code for the Python server.
A couple of years ago, hackers didn’t need to bother creating these kind of solutions. After the Wii U launched, many publishers initially responded by releasing companion apps for Xbox 360 and PS3 games, offering non-Nintendo gamers a second screen experience of their own. While these apps were pretty useful, they were largely seen as a gimmick and after declining public interest, publishers quickly stopped developing them.
With this console generation seeing fewer and fewer games launching with companion apps, gamers who liked a degree of smartphone integration will have to rely on the work of hackers like this one.